JOURNAL: Kai Stromler (Kai Stromler)

  • second chances never granted 2009-11-16 10:16:50
    SH112:
    - Source rip: complete
    - Music: complete
    - Precleaning: none
    - Storyboard/planning: none
    - Clipping: 0/12
    - Edit: none
    - Postproc: none
    - Export: none

    So I didn't do any video work-video work after the near-drowning-on-land experience this weekend, but I did tweak my system to a better resolution, which will make clipping a hell of a lot easier, nearly scouted all the source -- last block kind of came up last night, and that will probably just be done in the clipping process -- and finalized the song. I suppose that I was leaning towards "Stabwound Symmetry" all along, but what's really interesting about this is that based on what I saw watching through the source, I don't have enough to do a video for "Suspended Cognition", but should be able to do up this song no problem, despite it being nearly 15 seconds longer. Deep.

    Secondarily, Parasitic Extirpation has also built in escape hatches for the video editor who somehow listens to slam-death but doesn't have the intestinal fortitude to pursue it for a full project. All three of the "real songs" on their demo (not including Kessaris' instrumental outro) include a complete, dead, ~1sec stop somewhere between 1:00 and 2:00. If you lose your nerve midway through, it's here that you cut the audio, throw your credits in at the end, and declare victory on the supposition that nobody's heard the band before and doesn't know that the song keeps going without you. The bolthole is at about 2:00 in the song under survey; not only is the song itself good stuff, but at that point, I'm going to be properly incentivized to keep the damn pedal down, roll with the blastbeats, and actually videograph the last 43 seconds rather than running away.

    Tonight I have a ton of other stuff to do, but hope to get the clipping requirements done and all the crap from the last two projects cleared off. With firmer definitions of what I need out of the source, I'll be in a better position to take everything I need when I actually get around to cutting video. Between shows and Thanksgiving I'll probably have to sacrifice most of the coming two weekends, but am still hopeful of at least getting into edit position by the end of the month.

    --Kai out

     
  • INSO15 linkage 2009-11-14 11:53:44 hosatchel:
    http://www.youtube.com/watch?v=BrTz797bWac

    notes & mediafire link:
    http://insomni-ack.blogspot.com/2009/11/inso15-re-animaniac.html

    Drying out slowly, still got the shivers, still fucking raining outside.

    --Kai out

     
  • i'll do what's right this time 2009-11-14 11:24:41
    INSO15:
    - Source rip: complete
    - Music: complete
    - Precleaning: complete
    - Storyboard/planning: complete
    - Clipping: complete
    - Edit: complete
    - Postproc: complete
    - Export: complete

    It's done; link coming in a future entry because I'm posting this mobile before class and rapidshare is being dumb and balky. The total time spent was about 12 hours, about 6 of which was on the back end in edit and render to h264. I could get used to that kind of balance, and that kind of prod schedule, but the next one looks like it's going to require going deeper as well as covering more source volume, so clipping will necessarily take longer.

    SH112:
    - Source rip: complete
    - Music: none
    - Precleaning: none
    - Storyboard/planning: none
    - Clipping: 0/11
    - Edit: none
    - Postproc: none
    - Export: none

    Source is almost all together for this one; I have a couple eps worth of scouting still to do, but that will have to wait while I burn off the detritus of INSO15 and dig out the CD. I still haven't decided which song to use, so that will also be part of the determination process; that "Music: none" is as "none" right now as any SH video has ever been quoted at after officially entering the production schedule.

    This of course is somewhat dependent on me not getting pneumonia after the bright idea to hike around Boston this morning and get drenched to the skin before class. Always a super idea for someone trying to recover from the flu.

    --Kai out

     
  • roaming the abyssal plane 2009-11-13 08:45:59
    INSO15:
    - Source rip: complete
    - Music: complete
    - Precleaning: complete
    - Storyboard/planning: complete
    - Clipping: complete
    - Edit: 3:03/3:40
    - Postproc: none
    - Export: none

    The edit quote was going to say 2:37, which was pretty respectable progress for less than an hour invested, but then I happened to get up early this morning, had some time before I had to go to work, and decided to sit down and edit some of the solo. Result: solo completed, another 26 seconds booked, 37 seconds remaining total to be killed off tonight.

