JOURNAL:
Kai Stromler (Kai Stromler)
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fire at will
2010-01-27 11:33:55
SH114:
- Source rip: complete
- Music: complete
- Precleaning: complete
- Storyboard/planning: rough
- Clipping: 9.25/17
- Edit: none
- Postproc: none
- Export: none
Thanks largely to unsuitable content and some criminally bad animation, I got successfully around the corner; less than half the cut left, and two of those remaining less-than-8 vobs are the rag-end ones from the ends of the two discs remaining under survey. Even with dealing with characters that bear only a passing resemblance to the reference models and show uncanny, disturbing, apelike black voids when they open their mouths to speak, I still inched up over 12GB of source last night (running about 5MBps) and remain in strong position to make the damn video whenever the cut wraps.
Even in the midst of this mess, though, the content that made it through the selection filter is not to be denied. There is a lot of crap in this title, both bad composition for the purposes of a video like this and stonneringly bad animation, but there is a lot of really, really, good stuff as well. Selecting the top 5% of the source in order to twist and cut and manipulate and layer it into an AMV is a difficult process, but it's going to pay off in the end, and hopefully fool people into a) thinking that it was trivial and b) buying the series and realizing that no, it wasn't, not in the slightest.
--Kai out
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the truth divine
2010-01-26 10:50:44
SH114:
- Source rip: complete
- Music: complete
- Precleaning: complete
- Storyboard/planning: rough
- Clipping: 8/17
- Edit: none
- Postproc: none
- Export: none
Due to just plain old inertia, I ended up rolling a nontrivial distance into vob 9 as well; mix of good and crappy source in this episode (which went over the vob break, hence the inertia), so pretty much the same as ever. I'm getting more of a hang of what kinds of compositions I know I'm absolutely not going to use, and being more surehanded with the Alt key to skip them, which makes things go a little faster. I can sort out content and model issues later, and cut fast if there are problems in that regard, but if a shot's badly composed for my purposes, there's no reason to put it in the source pool, content or no content.
Probably another vob cut tonight, but that's probably the last for the week. I'm running out of work shirts and coming up against it with the shows going into the weekend, so tomorrow is probably going to be burned up doing laundry. The new comp isn't fitted out for mobile editing yet, so cutting while the loads go is probably a non-starter. Did it in Germany, but that was a different rig, and nearly five years ago now as well.
--Kai out
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weed out the weak
2010-01-25 13:25:22
SH114:
- Source rip: complete
- Music: complete
- Precleaning: complete
- Storyboard/planning: rough
- Clipping: 7/17
- Edit: none
- Postproc: none
- Export: none
I can barely believe I've only put nine and a half hours into this video. It's been dragging on forever and quite obviously will not finish before the end of the month. This then makes things a little tighter for SH115 given all the extras that need to go into that, but all applicable deadlines are still a decent ways out.
Despite all the prior moaning, it's cut sequences like this one, a run through the end of the first DVD, that make me really glad that I'm working from I.G material. The animation isn't always there, but the content and composition is top-notch, and I should be able to do something with it in the run-in to however this one finishes. Still a little concerned about how it's going to all cut together, but neither source nor aggregate quality thereof is going to be a problem.
What is going to be a definite problem is not only other commitments (by time and increasing likelihood of attendance I have BTBAM/Cynic, Suffocation/Shining, and CNV coming up at the end of this week), but also the Monster box sitting on the shelf in front of my TV. I'm pumped that this is finally coming out over here, though not quite as on-board with the idea that I'm going to need to shell out another $240 to finish the series. So it goes; I do of course still have the show "noncommercially", and will be keeping such for the Sylvan ED and general nostalgia purposes, but if a property is good enough to get the logo tattooed on your face (as intimated in this space so many years ago), it's worth buying at commercial rates.
--Kai out
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raise a stone for all to see
2010-01-20 12:03:13
SH114:
- Source rip: complete
- Music: complete
- Precleaning: complete
- Storyboard/planning: rough
- Clipping: 5/17
- Edit: none
- Postproc: none
- Export: none
The need to get away from disappointing election returns was the catalyst for sitting back down at the console and discovering that hey wow, it does not take forever to cut source when most of the episode that is in the VOB is uselessly composed and/or animated. Technically, the quote should be at about 5.16/17, because I went ahead and paged through the ed/preview/op block that starts vob 6, but since that involved almost no actual work, nothing to crow about.
I'm currently breaking in a new computer which in itself has about twice the memory resources that my two previous personal systems have between them. The processor isn't half bad either, so this may mean faster outputs of MPEG4 in the future. On the other hand, the need to run encodes is rather heavily dependent on having new finished videos available, so we'll see how that shakes out. Also looking around for new tools for SH115....got to get some trials in rather than staring at a box and making the wrong decision, no matter how much stick Mowbray gets for doing something roughly analogous.
--Kai out
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and a chimney puffing smoke
2010-01-14 11:22:34
SH114:
- Source rip: complete
- Music: complete
- Precleaning: complete
- Storyboard/planning: rough
- Clipping: 4/17
- Edit: none
- Postproc: none
- Export: none
Last night's vob finished in barely under an hour. If it wasn't for the fact that this is a time-pressured 17-vob cut and I had about 6 GB going in, I'd be concerned. As it is, though, nothing to lose sleep over.
One of the most brutal and stupid things about this idea is that the music demands a dark and closed-in video track, and while there is a lot of night and underground stuff in the source, there is also a lot of stuff outside in the bright white light of day. Seriously dead-white, not even a blue sky; I've been to urban environments in East Asia, though, and can understand this as extra realism, not just more budget cutting. Some of these white backgrounds can and will be fixed in the editing process, but some won't; the onus then is on planning the video out correctly so that the light and dark sections flow naturally from each other, or alternately on getting enough good dark source that I won't need to use them. Hopefully, the decision is going to come down to the most coherent plan for the video, not just what lighting the most on-model shots of the characters happen to be done in.
--Kai out
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