
It's Project DOOMRIDER (DBZ AMV Project)
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- DarkXPower
- Joined: Tue Dec 19, 2000 8:43 pm
- Location: Philly
- Contact:
A whole lot of a effects and zero anything else. The point of watching something is to be able to SEE WHAT IS GOING ON...or so i once thought... 

Otaku Vengeance: Pushing adrenaline fueled AMV's since 2000
- Castor Troy
- Ryan Molina, A.C.E
- Joined: Tue Jan 16, 2001 8:45 pm
- Status: Retired from AMVs
- Location: California
- Contact:
- Bote
- Joined: Sat Aug 09, 2003 8:20 am
- Location: Belgrade, Serbia
- Contact:
One track from the Cell saga and one from the Buu saga are awesome! Overally it turned out pretty solid I guess. Since it took so long to be finally published it can definitely be seen that most of the timing techniques used are outdated, but oh well *shrug*.
This definitely makes me not wanna host my own multi editor project since I'd probably kill the ones who can't finish a track that is less than a minute long in 6 months
. If you already agreed you want to work on the project then you're gonna devote yourself to the max. In other words, nothing but criticism for whoever stalled this project so much. 
This definitely makes me not wanna host my own multi editor project since I'd probably kill the ones who can't finish a track that is less than a minute long in 6 months


My Youtube channel: Bote Logos
NEW!!! One Piece AMV - "YUM YUM 2.0"
Berserk - Man of Sorrows (upscaled to 4k)
NEW!!! One Piece AMV - "YUM YUM 2.0"
Berserk - Man of Sorrows (upscaled to 4k)
Beowulf@RDS wrote:RECTANGLES AND AFTER EFFECTS WONT SAVE YOU NOW MOTHERFUCKERS
- WilLoW :--)
- Joined: Thu Jun 14, 2001 7:07 am
- Location: Matsudo, Japan
- Contact:
It was a good action video, and a very consistent/coherent multieditor video.
Despite the fact that I don't like DBZ, I enjoyed this AMV.
Its lack of originality (Yes, I expected somehow something more original) is counterbalanced with a good rythm, nice effects, and overall good video quality.
Not the video of the year IMO (hmmm, 2 years for 10 minutes... come on guys, who was the coordinator ???) but it'll probably be the only DBZ video I'll burn on a CD, so I think at least this goal is achieved.
I also want to add that I can't see the transitions at all, and there are no bad segments, which is why I said it's really coherent And we know how this is hard to do in a MEP
Good work everyone !
Despite the fact that I don't like DBZ, I enjoyed this AMV.
Its lack of originality (Yes, I expected somehow something more original) is counterbalanced with a good rythm, nice effects, and overall good video quality.
Not the video of the year IMO (hmmm, 2 years for 10 minutes... come on guys, who was the coordinator ???) but it'll probably be the only DBZ video I'll burn on a CD, so I think at least this goal is achieved.
I also want to add that I can't see the transitions at all, and there are no bad segments, which is why I said it's really coherent And we know how this is hard to do in a MEP
Good work everyone !
- MeriC
- Joined: Wed Jun 20, 2001 10:07 pm
- Location: New Joisey
- Contact:
Glad you liked it!WilLoW :--) wrote: Not the video of the year IMO (hmmm, 2 years for 10 minutes... come on guys, who was the coordinator ???) but it'll probably be the only DBZ video I'll burn on a CD, so I think at least this goal is achieved.
One of the factors that contributed to this taking 2 years to finish was the difficulty in finding replacement editors. When someone dropped, I'm sure we could have filled slots quickly, and finished the project sooner. However, as fans of a specific series, we wanted to be sure to find editors who actually LIKE DBZ, and would enjoy working on the project.
Rather than have a half-assed, half-heartfelt product, we really wanted it to be a project that fans of the show would enjoy being a part of, and we wanted to make a video that hopefully fans and non-fans alike would enjoy watching. It may have taken extra time to find the right group of editors, but I think it was worth the wait. I think things would have been a little sloppier had we rushed to get it done. Besides, there was no set deadline for anything (other than maybe wanting to show it at a con), so there really wasn't any pressure to churn something out quickly and sloppily.

Then again, I'm not one of the co-ordinators, so this is all just my personal speculation speaking as one of the people involved.

New AMVs: DQCF+P (various Street Fighter) | One Guitar (BECK) | Please Don't Make Me Cry (Paradise Kiss)
- dbz_doomrider
- Joined: Sat Mar 30, 2002 9:29 am
- Location: walmart
- Contact:
Very well said.Rather than have a half-assed, half-heartfelt product, we really wanted it to be a project that fans of the show would enjoy being a part of, and we wanted to make a video that hopefully fans and non-fans alike would enjoy watching. It may have taken extra time to find the right group of editors, but I think it was worth the wait. I think things would have been a little sloppier had we rushed to get it done.
Errr....well, no deadlines that were met anyways....I think the original deadline I had set was something around October 2003....Then extended to December of that year....etc. etc. But yeah, that doesnt really matter now :p.Besides, there was no set deadline for anything (other than maybe wanting to show it at a con), so there really wasn't any pressure to churn something out quickly and sloppily.
Obviously, we all wanted the project done sooner than later, and about 7 editors actually met the original deadline, which made things interesting. Umpteen dropouts changed this from an 8 month to a 2 year endeavour. So, again, you gotta remember that, and not put so much emphasis on the 2 year thing....2 years accounts for more "searching for quality" than editing.
- Castor Troy
- Ryan Molina, A.C.E
- Joined: Tue Jan 16, 2001 8:45 pm
- Status: Retired from AMVs
- Location: California
- Contact:
- MeriC
- Joined: Wed Jun 20, 2001 10:07 pm
- Location: New Joisey
- Contact:
Oh yeah, I forgot about that part! Cell Games was just finishing coming out on DVD during the last few months as the project neared its completion!
And the Great Saiyaman discs *still* aren't out yet.
You're right, they did do a damn good job having to work with VHS footage.
And the Great Saiyaman discs *still* aren't out yet.

