between a rock and a hard place
- bum
- 17747114553
- Joined: Sat Nov 08, 2003 9:56 pm
between a rock and a hard place
Fictional situation:
Your part of a multi editor project. This is a prety complex project, one which people are generaly expecting to be of a certian high standard. 3 months into the project. Most editors have at least a half complete beta. You watch them and damn, they are good. Looking at what you've doen, it couldnt hold a candle to the other editors tracks. In fact you know that your editing isng going to be near the level of what the other editors are doing. Do you forfeit your track now, while theirs still a chance that a more capable editor can take over and produce more desirable results? Or do you continue on, knowing that your section is going to lessen the quality of the final video?
Your part of a multi editor project. This is a prety complex project, one which people are generaly expecting to be of a certian high standard. 3 months into the project. Most editors have at least a half complete beta. You watch them and damn, they are good. Looking at what you've doen, it couldnt hold a candle to the other editors tracks. In fact you know that your editing isng going to be near the level of what the other editors are doing. Do you forfeit your track now, while theirs still a chance that a more capable editor can take over and produce more desirable results? Or do you continue on, knowing that your section is going to lessen the quality of the final video?
- Flint the Dwarf
- Joined: Wed Jan 16, 2002 6:58 pm
- Location: Ashland, WI
- Chocobuddha
- Joined: Sun Mar 17, 2002 10:44 pm
Ah, disappointing. I thought the title of this thread was regarding my weak-ass Naruto vid.
On topic, though, I would run a beta by the person organizing the project, as well as several others that I could trust to give me an honest opinion. People tend to be the harshest critics of their own work and the segment in question might not be bad at all or might only require a bit of tweaking.

On topic, though, I would run a beta by the person organizing the project, as well as several others that I could trust to give me an honest opinion. People tend to be the harshest critics of their own work and the segment in question might not be bad at all or might only require a bit of tweaking.
- Arigatomina
- Joined: Thu Apr 03, 2003 3:04 am
- Contact:
Forfeit it.
If you actually enjoy your track (if you enjoyed it before you started comparing it to the competition), make it a solo vid 'inspired by' the project, but which won't reflect on the project.
If your only option is to turn in something you *know* the others will consider unworthy of their project, then step out while they still have a chance to find something they'd consider worthy. If you're reduced to getting someone else to edit it for you - to bring it up to the level you think the project demands, then you're not making it to begin with - you're still handing it over to someone more qualified. That is an ego-crusher for someone worried about living up to a other people's standards. Better to bow out gracefully.
That said, it depends on why you don't think your video is good enough. Is it effects or editing aspects - something you wish you could do but are inexperienced with? If that's the case, then by all means ask for tips - you'll learn to do things you've been wanting to do, and you won't have to worry that your work isn't up to snuff. I'm sure the other members of your project would be more than happy to share their tricks.
If you actually enjoy your track (if you enjoyed it before you started comparing it to the competition), make it a solo vid 'inspired by' the project, but which won't reflect on the project.
If your only option is to turn in something you *know* the others will consider unworthy of their project, then step out while they still have a chance to find something they'd consider worthy. If you're reduced to getting someone else to edit it for you - to bring it up to the level you think the project demands, then you're not making it to begin with - you're still handing it over to someone more qualified. That is an ego-crusher for someone worried about living up to a other people's standards. Better to bow out gracefully.
That said, it depends on why you don't think your video is good enough. Is it effects or editing aspects - something you wish you could do but are inexperienced with? If that's the case, then by all means ask for tips - you'll learn to do things you've been wanting to do, and you won't have to worry that your work isn't up to snuff. I'm sure the other members of your project would be more than happy to share their tricks.
- Pyle
- Joined: Sat Sep 07, 2002 10:45 pm
- Location: KILL KILL KILL THEM ALL
- Otohiko
- Joined: Mon May 05, 2003 8:32 pm
I think you're overreacting bum
I don't think any of the tracks are godly, and most of us still have a bit of work to do. Besides, given the (non-effects) editing direction of the project, there's really not much to it.
...and then consider my case, where I literally couldn't bear to look at my track for a whole 5 months because I thought it was pretty bad. And it's still nothing great, but it's getting to the level of acceptable largely thanks to the others' input and critical nitpicking, especially Jasper's
If you need more of a direction, there's nitpickers for that. Just ask. I could even try.
***
I understand where you're coming from though. It's the difference between making something just on your own, for yourself, and making a track for a specific purpose, with an audience in mind and while trying to keep up with the rest of the group though. Definitely more pressure. But I just started looking at it as a challenge and as something that's not just my own work, and it's actually gotten pretty fun just getting into it and trying to tweak everything to oblivion.
I say you stick with it. There's no rapidly-approaching deadline or anything, and I'm sure we can collectively try and get your track working in the right direction...

I don't think any of the tracks are godly, and most of us still have a bit of work to do. Besides, given the (non-effects) editing direction of the project, there's really not much to it.
...and then consider my case, where I literally couldn't bear to look at my track for a whole 5 months because I thought it was pretty bad. And it's still nothing great, but it's getting to the level of acceptable largely thanks to the others' input and critical nitpicking, especially Jasper's

If you need more of a direction, there's nitpickers for that. Just ask. I could even try.
***
I understand where you're coming from though. It's the difference between making something just on your own, for yourself, and making a track for a specific purpose, with an audience in mind and while trying to keep up with the rest of the group though. Definitely more pressure. But I just started looking at it as a challenge and as something that's not just my own work, and it's actually gotten pretty fun just getting into it and trying to tweak everything to oblivion.
I say you stick with it. There's no rapidly-approaching deadline or anything, and I'm sure we can collectively try and get your track working in the right direction...
The Birds are using humanity in order to throw something terrifying at this green pig. And then what happens to us all later, that’s simply not important to them…
- Otohiko
- Joined: Mon May 05, 2003 8:32 pm
...and, of course, I'm assuming that's if you're talking about PL. But the situation still applies there as anywhere. Everyone always have work to do.
Similarly, beta-testing/nitpicking by others is a way to go regardless of project...
Similarly, beta-testing/nitpicking by others is a way to go regardless of project...
The Birds are using humanity in order to throw something terrifying at this green pig. And then what happens to us all later, that’s simply not important to them…
- pen-pen2002
- Joined: Sun Sep 02, 2001 3:39 pm
- Location: Grinnell, IA Procrastination Meter: Code Lemon-Lime
Sometimes people are their own worst critics. Don't be too sure that you can't do something, the more you worry about it the harder it will be.
For another thing, drop the track in favor of which more qualified editor? They're not exactly banging down the door. *looks at blank timeline spots*
Another Hypothetical situation:
You are the organizer of a multi-editor project and your segment isn't nearly as good as some of the stuff that's come in already, what do you do? You shug and say: Damn, I got some fine ass editors to join my project. W00t.
Best editing advice ever.
For another thing, drop the track in favor of which more qualified editor? They're not exactly banging down the door. *looks at blank timeline spots*
Another Hypothetical situation:
You are the organizer of a multi-editor project and your segment isn't nearly as good as some of the stuff that's come in already, what do you do? You shug and say: Damn, I got some fine ass editors to join my project. W00t.

Flint the Dwarf wrote:As for me, I think I'd probably just go super saiyan.

