JOURNAL: Kai Stromler (Kai Stromler)

  • but it's not my time to die 2005-04-01 12:54:45
    SH095:
    - Source rip: complete
    - Music: complete
    - Precleaning: complete
    - Storyboard/planning: complete
    - Clipping: complete
    - Edit: 2:29
    - Postproc: none
    - Export: none
    SH096:
    - Source rip: partial
    - Music: complete
    - Precleaning: partial
    - Storyboard/planning: none
    - Clipping: 1/23+
    - Edit: none
    - Postproc: none
    - Export: none

    Got through the first half of the solo this morning after an extremely long night at work yesterday, and it's looking pretty good. The hard part remains to be done, but I was glad to be able to do some straight open cuts and one with extreme effects that actually worked. The design is all in for the next 15 seconds, but doing it is going to be the hard part.

    In other good news, I'm almost definitely getting the whole weekend off, which will be a welcome relief, allowing me to finish up the current vid and probably do most of the work for #96. It's also likely that I'll be going back to some kind of normal 8-hour schedule in the coming week, and that I'll be able to take a day or two off. I'm looking at doing #96 quickly, but that's only based on the fact that there's not going to be a *whole* lot of synch, being more or less two independent tracks, and it's only 1:44 long. Of course, I could very well be just sending myself to blastbeat hell and having to export-restart multiple times in that span for horrendous overuse of graphics, and I still have to rip three goddamned DVDs for footage, but I do have Dimension Zero's first album and _Reign In Blood_ lying around, and plenty of coupons for caffeine-overdose material. As I may have said before, if only I still had some roids. Now that's the proper kind of speedblast I need.

    I'm going to be sending #95 to Fanime and Otakon unless it screws the pooch horribly in the last 1:10 that I haven't videographed yet, while #96 is going straight to the internet -- there's not really a convention place for it. I wish I could have finished it for today, bu that's just the way the world goes sometime.

    I should also be getting the least volume of Tsukihime this weekend, so I can figure out if I'm going to be able to do PILU after all, and what I'm going to have to change to make it workable. If it's no go, I still have an AMV idea in the same vein (not a pun, I swear), that I will definitely be able to do. With this in mind, I don't know what I'm doing for #97, out of about three or four choices. Probably flip a coin and then battle them all out, they're all moderately short projects -- at least in terms of source -- and more or less uncomplicated as regards effects design. #95 is a step outside for me on feel, which led to the high effects concentration and ridiculously intense design, but the next run of videos is getting more back to normal. Like doing something else and then coming back to spin up some Amon Amarth: you know what you're going to get, you know it's high quality, and you know it's gonna rock.

    --Kai out






    Abstractly, I should have announced that I was retiring, or changing gears to make exclusively bubblegum-pop dance videos with lens flares coming from all characters' bodily orfices, but nobody reads this shit anyway. Imi nai ja nai.


     
  • human at sight 2005-03-31 12:31:34
    SH095:
    - Source rip: complete
    - Music: complete
    - Precleaning: complete
    - Storyboard/planning: complete
    - Clipping: complete
    - Edit: 2:13
    - Postproc: none
    - Export: none
    SH096:
    - Source rip: partial
    - Music: complete
    - Precleaning: partial
    - Storyboard/planning: none
    - Clipping: 1/23+
    - Edit: none
    - Postproc: none
    - Export: none

    The last cut in the video so far is probably a little too heavy on the effects, despite a fairly simple design and concept. However, it's probably the last of the really big effects cuts for a while, with 30 seconds of solo coming up, which I even still just throw out and let the video take care of itself.

    The demo looks like it may go okay, so I can hopefully get the whole weekend off and maybe take Monday as vacation; this would allow me to finish up #95 on Saturday (there's a minute and a half plus post left, how hard can it be?) and substantially do #96 before coming in to work again.

    Though I'm going to get through several projects between then and now, before heading to Germany, I'm going to have to get an external DVD drive and a 300-400 GB hugeass external drive. Even if it's odd hours, I'm pretty sure I'm not going to be able to just stop doing this for a whole year, and packing source any other way is going to lead to problems. Also, it obviates the problem of arranging working music and video source on the limited diskspace of my laptop.....at the expense of more disk accesses rotating stuff on and off. I'd ofcourse prefer a dedicated rig, but that's a luxury to balance against living expenses.

