JOURNAL:
Kai Stromler (Kai Stromler)
-
iron bites the dust
2005-03-21 11:21:26
SH095:
- Source rip: complete
- Music: complete
- Precleaning: complete
- Storyboard/planning: timed
- Clipping: 11/26
- Edit: none
- Postproc: none
- Export: none
SH096:
- Source rip: partial
- Music: complete
- Precleaning: partial
- Storyboard/planning: none
- Clipping: 0/?
- Edit: none
- Postproc: none
- Export: none
Saturday was unproductive as I expected, being in at work for seven hours. However, Sunday more than made up for this, as I got thorugh 9 eps, figured out how to do motion effects in Magix, and made a moderately useless one-clip video:
http://www-personal.umich.edu/~psdel/beta/[inso]_7_die_katze_hoch.avi
This video is of interest chiefly to marching band geeks, because there is very little synch otherwise. I had to pump up the footage speed to make the original clip match with the final edit of the music (some German military music sampled at the end of Intimidation One's cover of Landser's "Frederick The Great"), and by total coincidence the acceleration makes everyone march in time. Osaka is perfectly out of step -- like that's a huge conceptual surprise -- but everyone's feet are hitting in time. Again, it's only 7 MB (37 seconds), but only of interest to people who know what "in step" means as a literal marching term, or who laughed at the title (a pun on a particularly infamous march of German origin).
Club was okay, and I finished Genshiken, which should be required viewing for anyone into fan culture. When you laugh at Madarame and Sasahara, you laugh at yourself, and that's something we can all use more of.
I also started working on a more definitive idea of what sources will be required for #96, and what processing is going to be required on the miscellaneous materials that I've collected so far. I'm currently doing that by way of breaks from work on #95....which (un)fortunately doesn't demand many. Clipping has been very smooth and fast so far, but I'm dreading export time and having to filter the interlacing out. The removal was good, but not perfect, and it's certain that I'm going to be making serious changes in my front-end process for the parts of #96 that are coming from DVD.
Tonight, probably 4 to 6 eps of clipping if I don't have to work late, and more DVD-organizing to prepare for the next stage on #96. Ima, ore ni dekiru koto!!
(still behind on Yaki, but catching up....)
--Kai out
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a species that evolved | among the others
2005-03-18 09:51:45
SH095:
- Source rip: complete
- Music: complete
- Precleaning: complete
- Storyboard/planning: timed
- Clipping: 2/26
- Edit: none
- Postproc: none
- Export: none
SH096:
- Source rip: partial
- Music: complete
- Precleaning: partial
- Storyboard/planning: none
- Clipping: 0/?
- Edit: none
- Postproc: none
- Export: none
It is now officially on deck: I am going to do "GOD HATES US ALL" as SH096, probably before I leave for Germany. I still need to identify and rip the appropriate sections of some DVDs, and move some of the collected source onto Battlefreak for cleaning and clipping, but the basics of the idea are solid, and there is no shortage of hate material to tear to shreds.
As intended, I took last night off. Beer, basketball, movies, and wrestling, an appropriate response to getting stuck at work and not being able to go to the bar. Tonight, club, and probably more drinking when I get home. I was thinking of taking a Murphy's in today, but realized that I had no way of keeping it cold all day, and that randomly exploding pint cans are not the world's best way to drink in public and avoid police attention.
Prod work will resume over the weekend, after my supply of beer runs out.
--Kai out
-
i raise | my right hand
2005-03-17 08:44:09
SH095:
- Source rip: complete
- Music: complete
- Precleaning: complete
- Storyboard/planning: timed
- Clipping: 2/26
- Edit: none
- Postproc: none
- Export: none
Did song timing and two eps of clipping last night while listening to Orphaned Land's _Mabool_, which I bought like two weeks ago but had not fully listened to. Awesome CD, very much like Symphony X with a dash of extreme vocals thrown in. It's very seldom, even at the upper end of metal, that a CD will make you just stop what you're doing and *listen*, especially for someone like me who always seems to be managing five things at once. _Mabool_ did this in several places. Good stuff.
The reason for "only" two eps cut (to the tune of about 3.5 GB) was the presence of the first volume of Slam Dunk sitting around needing to be watched. It's more or less dubtitled, the DVD controls are awful, and the translation is hit-or-miss off from literal. However, you get used to the small fonts and effect subs, and unlike HK sub jobs, the translation usually makes sense, even when it doesn't exactly follow what's being spoken. And, of course, it's Slam Dunk, and in excellent DVD quality, at least to those of us who originally watched this series on fansubs from Chinese VCDs. I'm definitely going to buy the next volume this weekend...unless there is Patlabor lying around, or someone has licensed and fastracked Monster without telling anyone.
