JOURNAL: Kai Stromler (Kai Stromler)

  • determined to do wrong 2010-05-26 10:09:56
    After significant bouts of housework/slacking, the editing environment for SH115 is assembled and functional. The rest of the source goes in tonight, and I should be able to get a decent start on the actual edit as well.

    I'm likely to stick with the prior editing station as the main environment, at least for the time being, but new tools, especially with better raw I/O specs, are always welcome. Of course, it remains to be seen if this one is actually better for AMV purposes, but it's at least adequate, and at worst it'll make a decent sandbox to play with other tools in.

    --Kai out

     
  • made my peace with hell 2010-05-24 09:03:53
    SH115:
    - Source rip: complete
    - Music: complete
    - Precleaning: complete
    - Storyboard/planning: complete
    - Clipping: complete
    - Edit: none
    - Postproc: none
    - Export: none

    I finished the cut last night after picking up some new equipment that turned out not to be necessary; had I not moved off the first 80% of the source, I would have finished with about 3 GB to spare, but in the last analysis event hat would have been too close for comfort, and not enough space to actually edit in, given the demands of the video both in length and complexity. I have quite a bit of other stuff to take care of tonight, but I should be able to fit out the editing station with the minimum requirements: Magix, VDub, the Lags and HuffYUV codecs, and then maybe the ZarxGUI package if I'm feeling particularly demotivated. Once that's in and I can confirm this shit works, it'll be time to load in the rest of the source.

    I still have a tweak or two to do to the mechanics of the setup, but finishing the cut, I was actually intimidated by the scope of the source and the challenge of shaping it, let alone reshaping it, into something intelligible without gutting it. In the final analysis, I'm really glad that this idea came together with this source; it's a monstrous, immense piece of animation, and from my perspective next to impossible to handle without the kind of superstructure I'm using on this video. Seriously, this would be in one-look-and-give-up territory, and that's the kind of thought that sustains you through a fifteen-hour cut that yields a source pool north of 65 GB. All that's left is to get the environment together, and then finally start putting this thing together.

    --Kai out

     
  • they'll tell you black is really white 2010-05-19 10:57:23
    SH115:
    - Source rip: complete
    - Music: complete
    - Precleaning: complete
    - Storyboard/planning: complete
    - Clipping: 60%
    - Edit: none
    - Postproc: none
    - Export: none

    Another day, another block carved up. I also did some miscellaneous graphics work and, in preference to falling asleep, ginned up some materials that might end up in an intro. I'm not 100% positive on that, as it might be a little too pretentious, but the start of this video, just looking at the music, is going to detonate like a nuclear bomb rather than slowly building in, and for .org audiences at least, it might be advisable to do up a version that lets them know what they're getting into. Cutting the other way is the certainty, though, that actually doing said intro will push this video a lot closer to eight minutes than it would be otherwise, and that has negative implications for filesize, if not for attention span.

    The other countervailing impulse, so easily quashed as almost to be not worth mentioning, is the whining of my own ego: all the intro does, as written, is establish the title and try to tie it back to the video. And, as noted above, any intro means no trailer card means no self-credits, but this is fine; it's enough for the video to get out -- and in a weird way, potentially better for the concept if it happens to get jacked by someone else down the line. Even without the intro, it's not really reasonable to put credits on this anyway: it makes an already long song even longer, and also neatly destroys any closing impression coming out of the end of the video, which is kind of the entire point of doing this.

    --Kai out

     
  • so now you think this 2010-05-18 10:56:34
    SH115:
    - Source rip: complete
    - Music: complete
    - Precleaning: complete
    - Storyboard/planning: complete
    - Clipping: 50%
    - Edit: none
    - Postproc: none
    - Export: none

    Song's done, no other work. This is what happens when you end up working late and all the new shows you're following drop over the weekend. That sorted, though, I should be good to get in another full-size chunk tonight, maybe two, and if I get messed up at the Dysentery gig Wednesday night, that's another night Thursday for hacking rather than risking injury. Roll on the on-call shift.

    --Kai out

     
  • so live for today 2010-05-17 10:51:34
    SH115:
    - Source rip: complete
    - Music: selected
    - Precleaning: complete
    - Storyboard/planning: complete
    - Clipping: 50%
    - Edit: none
    - Postproc: none
    - Export: none

    The cut is half done (20% behind where I'd be if I had ground on Saturday as well rather than watching the FA Cup in the morning and barbecueing at night, but I'd contend that I got more than a 20% bump in Overall Life Quality from same), but I don't have immediate stats on progress vis-a-vis capacity, and I'm not 100% sure it's going to matter. I get another two days before the pre-MDF tours start coming around, and I should be able to get stats from that position without a great deal of difficulty.

    Of course, this is kind of nebulous because I may be moving the project over to another editing system in order to keep everything in the source pool actually "live". Listening over the song again this morning (rip should go in tonight when the CD gets out of the car stereo), doing the composition without everything being right there would be a pain -- and as a bonus, I get to mess around in an environment with a much better processor and much larger main memory, which may mean fewer wall hits, which is a good thing.

    More promising than anything, though, is that this project is guaranteed to wrap up before I get to the point where I start hating the video, and that the editing process is not going to be any kind of contributory factor if things go that way. Whether justified optimism or just a longer-than-normal manic episode, anything that keeps the video rolling and in a positive frame is a good thing.

    --Kai out

     
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