Black Lagoon: Guns~n~Revy (Final)

Feedback on cataloged Anime Music Videos

Moderators: Mol, seasons

Forum rules
Please observe the following unique rules for this forum:
  • Please limit your new threads (not replies) to one per week. If you have several new videos to announce, create one thread for all the videos. (Note: if you forget one you can edit your post!)
  • Offsite links are allowed, but you are required to have a catalog entry for that video as well. Threads announcing videos that do not contain a catalog entry will be moved to the Awaiting Catalog Entry sub-forum and will be deleted in 2 weeks if an entry is not created.
  • When posting announcements, it is recommended that you include links to the catalog entries (using the video ID) in your post.
  • Videos that do not contain anime are allowed to be announced in the Other Videos section and are not required to have catalog entries.
Locked
User avatar
WesW
Joined: Fri May 19, 2006 6:32 pm
Location: Florence, Al.
Org Profile

Black Lagoon: Guns~n~Revy (Final)

Post by WesW » Mon May 19, 2008 7:33 pm


I refer to this version as 6.1, and I'm pretty sure that each and every clip in the vid has either been replaced or altered in some way since version 2.

The vid partly tells the story of how an ordinary Japanese businessman, later given the nickname "Rock", gets kidnapped for ransom by some shady characters, and ends up joining them when his employer literally tells him to go and die (when Revy, the girl, finds out he's worthless for ransom, she doesn't take the news very well). In his subsequent adventures he learns to overcome his fear of death, and to stand up for himself.
The bulk of the vid, however, concentrates on the action scenes that our group of anti-heroes find themselves in, and how they battle and defeat the mercenaries sent to kill them, with an emphasis on the combat skills of Revy "Two-Hands".
Caution: The real action doesn't start until the whistle blows, about 80 seconds into the vid.

Statistical notes:
Video length: 366 seconds
No. of timeline segments: 300+
No. of hours spent on vid: 50+
Seeing the way Revy kicks ass: Priceless

I need to give a shout-out to Mandi (Burning Leaves), who showed me so many of the short-comings of version 2, and how to fix them, and Autraya (name unknown) ;) , who gave me the file used to make the white border for the flashback sequence.

If the vid won't play, you need to get the CCCP codec pack.
Last edited by WesW on Wed May 21, 2008 1:28 am, edited 1 time in total.
Editor of Classic Rock Productions - "Old-school editing for old-school Rock"

User avatar
The Origonal Head Hunter
The Propheteer
Joined: Sat Jul 16, 2005 12:21 am
Status: Hooked on a Feeling
Location: State of Denial
Org Profile

Post by The Origonal Head Hunter » Mon May 19, 2008 9:10 pm

Very entertaining and amusing. Especially the end.

4/5
RonnieDaking wrote:i like my anime like I like my women, from japan and speaking english
Image
Boredom.

User avatar
ShatteredFlame
Joined: Mon Jan 29, 2007 4:15 pm
Location: New York
Org Profile

Post by ShatteredFlame » Mon May 19, 2008 9:24 pm

It wasn't bad. It's good for a classic raw edited action video, and the anime fit well with the music. Overall I really think you should have worked on your scene variety. Most of the video is just one dragged on scene after another :S. Other than that the quality was good, but looked a little over filtered imo. Overall I'd give you a 3/5.

User avatar
WesW
Joined: Fri May 19, 2006 6:32 pm
Location: Florence, Al.
Org Profile

Post by WesW » Tue May 20, 2008 12:37 am

ShatteredFlame wrote:It wasn't bad. It's good for a classic raw edited action video, and the anime fit well with the music. Overall I really think you should have worked on your scene variety. Most of the video is just one dragged on scene after another :S. Other than that the quality was good, but looked a little over filtered imo. Overall I'd give you a 3/5.
There was no filtering done. Nada.
As for scene variety, I believe the scenes fit the way the song is structured, though of course that depends upon what you're looking for in a vid. This isn't one of these new hip-hop influenced songs where the beat changes every 20-30 seconds, and the vid isn't meant to be non-stop, zip-zip-zip action.
I wanted to tell a story with the vid, so I deliberately arranged the scenes so that they would seem to flow into one another, even though they didn't occur that way in the show.
Editor of Classic Rock Productions - "Old-school editing for old-school Rock"

User avatar
WesW
Joined: Fri May 19, 2006 6:32 pm
Location: Florence, Al.
Org Profile

Post by WesW » Tue May 20, 2008 2:33 pm

I got a quick comment a few hours ago which also mentioned the term "filtering". Granted, this kid sounded like a real retard, but since it's the second comment of this type, maybe I need someone to give me the definition of this term, because I think that it refers to the use of tools such as Avisynth to remove defects from footage.

