Project Editor II : [Round 2] [Update: Page 130]

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Krisqo
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Re: Project Editor II : [Project Full] [Starts September 28]

Post by Krisqo » Wed Sep 23, 2009 9:12 pm

Nice to see this thing fill up. GL all. It can be a very stressful competition :sweat:
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Kitsuner
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Re: Project Editor II : Pre-Registration [Ends September 28]

Post by Kitsuner » Wed Sep 23, 2009 9:16 pm

mirkosp wrote:
Kitsuner wrote:Why are there 19 spaces listed if only up to number 17 is taken?
If new people wants to join. :P

As a side note: code, do I need to send sign and clip too?
What I meant was, why stop at 19? It's not a round number at all.
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Re: Project Editor II : Pre-Registration [Ends September 28]

Post by CodeZTM » Wed Sep 23, 2009 9:22 pm

Kitsuner wrote:
mirkosp wrote:
Kitsuner wrote:Why are there 19 spaces listed if only up to number 17 is taken?
If new people wants to join. :P

As a side note: code, do I need to send sign and clip too?
What I meant was, why stop at 19? It's not a round number at all.
I was on a laptop and hate typing numbers. Pure laziness. :up:

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Re: Project Editor II : Pre-Registration [Ends September 28]

Post by gotenks794 » Wed Sep 23, 2009 9:38 pm

Code wrote: Pure laziness. :up:
What this project is all about.


Erhmm..... :uhoh:
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Re: Project Editor II : [Project Full] [Starts September 25]

Post by CodeZTM » Wed Sep 23, 2009 11:50 pm

Special Notices:

I have added an extra round as well as changed one of them to accommodate the large number of contestants. The number eliminated each round is now up as well.

Because we filled up faster than I expected, I have also pushed the date up a few days.

Also, please don't forget to turn in your video clips! I can wait on the signatures, but I MUST have those video clips ASAP! I need to get working on the intro for PE2 while you guys are working on the first round.

Don't worry. I will have a pm system up and running shortly and will notify you of things myself personally when things start up, when things are due and other junk.

Also, it's become obvious that the website isn't going to happen, because I'm too busy with IRL junk, and I have two major companies in town already waiting on website commissions from me. For those that don't want to deal with going through the bulk of the the thread, don't worry, I will keep you all informed via pm and the first thread [in the very top of the thread].

Thanks,

Code

EDIT: I also cleaned up the first page for easy reading via spoiler tags.

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Re: Project Editor II : [Project Full] [Starts September 25]

Post by Nya-chan Production » Thu Sep 24, 2009 12:49 am

Code wrote:Also, please don't forget to turn in your video clips! I can wait on the signatures, but I MUST have those video clips ASAP! I need to get working on the intro for PE2 while you guys are working on the first round.
Have you already improved your encoding skillz? |:
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Re: Project Editor II : [Project Full] [Starts September 25]

Post by Bauzi » Thu Sep 24, 2009 4:48 am

What are the boundaries for my footage? No hentai or any other 18+ stuff or content in my video? Live Action? Game Footage? Cartoons (I had one movie that would be really nice to use)?
You can find me on YT under "Bauzi514". Subscribe to never miss my AMV releases. :amv:

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Re: Project Editor II : [Project Full] [Starts September 25]

Post by blabbler » Thu Sep 24, 2009 5:40 am

Nya-chan Production wrote: Have you already improved your encoding skillz? |:
ooh! you bitch :mrgreen:
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Re: Project Editor II : [Project Full] [Starts September 25]

Post by mirkosp » Thu Sep 24, 2009 6:50 am

blabbler wrote:
Nya-chan Production wrote: Have you already improved your encoding skillz? |:
ooh! you bitch :mrgreen:
Can't fault her. Code's encodes are aliased to death. daa().saa() removes almost all of it, but at the expense of quite a bit of sharpness (saa blurs a bit, but is an awesome antialiaser)...
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Re: Project Editor II : [Project Full] [Starts September 25]

Post by mirkosp » Thu Sep 24, 2009 6:54 am

Bauzi wrote:What are the boundaries for my footage? No hentai or any other 18+ stuff or content in my video? Live Action? Game Footage? Cartoons (I had one movie that would be really nice to use)?
If rules in that direction are like P:E1, orgable footage and all the tracks must have 50%+ anime or original animation content (refer to blabbler's track in r3...).
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