My first all-new video since 2003- FFVIII

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AniHawk
Joined: Sun Sep 07, 2003 12:00 am
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My first all-new video since 2003- FFVIII

Post by AniHawk » Sun Jul 31, 2005 7:40 am

http://www.animemusicvideos.org/members ... hp?v=82777

Title: This is a Final Fantasy VIII video
Footage: Final Fantasy VIII!
Artist: Seal
Song: Crazy

Much more info in the above link.

Enjoy! :D

...hopefully. :(
One by one, the penguins steal my sanity.

http://www.animemusicvideos.org/members ... _id=114839

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dj_ultima_the_great
Joined: Mon Dec 22, 2003 7:52 pm
Status: Resident Videogame Editor
Location: Wisconsin
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Post by dj_ultima_the_great » Sun Jul 31, 2005 7:00 pm

As usual, I have to post first on an announcement thread before anyone else will consider it... :roll:

Seriously, people. I'm not the only one with a cable modem. Take a chance on a video every once in a while.

With that complaint to the general public aside, I did, in fact, watch your video, and found it to be relatively unique, despite the overused game. So, here are my thoughts on it...

Stuff I Liked
- the concept. You call it a "normal Squall and Rinoa vid," but this is different from others. You depicted them as a couple trying to overcome all odds, rather than "OMGI<3U!!!!1!!!1Squalzz0rz" like most videos do. Also, the villians were seen more as hinderances to the relationship, rather than the usual "going to destroy the world" persona. So, rather than the typical cheezy romance video that I've grown accustomed to seeing from FFVIII projects, I saw more of "let's do our best to be in love, despite the circumstances" type of video. That paragraph had a lot of quotes... ~_~ Well, you get the gist of it, anyway.
- the constant aspect ratio. FFVIII is one of those games where most of the best scenes are at the end. Unfortunately, the end is in a different format than the rest of the game. Most people just say f**k it and deal with it as it is. You took that extra step and evened it out. Thank you. It really makes a difference in your overall product.
- the music choice. This was what gave your concept strength, I think. Seal's music is...interesting. You'll hear it on the radio, but it's not exactly mainstream. So, it makes for equally interesting videos. It's music that many people know, but it's not overused. Of course, with the overabundance of "Kiss From a Rose" videos, it's refreshing to see something else. Anyway, the point I'm trying to make is that the song is not only unique, but it really works for your video. It gives it a completely surreal feeling - much different from other VIII videos. It reminds me of this one.

Stuff I Was Iffy About
- the image quality. It wasn't the best, and I imagine it would be pretty bad at full screen (I wouldn't know, I don't watch videos at full screen). It wasn't awful, but could stand some improvement for sure.
- beat sync. You know, I can tell that you have a good sense of timing, because you nailed every important/transistion beat with a white flash. However, there were several points in the video where I just felt it drag, particularly at the beginning of the video with Squall and the feather. Still, there were other points that I really liked. I especially enjoyed the "trippy" drum interlude at about two thirds of the way through the video.

Stuff I Didn't Like
- Final Fantasy VIII. Okay, so this is a personal preference, but I really don't care for that installment out of the series. It is by far my least favorite. I try not to let the impact on my viewing experience, but it is something to know.
- use of the opening fight scene. The first time you used it (around 1:40) was good, but the second time (around 2:14) just seemed unneccesary. You always have to be careful with an overused scene like that. To a person like me, who has seen literally hundreds (actually, probably a few thousand) FF videos, I get bored quick when I see a scene that is oft-used in videos. I'm sure that others feel the same.

All in all, it was pretty good. It was worth the download, the viewing, and the time it took to type all this up, to be honest. I enjoyed it, and I fully intend to peek in on some of the other stuff in your profile. Well done! ^_^

As always, Farewell, Good Luck, and Happy AMV-ing!


- dj_ultima_the_great

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Melanchthon
Joined: Thu Sep 02, 2004 11:12 am
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Post by Melanchthon » Sun Jul 31, 2005 8:18 pm

dj_ultima_the_great wrote:As usual, I have to post first on an announcement thread before anyone else will consider it... :roll:
*cough* Yeah. :oops:
It's funny really... this was the first thread I thought 'hey, dj_ultima's done this one', and here you are mentioning it.

I'd've probaby downloaded this one anyway, as I like FFVIII's cutscenes and this video has a description.

*begins download*

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Melanchthon
Joined: Thu Sep 02, 2004 11:12 am
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Post by Melanchthon » Sun Jul 31, 2005 8:53 pm

dj_ultima_the_great wrote:- the constant aspect ratio. FFVIII is one of those games where most of the best scenes are at the end. Unfortunately, the end is in a different format than the rest of the game. Most people just say f**k it and deal with it as it is. You took that extra step and evened it out. Thank you. It really makes a difference in your overall product.
x2

You've got good timing, especially when it comes to making sure things within a clip synch to the music, but I thought the use of this particular device came at the expense of following the rest of the song within that particular clip.
- use of the opening fight scene. The first time you used it (around 1:40) was good, but the second time (around 2:14) just seemed unneccesary. You always have to be careful with an overused scene like that. To a person like me, who has seen literally hundreds (actually, probably a few thousand) FF videos, I get bored quick when I see a scene that is oft-used in videos. I'm sure that others feel the same.
Whether I care one way or the other usually depends on the skill of the editor and/or the appropriateness of the lyrics, but there are one or two scenes that just make me smile and nod. This is one of them, but it's difficult to get good source footage when you've got so little to work with and most of the character development happens in gameplay graphics.

AniHawk
Joined: Sun Sep 07, 2003 12:00 am
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Post by AniHawk » Mon Aug 01, 2005 3:23 pm

Well huzzah huzzah! The only time I've ever had feedback like this is in the forum was with Iris, and that was never this lengthy.

Thank you, both of you, for taking the time to download, and for responding like you did. I pretty much agree with everything you wrote, dj_ultima_the_great, but if I may explain one part of the song- once I started showing Time Compression, with the exception of clips with Rinoa, I wanted to convey that time was going screwy, and the severe lack of clips sorta forced my hand, and the best way, in my mind, to finish out the scene was the fight, but with ghost trails- which I actually used a bit from then on out (how's that for a long sentence?).

But, that's just my excuse. And the game's story has to be very implied due to most of the cutscenes with character development, as Melanchthon said, being in gameplay (with probably the most noteable exception being the ballroom dance scene).
One by one, the penguins steal my sanity.

http://www.animemusicvideos.org/members ... _id=114839

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