Let me say again: This footage has not been processed in any way. It was so clean from the DVD that none was necessary.
I don't know why I'm getting people claiming over-filtering, since I never heard that when I posted either of the two previous versions.
Editor of Classic Rock Productions - "Old-school editing for old-school Rock"

Kevmaster
Eisenbahnmörser
Joined: Sun May 28, 2006 12:20 pm
Org Profile

Post by Kevmaster » Tue May 20, 2008 2:48 pm

you shouldn't give a shit about QC's, sometimes people are just messing with you ;)

I didn't like this video much, I was missing the connection of video and song, it felt rather 'de-connected'.

User avatar
WesW
Joined: Fri May 19, 2006 6:32 pm
Location: Florence, Al.
Org Profile

Post by WesW » Tue May 20, 2008 4:31 pm

Kevmaster wrote:you shouldn't give a shit about QC's, sometimes people are just messing with you ;)

I didn't like this video much, I was missing the connection of video and song, it felt rather 'de-connected'.
Ok, I'll try to keep the QC's in perspective.
On the oftchance that <i>you're</i> not messing with me, I'll just say that I go into more detail in the vid description page on how the song and vid are connected. I just pasted in the basics for the thread.
Editor of Classic Rock Productions - "Old-school editing for old-school Rock"

User avatar
BurningLeaves
Joined: Thu Mar 15, 2007 7:10 pm
Location: New York
Org Profile

Post by BurningLeaves » Wed May 21, 2008 11:16 pm

I can see you really worked on this alot. And the final version is much better. I did like the changed 'dream' effect but I think it would have worked out a bit better if you had put some sort of opacity on it so it wasnt quite as bold and boxy. The sync was good, some scenes did still seem a bit to long for the higher paced parts in the song, but still a big improvement. Good work :up:
Image

User avatar
WesW
Joined: Fri May 19, 2006 6:32 pm
Location: Florence, Al.
Org Profile

Post by WesW » Thu May 22, 2008 12:29 am

BurningLeaves wrote:I can see you really worked on this alot. And the final version is much better. I did like the changed 'dream' effect but I think it would have worked out a bit better if you had put some sort of opacity on it so it wasnt quite as bold and boxy. The sync was good, some scenes did still seem a bit to long for the higher paced parts in the song, but still a big improvement. Good work :up:
I had been wondering where you were. Glad you liked the final cut.
I worked with Autraya on the flashback effect, and I played around with it until I got it about where I wanted it. I never could find a way to soften the boxiness, but I actually thought it looked better with a more solid border.
I'm still having trouble with the too long scene comments. I assume people are referring to the barfight here. I don't know how to have laid it out any differently, given how the song was structured. I thought that Revy's scenes were so cool that they had to stay in. I would have had to suddenly jump to some other ep., in a different location and time of day, with different friends and enemies.
Then there was the second reason for showing the fight, and that was how Rock was traumatized by it, which helps set up the significance of his part in bringing down the helicopter later in the vid.
Does this unwritten rule about jumping around come from shonen series and the like, where you have fights every ep?
Editor of Classic Rock Productions - "Old-school editing for old-school Rock"

User avatar
Autraya
Zero Punctuation
Joined: Tue Mar 11, 2003 12:52 am
Status: old
Location: Terra Australis
Contact:
Org Profile

Re: Black Lagoon: Guns~n~Revy (Final)

Post by Autraya » Thu May 22, 2008 1:35 am

WesW wrote: and Autraya (name unknown) ;)
<.< >.> if only I was the Burly ninja/legendary pokemon known as purge... but alas some people know the answer to that comment unluckily for them :P .
I'm still having trouble with the too long scene comments. I assume people are referring to the barfight here.
humm I think what they mean is you can have a long scene going as long as you maintain consistant sync, so cutting and re-arranging your footage to the music/beats makes it not seem like 1 long scene is playing out. If you did shorten it or cut it (having not seen the episode yet myself)maybe a few more cuts?

There's nothing wrong with tricking the viewer by putting scene from other episodes into a fight scene if it looks like it's the same scene. Or there's some other purpose... comparrison/flashback etc. The "unwritten rule" is more about consistancy, showing random scenes from an anime completely out of order for "coolness" tends to be a turn off for the viewer, however if the amv maker is re-writing their own story or w/e that's a different matter. :sweat:
new banzors in the making :p

Locked

Return to “AMV Announcements & Feedback”