    Adding in to the good news, the video is chipping along at a nice 2 spc, which is about my comfort range for live action. If this was anime to this tempo, I'd want the video closer to 1 spc due to a general lack of in-frame motion, but between live actors and film artifacts (the main source and the auxilliary one that has provided nearly all of the non-main source were both produced in 1934), there's always a lot going on to track with the riffs. (Additionally, a lot of the footage is being sped up to get content in, but that's an incidental.) I'm a little concerned about what I need to/am able to do for the last verselet, which is a lot more black metal than the song as a whole right when I'm trying to tie things up, but I'll think of something -- and if not, I already put a trigger in so it's not going to look like desperate spackle if I throw triggers in at the end to make it work. -_-;; This brings the total number of effects cuts to three: a punch sequence with layering, a normal punch, and this trigger thingy, which was harder than it needed to be because Magix hates overlaying video with a track that's at a different framerate, and promptly throws interlacing all over everything in a petulant hissyfit. Still, complete, and video probably complete by the time I leave for class tomorrow.

    The video is also editing at a pace of about 1 mph, some parts slower and some parts, such as the solo this morning, much faster. This is a good thing, as it means that SH111 was the anomaly and that future videos will edit in a reasonable amount of time, as long as I don't get into the trap of excessive lyric synch with a large lyric volume and simultaneous exhaustive beat-cutting and 2-3 tracks deep of effects over the entire goddamned video. If I can finish this video this weekend, it becomes much more likely that SH112 will finish by the end of the month, which will knock on and allow SH113 and SH114 (whichever order those end up in) by the end of the year. This schedule is, of course, modulo getting sick or injured again, but I have gotten through these things so far and will continue to get past them going forward.

    SH112 is still, on source survey, going to make itself. I'm going to need to pre-direct a little before clipping as I expect that process to be onerous and time-consuming, but the source keeps fitting dead tight, and in what looks to be sufficient volume without repeating stuff. <1 spc + HD = pain and wailing? We'll see.

    --Kai out

     
  • severs all ties to the self 2009-11-12 10:16:58
    INSO15:
    - Source rip: complete
    - Music: complete
    - Precleaning: complete
    - Storyboard/planning: complete
    - Clipping: complete
    - Edit: 1:23/3:40
    - Postproc: none
    - Export: none

    Pretty simple: home at a normal hour, cook dinner, do housework, sit down and put in an hour and a half to get a minute of videography finished. The video is cutting well, I'm staying mostly within my main source, and I've only had to do one effects sequence and have resisted the urge to throw in triggers. Good stuff all around. Unfortunately, I have to go back and fix most of the title cards, but that can wait until the video itself finishes, which if this pace keeps up will be Saturday night or Sunday morning. Pace is a little over 2 spc in the minute of real videography that's done so far, which I think is sustainable, but I'm going to have to be sure to stay on top of the source to make sure I don't blow all my good cuts out by the end.

    As regards SH112, the source is looking better and better. I keep finding amazing on-topic stuff, and there's even a measure of football content, which was completely unexpected. Of course, now I have to fight with myself on whether I put it in or not; if this goes out to competition, the answer's going to be no, since anime audiences have no frame of reference to identify why American football players showing up in random cuts in a slam video is hilarious. (Google "football riffs" and be prepared to spend some time poking around.) Competition will also hinge on finding cons in the next month or two that don't have fresh-kill rules; I expect absolutely nothing out of this one getting screenings, and since this is going to be the first slam video of any kind on the .org as things stand currently, I'd like to publish it as soon as it wraps. This consideration goes away if another slam band gets in the catalog first; quick, someone make a decent Devourment video and preempt it.

    Speed of processing, though, is going to depend heavily on finding the Parasitic Extirpation demo buried somewhere in the ten or so four-foot stacks of CDs in my closet. That for Sunday; we'll see how long that takes and when the actual video production process starts.

    --Kai out


     
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