JOURNAL:
Kai Stromler (Kai Stromler)
-
don't put your mind
2005-01-10 14:56:21
Video progress report:
INSO4:
- Source rip: complete
- Music: complete (did involve edit)
- Precleaning: complete
- Clipping: complete
- Edit: complete
- Postproc: n/a
- Export: partial
SH093:
- Source rip: complete
- Music: complete
- Precleaning: complete
- Clipping: 0/2
- Edit: none
- Postproc: planned (partial)
- Export: none
SH094:
- Source rip: complete
- Music: none
- Precleaning: complete
- Clipping: 0/12
- Edit: none
- Postproc: none
- Export: none
I put the final editing tweaks into INSO4, and tried rendering it out. The engine was not kind to me, and I wasted about 2 hours trying more leet ways of getting rid of Magix's damned default interlacing. In the end I have basically accepted that at least for now, I am hopeless at getting 24 fps and will settle gladly for non-interlaced 30 fps as found in the betas. This will require another two hours to correct, but this will still leave total time, including building distro versions, under 15 hours. Behold the Athlon/ And the power it holds.
If I can do this tonight, and don't have to put in late hours fixing amplifier faults and beating people around on passport stuff, SH093 will probably be finished initial editing by the end of the week. Of course, this is probably ridiculously optimistic.
Version 2.2 of The Awakening was released on Friday to minimal fanfare. It's now a game not only playable, but probably playable and runnable with GMs who are not me. The last push was made from the session Wednesday, which was overall fairly positive. The Munchkinstakes is on full-bore (as far as it goes, anyway), though I'm doubtful that any genuinely overpowered initial characters will appear. I did find a hole in one area of character creation (and with it one semantic hole in a different part of the manual) that will be closed in any coming point release, but that's pretty much it. The resulting compound hole is pretty subtle, though, and maybe people won't pick it up as indicating 'power'. I'll be sure to.
Club was decent Friday, but they fucked up the pizza and I wasn't able to rip Kai Doh Maru....at least not all the way. And now I have to buy Paranoia Agent on account of the OST. Damn club, exposing me to stuff I didn't know I liked instead of just letting me steal stuff I already wanted.....
--Kai out
-
feel my stare
2005-01-04 09:57:33
Video progress report:
INSO4:
- Source rip: complete
- Music: complete (did involve edit)
- Precleaning: complete
- Clipping: complete
- Edit: complete
- Postproc: n/a
- Export: beta
SH093:
- Source rip: complete
- Music: complete
- Precleaning: complete
- Clipping: 0/2
- Edit: none
- Postproc: planned (partial)
- Export: none
SH094:
- Source rip: complete
- Music: none
- Precleaning: complete
- Clipping: 0/12
- Edit: none
- Postproc: none
- Export: none
Still waiting on beta reactions, and last night was a little clogged with production (the last Galaxy Express DVD was just fucking WEIRD, even though it was short) and debates about gaming sessions. INSO4 isn't finished yet, and between stocking up and writing new material (game tomorrow), it probably won't be finished tonight either. Still, it's likely to get into a position where I'm just waiting on outside input, and then I can start at least clipping for #93 this weekend and maybe actually find the CD for #94.
If I was living out on my own, I wouldn't have these problems associated with tons of media in various storage boxes. Of course, if I was out living on my own, I'd be facing the much more inconvenient and expensive problem of paying rent for nine months while living in Europe. Sometimes shit just happens like that.
I should also be looking for additional hosting, because it's not real expensive these days, and I have no idea how long the UM stuff is going to stay up. This is probably the last news till next week; I've got classes for work all day the rest of the week, and with everything that's going on there probably won't be much progress anyway. In the abstract, the new process is fast enough to do a video in a weekend, or two weeks for a full-series vid, but the real demands of working full-time will probably keep my output down to what other people consider reasonable levels.
And I thought DVD was gonna let me get caught up on ideas.....
