bullet time

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aznfs
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bullet time

Post by aznfs » Fri Feb 20, 2004 3:42 pm

does anyone know how to do bullet time with 1-3 digital cameras, or dv vid cams? lack of money that is... yeah i know this doesn't have to do with anime, but i need help... :lol:
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Zarxrax
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Post by Zarxrax » Fri Feb 20, 2004 4:18 pm

I don't think it would be possible to do anything like jumping into the air and having the view circle around you... but if you are doing something simple... like say just punching a guy or whatever, have the actors perform the action in slow motion, then find a way to make the camera circle around them quickly. Usually I think there would be a track that the camera slides across, but I guess maybe you could run around them really fast if you can manage to hold it steady.

Keep in mind that I've never worked a camera in my life, so I might just be talking out of my ass.

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Re: bullet time

Post by trythil » Fri Feb 20, 2004 5:15 pm

aznfs wrote:does anyone know how to do bullet time with 1-3 digital cameras, or dv vid cams? lack of money that is... yeah i know this doesn't have to do with anime, but i need help... :lol:
You can try doing what Michel Gondry once did to cheaply achieve a frozen-moment effect: set two cameras 45 degrees apart from each other, take a shot of the subject simultaneously, and morph between frames.

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Rhyevaln
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...

Post by Rhyevaln » Fri Feb 20, 2004 6:37 pm

Normally they would use special extremely high FPS cameras that capture over 100 frames a second. Thus anything videotaped, when played at normal fps would be in slow motion. Also variable speed, going from normal FPS to high get's that 'going into' bullet-time that people like a lot. This setup also require the cameras on coasters custom tracked for the scene....

The exact opposite of such a thing would be to move the camera fast while recording at normal fps and going back and slowing it down. However timing would need to be incredible. At the point in which the camera moves would have to be proportional to the slowing speed of the video.... which probably makes this method extremely improbable for any situation.

Anything evolving not moving the cameras will take some editing skills that I lack 100% of... ^_x Hey look! I didn't help at all.... -_x
"Anything they make will be like sucking on your ass to get a taste of your favorite meal again." -LiveAction adapations of Anime |·| Why Yes, I am very opinionated. That's what makes this fun. :twisted:

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Rhyevaln
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forgot...

Post by Rhyevaln » Fri Feb 20, 2004 6:39 pm

forgot to mention there are other methods including using blue screens and such along with CGI but that also escapes me. :shock:
"Anything they make will be like sucking on your ass to get a taste of your favorite meal again." -LiveAction adapations of Anime |·| Why Yes, I am very opinionated. That's what makes this fun. :twisted:

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bum
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Post by bum » Fri Feb 20, 2004 7:05 pm

vegas 4 is the greatest video editor ever

(note that tutorial is actualy for vegas3 , but ya shouldnt have any problems using it with vegas4 )

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Zarxrax
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Post by Zarxrax » Fri Feb 20, 2004 7:23 pm

Nice link to MS :p
Its scary that they actually own that domain o.o

Correct link:
http//www.creativecow.net/articles/kuma ... /index.htm

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Zarxrax
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Post by Zarxrax » Fri Feb 20, 2004 7:25 pm


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Corran
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Post by Corran » Fri Feb 20, 2004 7:38 pm

I believe this is the answer that you are looking for. SnhKnives was showing me this the other day.

http://www.creativecow.net/articles/kum ... llet_time/

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Corran
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Post by Corran » Fri Feb 20, 2004 7:44 pm

Oh I just noticed that this link is similar to Zarxrax's.

Zarxrax's link is for Vegas video editors and the one I posted is for Premiere editors...

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