JOURNAL:
Kai Stromler (Kai Stromler)
-
will not kill me now
2009-02-18 11:01:24
SH111:
- Source rip: complete
- Music: complete
- Precleaning: complete
- Storyboard/planning: complete
- Clipping: complete
- Edit: 1:15/5:01
- Postproc: none
- Export: none
I finished the verse that I didn't finish on Monday, and poked a bit over into the chorus just to wrap up a transition, in addition to fixing some of the effect overlays that came up as suboptimal on the first "beta" render-out. I'm liking the way the editing is going, despite the time commitment, which should push me harder on to do more tonight and Friday; Thursday is consumed with homework and Summoning Hate out in Worcester, and then I have no time on Saturday between class and CNV, so the most optimistic assessment possible is that I kill myself Sunday finishing the video, then do output and tinkering to get it released Monday night. The most likely outcome, though, is that it will be done in about a week, as various external forces combine to take away my time and/or focus.
Fact that may interest only me: this mid-paced drama/romance video already has more cuts in its first minute and a quarter than SH110, an action video, had in its entire 3-minute runtime. Also, there is already a triggerstrobe (covering for shot that I couldn't get), which only goes to show that you can take the editor out of his preferred metal context, but you can't take the metal out of the editor.
--Kai out
-
turn from blue to grey
2009-02-17 10:36:16
SH111:
- Source rip: complete
- Music: complete
- Precleaning: complete
- Storyboard/planning: complete
- Clipping: complete
- Edit: 1:04/5:01
- Postproc: none
- Export: none
The first of five minutes is complete, though the effort involved really casts doubt on the idea that I'll be able to do a minute a night and finish this up this week. I probably should have pushed on and finished the last ten seconds of the verse that I'm currently in the middle of, but it was nearly midnight and I had to get up and go to work in the morning. Three hours per minute edited is a bit much, plus breaks when I get frustrated with the lack of speed; I'm not sure I have three reliable hours period per night this week; work, as usual means staying late, and I've got effectively two houses to look after and French homework that needs to get finished at some point.
At least I'm not on call, though, and at least the video looks to be coming together well. The benefit of taking more time is that I can attack every second of this video with the focus it deserves; if I run out of steam, there is other stuff I can do around the edges, and come back 15 minutes later on full power, knock out another 10-15 seconds, then slack off again. If I can continue to hold myself to a high standard, this video will match my personal expectations (though probably not those of anyone else, provided that anyone actually watches it). That's the central consolation here, and that's the reason that I can stay dialed in, even if it's for shorter than might be expected at a single pass.
--Kai out
-
destroy what destroys you
2009-02-16 14:05:39
SH111:
- Source rip: complete
- Music: complete
- Precleaning: complete
- Storyboard/planning: marginal
- Clipping: complete
- Edit: 0:10/5:01
- Postproc: none
- Export: none
SH Remasters Project: The Absurdly Long Upload Struggle
--
local: 16/69
indirect: 14/39
Though I'm still working on getting the timing chart completely together, I have started editing, and it looks like a decent start. Unfortunately, it also looks like this video is going to be every bit the close-detail timing and editing slog that it looked to be on the front end. Those ten seconds listed above took about fifteen minutes to prepare correctly; I'm not going to finish this by the end of the day, and work being what it is, probably won't finish before the end of the week.
Regardless, though, I'm actually editing on this, which means that it's going to be completed. Exactly *when* is an exercise in futility to forecast, but my process being what it is, the biggest traps are between the end of ripping and the start of clipping, and between the end of clipping and the start of editing. Both of these have been overcome, and at this point, it's no longer a question of if there will be a SH111, but when this video will finish and take the number.
When uploads are back again, uploading of the remasters will continue. This has been out of my hands for a while, but in the meantime I've managed to improve my network connection from home, so after I do some necessary prework, indirect uploads may start going out even before the local comes back.
--Kai out
-
of mercury and mercury
2009-02-05 13:05:51
SH111:
- Source rip: complete
- Music: complete
- Precleaning: complete
- Storyboard/planning: marginal
- Clipping: complete
- Edit: none
- Postproc: none
- Export: none
SH Remasters Project: The Absurdly Long Upload Struggle
--
local: 16/69
indirect: 14/39
The effects prework on SH111 is now complete, but due to a complicated intersection of drinking, football, more drinking, Dysrhythmia, and a bout of the flu, I haven't been able to do any actual editing. It sucks, but this isn't a video that I can edit while worn down and semi-delirious; the timing requirements are too tight and the effects need to be too clean and logical.
Similarly, Kero being offline and me being hung over and/or preoccupied with cleaning all weekend have prevented any more uploads from going in. This weekend, though, I hope to amend that and at least finish all the ULs for the indirect stuff, provided that I'm not working (on-call shift starts Friday) or doing anything on the video I should have finished last month. Sooner or later, this is all going to get finished -- exactly when, though, is still up in the air.
--Kai out
-
the giving and taking of life
2009-01-27 14:39:41
SH111:
- Source rip: complete
- Music: complete
- Precleaning: complete
- Storyboard/planning: none
- Clipping: complete
- Edit: none
- Postproc: none
- Export: none
SH Remasters Project: The Absurdly Long Upload Struggle
--
local: 16/69
indirect: 14/39
I did most of the necessary effects prework between last night at this morning, and just have some quick exports to do to finish that off. This video is going to likely be edited in two passes, because I generated an effects track that *can* be applied throughout the video, but probably *should* not; the first pass on Wednesday and Thursday doing the actual editing, then the second pass Saturday determining when and where and at what level this track gets dropped in. Given the workload involved and that Friday and Saturday night are being written off for other purposes, it's looking a lot more like the video's going to be uploaded no earlier than Sunday, even if it finishes within the month as scheduled.
Despite running out of time on my initial schedule, I still can't keep from getting ahead of myself; I'm already looking at clipping strategies for redoing the video track to 038 and somehow getting around the problem of 30 fps original versus 24 fps remake, and at source management strategies for the project planned as SH112. That one is going to be 8 or 9 DVDs with a fairly bad print scanned for a two-minute video; currently the idea is to do no derainbowing in the clipping process, cut heavily until I hit 5 GB, then take only best-in-class shots for the remainder of the source pool, do the editing, and then run a derainbowing batch job on the footage, swap those clips in, and run the final render. With apologies to Danko, time, not so much sleep, is the enemy, and a month with only 28 days and another on-call shift is going to be challenging to resolve this kind of volume of technical problems.
Of course, planning ahead without working on the current project just makes things worse; the schedule slips, knock-on effects knock on, and pretty soon the end of the schedule is hanging over into 2010. To be avoided if possible; not working on stuff is ok, but having stuff hanging around uncompleted is a major pain and leads to loss of focus and bad videos.
--Kai out
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