New AMVs: DQCF+P (various Street Fighter) | One Guitar (BECK) | Please Don't Make Me Cry (Paradise Kiss)
- FurryCurry
- Joined: Sun Jul 14, 2002 8:41 pm
I can't resist posting a few more comments about the project.
I honestly do believe it turned out pretty well, considering the challenges it faced. I guess pretty much all of you who have posted here have done some editing, so take a moment to think about what the participants were faced with:
Anywhere from ~10 to 40 entire episodes assigned per editor, and only 28-40 seconds of time to cover the relevant events of that entire arc, meanwhile knowing that several seconds at the beginning and/or end of your segment might be transitioned over.
Highly technical "effects" editing was definitely the order of the day for the time in which the project was concieved and intended to be released, and was encouraged, as I recall. I've been out of the scene a bit too long to be aware of how strong any current anti-effects backlash or "back to basics" might be, or if one even really exists.
The most personally challenging part for me were the technical issues.
Learning how to do analog capture purely from scratch. (for half of my footage, and all of it for the editor whose segment came before mine)
Trying to kludge my WinTV card to do anything useful under XP.
Trying/learning to clean up that analog trash so it wouldn't look horribly out of place paired up with the DVD footage most of the editors had available.
Sending gigs and gigs of processed source halfway around the world to wolf hunter over my home internet line so he could do his segment.
Trying to meet the editing and effects standards of people I hugely looked up to, who had been winning amv contests before I ever so much as ripped a DVD in my life...
This, for me, was the greatest personal reward of the project.
At least in my own mind, I adequately met those challenges, and was proud to be a part of it. ( I even met the original deadline, Sept. 2003 or whatever it was, so pbbbbtttt!
)
The aims of the project were very ambitious, and as always, one's opinion of the results is a personal matter, but I'm satisfied, simply because I know pretty much everyone who worked on it put their heart, soul, and a great deal of effort into making it happen, with the best of intentions, and that, to me, is the true reward.

I honestly do believe it turned out pretty well, considering the challenges it faced. I guess pretty much all of you who have posted here have done some editing, so take a moment to think about what the participants were faced with:
Anywhere from ~10 to 40 entire episodes assigned per editor, and only 28-40 seconds of time to cover the relevant events of that entire arc, meanwhile knowing that several seconds at the beginning and/or end of your segment might be transitioned over.
Highly technical "effects" editing was definitely the order of the day for the time in which the project was concieved and intended to be released, and was encouraged, as I recall. I've been out of the scene a bit too long to be aware of how strong any current anti-effects backlash or "back to basics" might be, or if one even really exists.
The most personally challenging part for me were the technical issues.
Learning how to do analog capture purely from scratch. (for half of my footage, and all of it for the editor whose segment came before mine)
Trying to kludge my WinTV card to do anything useful under XP.
Trying/learning to clean up that analog trash so it wouldn't look horribly out of place paired up with the DVD footage most of the editors had available.
Sending gigs and gigs of processed source halfway around the world to wolf hunter over my home internet line so he could do his segment.
Trying to meet the editing and effects standards of people I hugely looked up to, who had been winning amv contests before I ever so much as ripped a DVD in my life...
This, for me, was the greatest personal reward of the project.
At least in my own mind, I adequately met those challenges, and was proud to be a part of it. ( I even met the original deadline, Sept. 2003 or whatever it was, so pbbbbtttt!

The aims of the project were very ambitious, and as always, one's opinion of the results is a personal matter, but I'm satisfied, simply because I know pretty much everyone who worked on it put their heart, soul, and a great deal of effort into making it happen, with the best of intentions, and that, to me, is the true reward.
My Eyes Are The Victim's Eyes.
My Hands Are The Assailant's Hands.
My Hands Are The Assailant's Hands.
- Castor Troy
- Ryan Molina, A.C.E
- Joined: Tue Jan 16, 2001 8:45 pm
- Status: Retired from AMVs
- Location: California
- Contact:
The trick for me was alot of fast image/track mattes and fast cuts to show as much as possible.
The trick was not to sync to the music but make it look synced.
Anyone would go crazy syncing EVERY little thing in the song and it would look like a mess too.
The trick was not to sync to the music but make it look synced.

Anyone would go crazy syncing EVERY little thing in the song and it would look like a mess too.
"You're ignoring everything, except what you want to hear.." - jbone