Probably no video progress tonight or tomorrow; I may be going to the bar with the Dresden team, as one of our guys is Irish-born, and then tomorrow is club. (The backup plan for tonight, of course, is a fourpack of Murphys and Bubba Ho-Tep, always 100% solid.) Saturday may see some more progress, or maybe just a lot of anime-watching; depends on what I get and whether I have to go into work.
I got a good new cut for #96 yesterday, more or less by accident; this will demand further investigation, and maybe some dredging from older sources for similar inanity. I'm getting closer and closer to actually listing this as a video under progress. Of course, it's more like a two-minute imageflood macro, but what the hell. Any excuse to run a red strobe and machinegun things is a good excuse.
--Kai out
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having no beginning, having no end
2005-03-16 13:30:04
SH095:
- Source rip: complete
- Music: complete
- Precleaning: complete
- Storyboard/planning: scaffolded
- Clipping: 0/26
- Edit: none
- Postproc: none
- Export: none
INSO6 is finished, exported, and submitted to "Live in '05", and available for preview over the usual back channels. Tonight, I've got crap to straighten out with regards to the bubble list and the long-since-left-fallow SH website, which I figure ought to be marginally completed before I move hosts sometime before going to Germany, but there should be some time for an ep or so of clipping after I do the timing and storyboarding of the song.
I normally leave this step until after scene collection, but I've watched AzuDai several times and am fairly conversant with what sort of source is available, and with a 26-episode series and limited harddrive space, there have to be some kind of parameters defining what's applicable to clip and what isn't. Of course, I've GOT enough space that even undirected clipping would not be a major problem, but it's spread over several drives and woould make production a much more time-consuming and tedious exercise. Better to just select the best 30GB to start with and work from that.
I'm also working on another idea, but I don't really know where I am on it in terms of completion percentages. How that one goes is going to be largely dependent on how I handle lipsynch on the current idea, because the same ideas of moving still images around apply. The current effects design is going to lend itself to extremely deep video tracking, which should teach me all I need to know about getting the most out of the 31 video tracks I have to work with. #96, if it stays with the current idea, is going to involve a lot of original animation and recomposition, and may not be able to stay within those 31 tracks without additional production. Bridges to cross on arrival.
I ought to send in my list for club as well -- no way I'm going to be interested in the rest of Zeorymer -- but time, time, and work, work. No sleep till......
--Kai out
-
friend and foe will meet again
2005-03-15 09:01:48
INSO6:
- Source rip: complete
- Music: complete
- Precleaning: complete
- Storyboard/planning: complete
- Clipping: complete
- Edit: 2:51
- Postproc: none
- Export: none
SH095:
- Source rip: complete
- Music: complete
- Precleaning: complete
- Storyboard/planning: scaffolded
- Clipping: 0/26
- Edit: none
- Postproc: none
- Export: none
Maybe the problem in Magix is linked to importing still images. I'm using some still bitmaps to filter in the current video, but no single-frame stuff, and it got stuck again at the abovementioned point. Goddamnit. At any rate, more of the video is done than remains to be finished, even though I have to dig myself out of a stylistic corner tonight.
I'm getting less happy with the Vic-style method of importing footage, especially for high-detail stuff like live-action. With most anime it's probably sufficient, but things would just go to hell if I tried to do an Akira or Patlabor 2 video with this style of preprocessing. I'm feeling better about VDub's ability to properly hold an index, and I do have a high-bore processor, so I'm probably going to revise my process to VOB -> HFYU rather than VOB -> XVID -> HFYU. It's the oldest of systems tradeoffs: throw more hardware at the problem when the software gets balky. I'm not a poor student anymore and could easily choose to totally up-gun my system to an A64 and more memory if it comes to that.
On the other hand, this is digital, and there is ALWAYS going to be pixel dither until we can get a photographic system that supports complete vectorization of images. It's like grain in the analog world: at some level, you can't get away from it.
offtopic:
As soon as I finish up the currently listed shit on the metal recs page, I'm going to get together a "bounty list" of bands needing representation, with appropriate rewards (ops, "first claimed" notice on the page, etc) for those who dare to make videos with them in universal formats. Traditionally, this is a MIYODS [Make It Your Own Damn Self, the common retort of the Music board] issue, but I *do* MIMODS in many cases...just I can't recommend them straight in public.
--Kai out
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