Artifacts in Anime/Toon Footage

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Anno-san
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Re: Artifacts in Anime/Toon Footage

Post by Anno-san » Wed Sep 22, 2010 10:28 am

Also, why is there no documentation for ContraSharpening? ContraSharpening.avsi says:

FUNCTION ContraSharpening(clip filtered, clip original).

I assume this means that I would type either

ContraSharpening(cilp filtered="blah.avs", clip original="blah2.vob") or ContraSharpening(filtered="blah.avs", original="blah2.vob").


However, you stated otherwise.

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mirkosp
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Re: Artifacts in Anime/Toon Footage

Post by mirkosp » Wed Sep 22, 2010 10:39 am

...
You were just supposed to copy the code as I gave it to you, really. clip is a data type in avisynth.
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Re: Artifacts in Anime/Toon Footage

Post by Mister Hatt » Wed Sep 22, 2010 10:46 am

Recursive script is recursive. You needed to write it exactly as mirko showed you. What was the point in substituting shit in where it was using a variable name? That makes absolutely no sense. He defined source and filtered in the script, then called them; while you defined them and never used them and for some reason loaded the script into itself and then it called itself again and just kept looping. I hope you have money to buy new RAM soon.

There is no documentation because it doesn't need any. If it needed some there would be some, but it doesn't and there isn't.

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Anno-san
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Re: Artifacts in Anime/Toon Footage

Post by Anno-san » Wed Sep 22, 2010 11:29 am

What version of Masktools does EE require? It says there is no function called edgemask.

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mirkosp
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Re: Artifacts in Anime/Toon Footage

Post by mirkosp » Wed Sep 22, 2010 11:41 am

Old masktools, get 1.5.8 here.
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Anno-san
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Re: Artifacts in Anime/Toon Footage

Post by Anno-san » Wed Sep 22, 2010 11:54 am

Task-Force
Are you the encoder for Exiled-Destiny?

Code: Select all

Dgdecode_mpeg2source("C:\Users\?\dvd rip\Ed, Edd n Eddy\Ed Edd n Eddy Episode 2.d2v")
source = last
FFT3Dgpu(sigma3=1, bt=3, plane=3)
filtered = last
ContraSharpening(filtered,source)
loadplugin("C:\users\?\downloads\warpsharp.dll")
EE()
Script worked but chroma jaggies are still there. Any suggestions? ContraSharpening and EE should work should they not? If so maybe some parameter changes?

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mirkosp
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Re: Artifacts in Anime/Toon Footage

Post by mirkosp » Wed Sep 22, 2010 11:57 am

Anno-san wrote:
Task-Force
Are you the encoder for Exiled-Destiny?
'Fraid not.

Code: Select all

Dgdecode_mpeg2source("C:\Users\?\dvd rip\Ed, Edd n Eddy\Ed Edd n Eddy Episode 2.d2v")
source = last
FFT3Dgpu(sigma3=1, bt=3, plane=3)
filtered = last
ContraSharpening(filtered,source)
loadplugin("C:\users\?\downloads\warpsharp.dll")
EE()
Script worked but chroma jaggies are still there. Any suggestions? ContraSharpening and EE should work should they not? If so maybe some parameter changes?
Yeah, they worked otherwise you'd be getting an error. IMHO the issue isn't to be looked for in the avisynth script, but, again, I wouldn't know exactly what goes wrong in your decoding.
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Anno-san
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Re: Artifacts in Anime/Toon Footage

Post by Anno-san » Wed Sep 22, 2010 12:06 pm

I know the script did open. By "work" I meant would that script eliminate the jagged edges, which it didn't. So what's going wrong? Mister hatt kept saying that FFT3Dfilter, ContraSharpening and EE should eliminate the jagged chroma edges but they haven't.

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mirkosp
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Re: Artifacts in Anime/Toon Footage

Post by mirkosp » Wed Sep 22, 2010 12:13 pm

That was if the jagged chroma was actually part of the source, which it isn't.
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Anno-san
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Re: Artifacts in Anime/Toon Footage

Post by Anno-san » Wed Sep 22, 2010 12:23 pm

Hm. So what Do you think the issue is and how can I solve it? Have you encountered this problem before?

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