--Kai out
-
will it bring you to your knees
2005-01-03 13:56:25
Video progress report:
SH093:
- Source rip: complete
- Music: complete
- Precleaning: complete
- Clipping: 0/2
- Edit: none
- Postproc: planned (partial)
- Export: none
INSO4: [redesignated]
- Source rip: complete
- Music: complete (did involve edit)
- Precleaning: complete
- Clipping: complete
- Edit: complete
- Postproc: n/a
- Export: beta
SH094:
- Source rip: complete
- Music: none
- Precleaning: 5/12
- Clipping: none
- Edit: none
- Postproc: none
- Export: none
Sent out the RFCs on the beta, hope people have useful comments, especially beyond the one or two things that I already noted as "need to fix but don't look glaringly like crap" that will get tweaked out tonight. Following that, I can get back to the usual January work of multiplexing time-chewing production stages with watching football. This hasn't been a good weekend so far; UM and UW lost, as did the Iggles, and the Pats weren't especially convincing in avoiding defeat. As my brother said, it's a damn good thing they won't be playing any *bad* teams in the playoffs.
I haven't really started on #94 yet (which will use the Galaxy Express 999 movies), but with that brand new drive dropped in, the temptation to get unnecessarily ahead in ripping is almost inavoidable. I've now had to process about every kind of footage formatting except full-interlaced; the movie used in INSO4 (re-designated because of two one-clip videos that got a INSO label) was telecined at 3:2, Cat Soup as mentioned was progressive, and Galaxy Express so far has been 4:1.
As soon as all the precleaning on #94 finishes, I'll be able to get to work on #93 in earnest, and that will probably resolve swiftly....leaving plenty of near-future time for figuring out how and what the hell to do for post-production and distribution encodes with this new system. The default options produce some pretty sweet archival MPEG2s, but tweaking MPEG1 to produce something reasonable is probably a whole day in itself. Better to dump some DV and grind it down in VDub.
If you want to see a more-or-less-finished version of INSO4 in advance of everyone, send me email. The current beta pool is kinda small and I could use some more commentary.
--Kai out
-
it takes me down forevermore
2004-12-31 11:51:54
Video progress report:
SH093:
- Source rip: complete
- Music: complete
- Precleaning: complete
- Clipping: 0/2
- Edit: none
- Postproc: planned (partial)
- Export: none
INSO2:
- Source rip: complete
- Music: complete (did involve edit)
- Precleaning: complete
- Clipping: complete
- Edit: none
- Postproc: none
- Export: none
I didn't end up doing anything productive on the video over the break, but I did clip up the source for INSO2 before I went south, and in the process learned a bunch of stuff about how DVD2AVI works with VOBs. I also got a bunch of DVDs whose watching will probably somewhat impair progress on SH093. Editing on INSO2 will go down over the weekend (busted my knee and can't really party), and betas will probably be available by request soon after.
It's really amazing how much difference working from DVD and having a modern system makes in time requirements. I've put in a total of about 3 hours on INSO2 so far to cover ground that would have taken about 11.5 on my old system. Editing isn't likely to go any faster -- indeed, it'll likely be slower due to the demands of finer-grained control -- but the speed pickup in the pre-prod end is little short of ridiculous. Progress rocks.
--Kai out
-
a promised destiny
2004-12-24 10:51:39
Video progress report:
SH093:
- Source rip: complete
- Music: complete
- Precleaning: complete
- Clipping: 0/2
- Edit: none
- Postproc: planned (partial)
- Export: none
INSO2:
- Source rip: complete
- Music: complete (did involve edit)
- Precleaning: complete
- Clipping: 0/5
- Edit: none
- Postproc: none
- Export: none
I'm going to be keeping a log of properties of DVDs I rip from now on as the seed of a community resource, because these had some very interesting properties. Cat Soup (#93) especially; I think it's a first to have progressive 30 fps and full-interlacing in the same VOB. More CPM-gone-wacky.
There should be time tonight to do clipping, after the game, and a good bit of time tomorrow as well. Dependent on hardware issues and software conflicts I might be able to clip on the road as well. Clipping would have started last night, but after finishing the audio editing for INSO2, I realized that I actually needed to storyboard this one, and I didn't want to jump ahead into #93 before getting this one out the door. Now, though, everything is prepared...hope everything goes well, INSO2 is going to be fun to make and hopefully fun to release.
This is probably all for the next week, as the plant and most of Western society shuts down to commemorate the birth, so long ago, of a spark of hope into a dark world, an unknown child who would grow to become one of the human race's greatest men, and a source of inspiration and guidance to countless millions.
I'm talking, of course, about Lemmy Kilminster (b. 1945-12-25). NO SLEEP AT ALL!! ACE OF FUCKIN SPAAAADES!
--Kai out
Current server time: Dec 31, 2025 14:49:20