Awake and Alive (Remastered)

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sportsgirl1391
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Awake and Alive (Remastered)

Post by sportsgirl1391 » Sun Sep 19, 2010 2:14 pm

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I redid this fixed all the crappy spazzy clips that were in the original and was able to extend it. But I have two version that I saved it as one was to big of a file for on here and I uploaded that one onto youtube http://www.youtube.com/watch?v=DSktTewuhMw and for some reason the color quality alittle better on there then it is on this one. Just barely though. I notice the difference anyway.
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Ikore
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Re: Awake and Alive (Remastered)

Post by Ikore » Sun Sep 19, 2010 11:08 pm

good improvement, really cool to see somebody actually worried about quality and getting better, as a Skillet Fan, I love this :up: keep it up |:>

ps. I want another +18 amv :asd:
SING! Never mind the words!!!

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sportsgirl1391
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Re: Awake and Alive (Remastered)

Post by sportsgirl1391 » Mon Sep 20, 2010 12:12 am

Ikore wrote:good improvement, really cool to see somebody actually worried about quality and getting better, as a Skillet Fan, I love this :up: keep it up |:>

ps. I want another +18 amv :asd:
Thanks used your advised on how to make the file pretty good quality but a smaller file size. but yet the bigger file which was uploaded onto youtube seems to have better quality like the color is slightly different.
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EvaFan
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Re: Awake and Alive (Remastered)

Post by EvaFan » Mon Sep 20, 2010 1:47 am

Not bad, quality is definitely ALOT better considering the macroblock mess you had earlier. I might have to check out this anime, looks pretty intense... Plus the red haired chick looks like a pretty cool character so does the pink haired dude.

If I had any advice it would be to work on on intensity matching. If the song is powerful/emotional make sure you use a scene that correlates well especially if their are lyrics. There are quite a few spots that felt lacking IMO. The lip sync spots were chosen well but not done very good :P . Spend more time on them next time, lip sync only works if it looks decent enough to pass.

3/5
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Gaurry
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Re: Awake and Alive (Remastered)

Post by Gaurry » Mon Sep 20, 2010 7:16 am

bad lipsync, random fight-scenes selection, bug in the start of sound (?). is it really remaster? Oo
2/5
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Ikore
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Re: Awake and Alive (Remastered)

Post by Ikore » Mon Sep 20, 2010 7:39 am

sportsgirl1391 wrote:like the color is slightly different.
yeah... that´s something that Zarx is doing, I guess it increases brightness, Im rendering with brightness at -0.09 and contrast +0.06 to resolve the issue with compression, Im still need to figure it out how to use Zarx :mrgreen:
Last edited by Ikore on Mon Sep 20, 2010 9:27 am, edited 1 time in total.
SING! Never mind the words!!!

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AimoAio
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Re: Awake and Alive (Remastered)

Post by AimoAio » Mon Sep 20, 2010 9:25 am

Like some of the others had mentioned the lip sync is a bit off in places and the fight scenes are pretty random...also I didn't like the white flashes nearer the beginning, too hard me thinks and you need a bit more work with some of the transitions.... though I must say the sync isn't too shabby and the quality is pretty nice too. :up: but I loved watching this anyway purely because I'm a crazy Skillet & Fairy Tail fan. :awesome:

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sportsgirl1391
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Re: Awake and Alive (Remastered)

Post by sportsgirl1391 » Mon Sep 20, 2010 3:17 pm

Yeah even I agree some parts I didn't care for this video had its ups and downs. Some parts even I don't care for and I tried to fic it but I didn't know what to put.
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S.A. Robert
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Re: Awake and Alive (Remastered)

Post by S.A. Robert » Mon Sep 20, 2010 5:03 pm

Pretty good clip, generally liked, though lipsink weak.
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mirkosp
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Re: Awake and Alive (Remastered)

Post by mirkosp » Mon Sep 20, 2010 5:15 pm

Ikore wrote:
sportsgirl1391 wrote:like the color is slightly different.
yeah... that´s something that Zarx is doing, I guess it increases brightness, Im rendering with brightness at -0.09 and contrast +0.06 to resolve the issue with compression, Im still need to figure it out how to use Zarx :mrgreen:
That's not a zarxgui issue, but rather an issue with your playback setup. Possibly something wrong with your decoder, or maybe the renderer (I assume it's having some issue with the luma range).
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