
Project Editor II : [Round 2] [Update: Page 130]
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Coordinators who fail to maintain necessary communication with entrants, or provide timely updates on results may be barred from announcing future events.
Coordinators who fail to maintain necessary communication with entrants, or provide timely updates on results may be barred from announcing future events.
- Krisqo
- Cooking Oil
- Joined: Mon Jul 07, 2003 1:22 pm
- Status: W.O.A (Waiting on Aion)
- Location: Moderating the Adobe Forums
Re: Project Editor II : [Project Full] [Starts September 28]
Nice to see this thing fill up. GL all. It can be a very stressful competition 

- Kitsuner
- Maximum Hotness
- Joined: Sun Feb 16, 2003 8:38 pm
- Status: Top Breeder
- Location: Chicago, IL
Re: Project Editor II : Pre-Registration [Ends September 28]
What I meant was, why stop at 19? It's not a round number at all.mirkosp wrote:If new people wants to join.Kitsuner wrote:Why are there 19 spaces listed if only up to number 17 is taken?
As a side note: code, do I need to send sign and clip too?
OtakuGray wrote:Sometimes anime can branch out to a younger audience and this is one of those times where you wish children would just go die.
Stirspeare wrote:<Stirspeare> Lopez: Vanquish my virginity and flood me with kit. ["Ladies..."]
- CodeZTM
- Spin Me Round
- Joined: Fri Mar 03, 2006 6:13 pm
- Status: Flapping Lips
- Location: Arkansas
- Contact:
Re: Project Editor II : Pre-Registration [Ends September 28]
I was on a laptop and hate typing numbers. Pure laziness.Kitsuner wrote:What I meant was, why stop at 19? It's not a round number at all.mirkosp wrote:If new people wants to join.Kitsuner wrote:Why are there 19 spaces listed if only up to number 17 is taken?
As a side note: code, do I need to send sign and clip too?

- gotenks794
- Joined: Mon Jul 30, 2007 4:39 pm
Re: Project Editor II : Pre-Registration [Ends September 28]
Code wrote: Pure laziness.
Erhmm.....

- CodeZTM
- Spin Me Round
- Joined: Fri Mar 03, 2006 6:13 pm
- Status: Flapping Lips
- Location: Arkansas
- Contact:
Re: Project Editor II : [Project Full] [Starts September 25]
Special Notices:
I have added an extra round as well as changed one of them to accommodate the large number of contestants. The number eliminated each round is now up as well.
Because we filled up faster than I expected, I have also pushed the date up a few days.
Also, please don't forget to turn in your video clips! I can wait on the signatures, but I MUST have those video clips ASAP! I need to get working on the intro for PE2 while you guys are working on the first round.
Don't worry. I will have a pm system up and running shortly and will notify you of things myself personally when things start up, when things are due and other junk.
Also, it's become obvious that the website isn't going to happen, because I'm too busy with IRL junk, and I have two major companies in town already waiting on website commissions from me. For those that don't want to deal with going through the bulk of the the thread, don't worry, I will keep you all informed via pm and the first thread [in the very top of the thread].
Thanks,
Code
EDIT: I also cleaned up the first page for easy reading via spoiler tags.
I have added an extra round as well as changed one of them to accommodate the large number of contestants. The number eliminated each round is now up as well.
Because we filled up faster than I expected, I have also pushed the date up a few days.
Also, please don't forget to turn in your video clips! I can wait on the signatures, but I MUST have those video clips ASAP! I need to get working on the intro for PE2 while you guys are working on the first round.
Don't worry. I will have a pm system up and running shortly and will notify you of things myself personally when things start up, when things are due and other junk.
Also, it's become obvious that the website isn't going to happen, because I'm too busy with IRL junk, and I have two major companies in town already waiting on website commissions from me. For those that don't want to deal with going through the bulk of the the thread, don't worry, I will keep you all informed via pm and the first thread [in the very top of the thread].
Thanks,
Code
EDIT: I also cleaned up the first page for easy reading via spoiler tags.
- Nya-chan Production
- The :< point of view
- Joined: Wed Nov 15, 2006 11:21 am
- Status: White bracelet
- Location: Ward 7F
- Contact:
Re: Project Editor II : [Project Full] [Starts September 25]
Have you already improved your encoding skillz? |:Code wrote:Also, please don't forget to turn in your video clips! I can wait on the signatures, but I MUST have those video clips ASAP! I need to get working on the intro for PE2 while you guys are working on the first round.
- Bauzi
- Joined: Fri May 21, 2004 12:48 pm
- Status: Under High Voltage
- Location: Austria (uhm the other country without kangaroos^^)
- Contact:
Re: Project Editor II : [Project Full] [Starts September 25]
What are the boundaries for my footage? No hentai or any other 18+ stuff or content in my video? Live Action? Game Footage? Cartoons (I had one movie that would be really nice to use)?
You can find me on YT under "Bauzi514". Subscribe to never miss my AMV releases. 

- blabbler
- Joined: Fri Nov 09, 2007 8:26 am
- Location: Copycat_Revolver's fetid imagination
Re: Project Editor II : [Project Full] [Starts September 25]
ooh! you bitchNya-chan Production wrote: Have you already improved your encoding skillz? |:

- mirkosp
- The Absolute Mudman
- Joined: Mon Apr 24, 2006 6:24 am
- Status: (」・ワ・)」(⊃・ワ・)⊃
- Location: Gallarate (VA), Italy
- Contact:
Re: Project Editor II : [Project Full] [Starts September 25]
Can't fault her. Code's encodes are aliased to death. daa().saa() removes almost all of it, but at the expense of quite a bit of sharpness (saa blurs a bit, but is an awesome antialiaser)...blabbler wrote:ooh! you bitchNya-chan Production wrote: Have you already improved your encoding skillz? |:
- mirkosp
- The Absolute Mudman
- Joined: Mon Apr 24, 2006 6:24 am
- Status: (」・ワ・)」(⊃・ワ・)⊃
- Location: Gallarate (VA), Italy
- Contact:
Re: Project Editor II : [Project Full] [Starts September 25]
If rules in that direction are like P:E1, orgable footage and all the tracks must have 50%+ anime or original animation content (refer to blabbler's track in r3...).Bauzi wrote:What are the boundaries for my footage? No hentai or any other 18+ stuff or content in my video? Live Action? Game Footage? Cartoons (I had one movie that would be really nice to use)?