Media Player Classic 6.4.8.3 released

Locked
User avatar
Zarxrax
Joined: Sun Apr 01, 2001 6:37 pm
Contact:
Org Profile

Media Player Classic 6.4.8.3 released

Post by Zarxrax » Tue Mar 01, 2005 5:17 pm

After nearly a year wth no releases, a new version of one of the best media players for Windows, Media Player Classic, has been released.
Here is the changelog: https://sourceforge.net/project/shownot ... _id=308872

The new version can be downloaded here: https://sourceforge.net/project/showfil ... _id=308872

I would highly recommend upgrading to this version because of improved support for some video formats, such as matroska.

trythil
is
Joined: Tue Jul 23, 2002 5:54 am
Status: N͋̀͒̆ͣ͋ͤ̍ͮ͌ͭ̔̊͒ͧ̿
Location: N????????????????
Org Profile

Post by trythil » Wed Mar 02, 2005 5:49 am

- Pixel shader effects and a little editor with basic autocomplete abilities. Requirements: dx9 renderless output mode + textured 3d blending + video card with pixel shader support (v2.0+ prefered). Besides the fun it can be used as a little sandbox to experiment with shaders in real-time. The code you write gets compiled on-the-fly and applied onto the video. Disassembled code and other compiler messages can be viewed in the output window. Even if you can't program in any language, there are a few samples to get you started.
:shock:

User avatar
dokool
Sir Gaijin Smash
Joined: Wed Jul 31, 2002 9:12 pm
Location: Tokyo, Japan
Contact:
Org Profile

Post by dokool » Wed Mar 02, 2005 7:13 am

trythil wrote:
- Pixel shader effects and a little editor with basic autocomplete abilities. Requirements: dx9 renderless output mode + textured 3d blending + video card with pixel shader support (v2.0+ prefered). Besides the fun it can be used as a little sandbox to experiment with shaders in real-time. The code you write gets compiled on-the-fly and applied onto the video. Disassembled code and other compiler messages can be viewed in the output window. Even if you can't program in any language, there are a few samples to get you started.
:shock:
Put on a clean pair of pants and tell us how useful this is =P

User avatar
Kalium
Sir Bugsalot
Joined: Fri Oct 03, 2003 11:17 pm
Location: Plymouth, Michigan
Org Profile

Post by Kalium » Wed Mar 02, 2005 7:27 am

dokool wrote:Put on a clean pair of pants and tell us how useful this is =P
I think it means on-the-fly filtering, with code snippets to get your started, and some basic editing ability.

User avatar
Corran
Joined: Mon Oct 14, 2002 7:40 pm
Contact:
Org Profile

Post by Corran » Wed Mar 02, 2005 8:42 am

trythil wrote:
- Pixel shader effects and a little editor with basic autocomplete abilities. Requirements: dx9 renderless output mode + textured 3d blending + video card with pixel shader support (v2.0+ prefered). Besides the fun it can be used as a little sandbox to experiment with shaders in real-time. The code you write gets compiled on-the-fly and applied onto the video. Disassembled code and other compiler messages can be viewed in the output window. Even if you can't program in any language, there are a few samples to get you started.
:shock:
There is an avisynth plugin that does the same thing though it only works with RGB32. I'm not versed in the dx pixel shader scripting that you need to know with the plugin otherwise I would try using it for something productive...

http://forum.doom9.org/showthread.php?threadid=87295

shirohamada
Joined: Thu Jun 03, 2004 10:09 am
Org Profile

Post by shirohamada » Wed Mar 02, 2005 1:19 pm

you could've gotten it earlier from cvs...
http://celticdruid.no-ip.com/xvid/

trythil
is
Joined: Tue Jul 23, 2002 5:54 am
Status: N͋̀͒̆ͣ͋ͤ̍ͮ͌ͭ̔̊͒ͧ̿
Location: N????????????????
Org Profile

Post by trythil » Wed Mar 02, 2005 2:49 pm

dokool wrote:
trythil wrote:
- Pixel shader effects and a little editor with basic autocomplete abilities. Requirements: dx9 renderless output mode + textured 3d blending + video card with pixel shader support (v2.0+ prefered). Besides the fun it can be used as a little sandbox to experiment with shaders in real-time. The code you write gets compiled on-the-fly and applied onto the video. Disassembled code and other compiler messages can be viewed in the output window. Even if you can't program in any language, there are a few samples to get you started.
:shock:
Put on a clean pair of pants and tell us how useful this is =P
A pixel shader (you might also know it as a "fragment shader") is a program, executed by a GPU, that can transform pixel properties (such as texture, lighting, coloring) on a per-pixel basis.

In effect, this gives you the capability to do all sorts of neat transformations on the video. Combined with a capture capability, there's the possibility for some really neat effects.
There is an avisynth plugin that does the same thing though it only works with RGB32.
Aw hell, who needs capture capability now :)

(wish I'd known of this before my current vid)

Locked

Return to “Video & Audio Help”