self animated amv Looking for input

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Epic_Dark_Jaeden
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self animated amv Looking for input

Post by Epic_Dark_Jaeden » Sun Apr 13, 2003 11:39 pm

Hello Newbie to the AMV boards (not the site tho)

Ive been avidly working on an AMV for our D&D campaign.
(wow I must sound like a real geek)
all frames have been drawn by me, and yes Im a girl.

some info on my video is------
10 frames per second.
currently runs at 49 seconds at 495 frames

1)I draw each frame on the computer as a BMP.

2)THEN load the BMPs into Gif constructionset wich knocks down the resoulution drastically as it turns it to a 256 colored animated gif.

3)Save the gif as an AVI

4) load the AVI in DDClips AVI edit prog

5)piece the scenes together


Im looking for a program that will load a .bmp as a frame, and BUILD and AVI, or MOV, or MPEG, MPG, from each individule picture. Anyone know of a prog that does this?

PS lemme know if you are interested in seeing my avi, (no sound in progress - 4 megs)

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jonmartensen
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Post by jonmartensen » Sun Apr 13, 2003 11:44 pm

You can put all of the .bmp's into Premiere at the same time and export as one AVI animation.
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RadicalEd0
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Post by RadicalEd0 » Sun Apr 13, 2003 11:46 pm

virtualdub can open a bitmap sequence - I'm not sure how the different images have to be labeled, but I'd guess a simple 1.bmp, 2.bmp etc would load up in vdub okay, from which you could resize and whatever and save as avi.

btw, tis a cool idea indeed
NMEAMV: PENIS
NMEAMV: IN
NMEAMV: YO
NMEAMV: MIXED
NMEAMV: DRINK

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jonmartensen
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Post by jonmartensen » Mon Apr 14, 2003 12:38 am

Your method sounds like it would be easier, Tab.
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BishounenStalker
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Post by BishounenStalker » Mon Apr 14, 2003 1:09 pm

I agree with Tab on using VDub. Although if you wish to save hard drive space, exporting it as a filmstrip for from Photoshop for editing in Premiere is a good approach, too. Or even saving the entire sequence as a layered Photoshop file and converting it to Quicktime in Adobe ImageReady is a decent approach (the Ghetto-Tech method).

The only not-so-good thing....

10 fps is extremely low. Most standard animation is at least 15 fps, but usually about 30 fps.
-- Rachel the Demon, Resident Quoter of Obscure Nostalgia
"Great. He can pick his teeth when he's done with us!" - Marina, Sinbad: Legend of the Seven Seas
Current AMV: Somewhere On This Night

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Lonley Driver
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Post by Lonley Driver » Mon Apr 14, 2003 1:33 pm

Just so you know... there's also a program out there by Canopus called Imaginate.

http://www.canopus.com/US/products/Imag ... ginate.asp

I'm not sure how much you're looking to spend though... Just another option. :)

-David

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Kai Stromler
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Post by Kai Stromler » Mon Apr 14, 2003 2:00 pm

SSMM will build an .avi for you out of a .bmp or .jpg sequence, even add audio. All kinds of codec options, and it's free, too. The controls can be a little weird, but you get used to it quick.

SSMM can also help you add frames. Use a cross-dissolve between pictures with one frame to transition. This turns the frame sequence
[1] [2] [3] [4]
into
[1] [1/2] [2] [2/3] [3] [3/4] [4]
Set the framerate to 20 instead of 10 and you'll keep synch.

The result looks somewhat low-budget or underproduced (most commercial animation, as Rachel noted, runs somewhere between 15 and 24 fps), but if it's just for your D&D campaign, anyone who has a problem with this also has problems with reality in general.

best luck,

--K
Shin Hatsubai is a Premiere-free studio. Insomni-Ack is habitually worthless.
CHOPWORK - abominations of maceration
skywide, armspread : forward, upward
Coelem - Tenebral Presence single now freely available

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RadicalEd0
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Post by RadicalEd0 » Mon Apr 14, 2003 4:47 pm

actually like 99% of anime and cartoons in general really runs from 6 - 12 fps, rarely in true 24fps. They just double, triple, and quadruple frames to satisfy the 24fps framerate lots of the time.
NMEAMV: PENIS
NMEAMV: IN
NMEAMV: YO
NMEAMV: MIXED
NMEAMV: DRINK

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BishounenStalker
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Post by BishounenStalker » Mon Apr 14, 2003 4:55 pm

True. It depends on the studio's budget. Movie/OVA uses a much higher unique framerate (around 20-24fps, sometimes, but rarely, as high as 29) than does TV. And it's because doubling the frames saves production costs without sacrificing a lot of quality to the untrained eye (15fps doubled looks pretty close to true 30fps).
-- Rachel the Demon, Resident Quoter of Obscure Nostalgia
"Great. He can pick his teeth when he's done with us!" - Marina, Sinbad: Legend of the Seven Seas
Current AMV: Somewhere On This Night

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jonmartensen
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Post by jonmartensen » Mon Apr 14, 2003 5:16 pm

RadicalEd0 wrote:actually like 99% of anime and cartoons in general really runs from 6 - 12 fps, rarely in true 24fps. They just double, triple, and quadruple frames to satisfy the 24fps framerate lots of the time.
And if you want 3 fps animation watch the G.I. Joe cartoons :lol: Man, they suck.
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