JOURNAL:
Kai Stromler (Kai Stromler)
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the sea will be colored by blood
2004-08-23 10:54:05
Current video: Cales, "Days Of Emptiness" to various J-games. Progress check: 23%. Expected catalog number: #91. Clipped up the last batch yesterday and loaded more up this morning. This batch is going to be a pain because of the sheer number of files, and the lack of overall fidelity. However, it may go a little faster since I can just throw out stuff that's obviously unworkable. I've already got about ten minutes, give or take....which is way sufficient for a three-and-a-half minute video. This week will also involve a lot of SVCD plowing and some audio work, in addition to an extreme schedule on the job, where it is now major crunch time. The video will probably finish prelim work by the end of next week, and go together soon after I get back in Michigan.
There's a bunch of other stuff I should be working on as well, like the upcoming point release of The Awakening, but things are getting tight. First priority is work, then video. Then I can think about other stuff, like sleeping and proper diet.
--Kai out
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for the sun has burned me black
2004-08-20 15:23:35
No work on the video last night; I've started compiling so that I can hopefully get the per-file error level down before finishing off the code. Try as I might, though, it doesn't dip below 250, and damned if I have any idea why on some of them. Eventually this beast is going to build clean, but given that it is just under 6 KSLOC from four originally separate projects slamming into each other and attempting to build a MFC GUI out of a Win32 console app, it will probably take most of the two weeks I have left to do so.
Short night at club tonight, hopefully with more recordings, and I'll hopefully be able to do something useful on geting home.....with extra eps in tow. That's the best part of minioning, getting stuff for free.
Probably some grinding on the video this weekend; I have little else to do, and most of what I do have to do relies on the expertise of people currently on vacation. Without their advice, more work will just induce more errors. Damnit.
--Kai ou
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yet another cold night in hell
2004-08-19 14:46:28
http://www.msnbc.msn.com/id/5756809/?GT1=4529
If you drink this level of American mass-market "beer", you are dumber and/or have less taste than a bear.
It's legal to shoot bears.
Just remember that.
(obviously, no video progress, and work is thick as usual)
--Kai out
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cause they're only there to do you harm
2004-08-18 10:36:26
Current video: Cales, "Days Of Emptiness" to various J-games. Progress check: 15%. Expected catalog number: #91. So far, about 2GB of 10 GB have been completely cut through, and another 1.5 GB have been loaded. Rather than attempting to count by title, I'm counting progess solely by source mass. Fortunately for listing purposes, there will be at least two or three anime titles represented....which may just have the effect of clogging up the catalog with eroge titles.
The Awakening revisions are getting a little more solid, and with a forum and soon a mailing list in operation, it's looking more and more like the crew is actually going to do something with this game, which is pushing seven as an idea and six as something remotely playable. Cool stuff.
offtopic:
I started reading about the Matamoros murder cult that Brujeria played off with their original backstory (before it became common knowledge that they were mostly guys from Fear Factory and Faith No More) last night. Cool stuff; anyone interested in occult stuff or just obsessed with creepy shit like Will Rahmer obsesses over should definitely try to get ahold of this book called Buried Secrets. Drugs, Palo Mayombe, brains in a pot, and a bloody machete in the border dust. That'll get a Horns Up every damned time.
--Kai out
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are no longer in my head
2004-08-17 10:10:53
No video work; the session ran long (more or less as expected) and people got heavily into it. The whole party was well-engaged almost throughout, and skills are starting to come in useful that weren't in the pretty much straight-up blasting last session. And the really hard/tricky part hasn't even started yet.
The magic/weirdness is currently deemphasized (the characters are working some jobs for minor crime figures in Vegas), and it's interesting to watch the players attack moral dilemmas; two characters decided to put blinders on and go shake down a pizza shop while the rest of the party murdered a sergeant of police with an alcohol overdose over $8000. Most FRPGs, and even a lot of modern horror games, the two genres The Awakening could fall into, don't really confront players with the fact that the adventuring life, in any kind of reasonably civilized society, is an outlaw life; in horror games evil is evil and players don't do evil stuff as defined by normal standards, and in FRPGs characters can become heroes. The most Awakened have to look forward to is someday being alive and not pursued by law enforcement.
I should be making the game publicly available soon....it'll just take a couple tweaks to bring it up to a real 2.1 release, then the wheels can start turning on new stuff. I've got about four or five new initial classes I'm thinking of bringing in, plus a real mechanical definition of advantage/disadvantage behavior, and I could probably do well to flash the gear list. The initial game is coming up on its seventh birthday, and it's grown immeasurably in terms of stability, intelligibility, and completeness in that time. And now that players have a reasonably up-to-date version of the manual, things will hopefully accelerate even further.
Work is ok and mostly stable, so things are looking up....got about a week to finish what I'm working on, and then it's testing. That's gonna be tough.
--Kai out
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