    Of course, before that happens, the customer has to take the machine, and I have to finish my immigration stuff.....doitsumo koitsumo....

    --Kai out


     
  • the sound of your own wheels 2005-03-30 12:25:22
    It was pretty thick last night going into the demo this morning, so I got in late and ended up catching up on sleep instead of working on the video. However, I did manage to identify one of the sources in the pool for#96 with its proper English title. Always good to get things right.

    I've also been working on the script for a parody dub similar to Studio Sokodei's work, and the inspiration couldn't have come at a worse time. I'm up to my neck in work, I've got a whole slew of AMV projects competing for diskspace, and once these obstacles start to clear, I'm going to be moving to a region critically short on English voice talent, and I'm not so certain that I can write humor in German -- or more accurately, that I can direct ADR in German. I'll probably just post the script and try to hawk is off on someone once it's done; I'm looking at 25-30 minutes right now, of which I've got about 10-12 done. I've got the main plot established, it's just a matter of filling in scenes to connect everything and making sure it's funny and doesn't suck.

    offtopic:
    I was nearly late for work this morning due to watching Momoiro Sisters. The encodes are old and washed-looking, but the actual show is funny as hell, and packaged into nice Ebichu-like five-minute quick hits. Unfortunately, real life isn't like college, where it's ok to start watching anime in the morning and just bag whatever else you're doing all day. Especially when the only other all-purpose-software-support guy in the building already told everone he was taking the day off and there's going to be an important customer poking and prodding at the machine.

    --Kai out


     
  • tie another one to the rack 2005-03-29 12:08:00
    SH095:
    - Source rip: complete
    - Music: complete
    - Precleaning: complete
    - Storyboard/planning: complete
    - Clipping: complete
    - Edit: 1:55
    - Postproc: none
    - Export: none
    SH096:
    - Source rip: partial
    - Music: complete
    - Precleaning: partial
    - Storyboard/planning: none
    - Clipping: 1/23+
    - Edit: none
    - Postproc: none
    - Export: none

    Tweaks last night, new editing this morning (including a seriously serendipitous masking cut), and as of now, more of the video is finished than remains to be done. Next up is the bridge vocal section, the weakest part of the song, which tomorrow morning should be completely lipsynched, and then it's on to the solos, which fortunately thanks to the remix only occupy 30 seconds. Intense.

    Despite my work schedule I'm still holding out hope of finishing this by the start of next week. The builds so far are looking really cool, and once the customer demo wraps I'll be able to take some vacation -- or more simply, get two days off in a row. One of our senior process engineers has been in, on the same 12-hour schedule that I've been doing, for 42 straight days. That's fucking hardcore. Not sure I could do that -- I'm only working 72-hour weeks, and I'm still already in dire need of some Delerium Tremens or Gulde Drakk.

    --Kai out

     
  • horsemen are drawing nearer 2005-03-28 11:57:04
    SH095:
    - Source rip: complete
    - Music: complete
    - Precleaning: complete
    - Storyboard/planning: complete
    - Clipping: complete
    - Edit: 1:34
    - Postproc: none
    - Export: none
    SH096:
    - Source rip: partial
    - Music: complete
    - Precleaning: partial
    - Storyboard/planning: none
    - Clipping: 1/23+
    - Edit: none
    - Postproc: none
    - Export: none

    I got through a good bit of the video yesterday, despite the fact that I had just borrowed the first Tenka-ichi Budokai arc of Dragonball (probably my favorite, though any Budokai arc is good stuff) from club and ran into the "editor wants to keel over and die" wall a lot earlier than anticipated. This is probably due to all the cleaning that I'm having to do on the source; I should just make a point of doing this in AviSynth on the very front end, even if it takes a little longer to run source.

    I didn't *quite* finish editing to that 1:34 mark this morning; I've got about 2 more cuts that need to go in (beat-timed stuff going into the second chorus), but I may or may not end up just totally blowing that sequence out. I have to check on how the sequence in general sets up; for the time being I can mute and unmute tracks at leisure.

    In addition to cleaning, I also have to start cropping and resizing on the front end. Not doing this messed up a character-removal sequence, but fortunately there was another character pasted over it that covered up most of the problem. We'll see if anyone notices. This makes two messed-up cuts in this piece, but I'm hoping that the rest of the video will compensate. I'm still amazed at how much lipsynch i can do "live", and how many action cuts I still have in the arsenal for the solo sections.

    --Kai out

     
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