Artifacts in Anime/Toon Footage
- Anno-san
- Joined: Thu Dec 24, 2009 4:03 pm
Re: Artifacts in Anime/Toon Footage
Also, why is there no documentation for ContraSharpening? ContraSharpening.avsi says:
FUNCTION ContraSharpening(clip filtered, clip original).
I assume this means that I would type either
ContraSharpening(cilp filtered="blah.avs", clip original="blah2.vob") or ContraSharpening(filtered="blah.avs", original="blah2.vob").
However, you stated otherwise.
FUNCTION ContraSharpening(clip filtered, clip original).
I assume this means that I would type either
ContraSharpening(cilp filtered="blah.avs", clip original="blah2.vob") or ContraSharpening(filtered="blah.avs", original="blah2.vob").
However, you stated otherwise.
- mirkosp
- The Absolute Mudman
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Re: Artifacts in Anime/Toon Footage
...
You were just supposed to copy the code as I gave it to you, really. clip is a data type in avisynth.
You were just supposed to copy the code as I gave it to you, really. clip is a data type in avisynth.
-
- Joined: Tue Dec 25, 2007 8:26 am
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Re: Artifacts in Anime/Toon Footage
Recursive script is recursive. You needed to write it exactly as mirko showed you. What was the point in substituting shit in where it was using a variable name? That makes absolutely no sense. He defined source and filtered in the script, then called them; while you defined them and never used them and for some reason loaded the script into itself and then it called itself again and just kept looping. I hope you have money to buy new RAM soon.
There is no documentation because it doesn't need any. If it needed some there would be some, but it doesn't and there isn't.
There is no documentation because it doesn't need any. If it needed some there would be some, but it doesn't and there isn't.
- Anno-san
- Joined: Thu Dec 24, 2009 4:03 pm
Re: Artifacts in Anime/Toon Footage
What version of Masktools does EE require? It says there is no function called edgemask.
- mirkosp
- The Absolute Mudman
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- Anno-san
- Joined: Thu Dec 24, 2009 4:03 pm
Re: Artifacts in Anime/Toon Footage
Are you the encoder for Exiled-Destiny?Task-Force
Code: Select all
Dgdecode_mpeg2source("C:\Users\?\dvd rip\Ed, Edd n Eddy\Ed Edd n Eddy Episode 2.d2v")
source = last
FFT3Dgpu(sigma3=1, bt=3, plane=3)
filtered = last
ContraSharpening(filtered,source)
loadplugin("C:\users\?\downloads\warpsharp.dll")
EE()
- mirkosp
- The Absolute Mudman
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Re: Artifacts in Anime/Toon Footage
'Fraid not.Anno-san wrote:Are you the encoder for Exiled-Destiny?Task-Force
Yeah, they worked otherwise you'd be getting an error. IMHO the issue isn't to be looked for in the avisynth script, but, again, I wouldn't know exactly what goes wrong in your decoding.Script worked but chroma jaggies are still there. Any suggestions? ContraSharpening and EE should work should they not? If so maybe some parameter changes?Code: Select all
Dgdecode_mpeg2source("C:\Users\?\dvd rip\Ed, Edd n Eddy\Ed Edd n Eddy Episode 2.d2v") source = last FFT3Dgpu(sigma3=1, bt=3, plane=3) filtered = last ContraSharpening(filtered,source) loadplugin("C:\users\?\downloads\warpsharp.dll") EE()
- Anno-san
- Joined: Thu Dec 24, 2009 4:03 pm
Re: Artifacts in Anime/Toon Footage
I know the script did open. By "work" I meant would that script eliminate the jagged edges, which it didn't. So what's going wrong? Mister hatt kept saying that FFT3Dfilter, ContraSharpening and EE should eliminate the jagged chroma edges but they haven't.
- mirkosp
- The Absolute Mudman
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Re: Artifacts in Anime/Toon Footage
That was if the jagged chroma was actually part of the source, which it isn't.
- Anno-san
- Joined: Thu Dec 24, 2009 4:03 pm
Re: Artifacts in Anime/Toon Footage
Hm. So what Do you think the issue is and how can I solve it? Have you encountered this problem before?