Fullmetal Alchemist Save Me Just In Time

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guardiansoulblade
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Fullmetal Alchemist Save Me Just In Time

Post by guardiansoulblade » Wed Jul 08, 2009 1:37 pm


I finally made another AMV!!! WOW! And for those who complained about the crappy quality of my footage I figured out how to make it look a WHOLE lot better! Enjoy! I have a direct download of the high quality .MPG version of the AMV if you want to watch it in high quality.

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Animated
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Re: Fullmetal Alchemist Save Me Just In Time

Post by Animated » Wed Jul 08, 2009 7:14 pm

guardiansoulblade wrote:I have a direct download of the high quality .MPG version of the AMV if you want to watch it in high quality.
MPG = high quality? :uhoh:

Will download later and... yes, time to sleep nao.
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Inan
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Re: Fullmetal Alchemist Save Me Just In Time

Post by Inan » Wed Jul 08, 2009 10:10 pm

227 mb wow

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LittleAtari
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Re: Fullmetal Alchemist Save Me Just In Time

Post by LittleAtari » Wed Jul 08, 2009 10:40 pm

Download Zarxgui from the AMVapp. Toss into it an AVI file (uncompressed, huffy, or lagarith). THEN you will have a high quality file at a reasonable file size. I've made AMVs at a higher resolution and longer in length than that and have still gotten smaller file size than 217MB or 60MB.

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guardiansoulblade
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Re: Fullmetal Alchemist Save Me Just In Time

Post by guardiansoulblade » Wed Jul 08, 2009 10:50 pm

Thanks for all the advice for getting my file size smaller. I'll keep that in mind when I make another video. I hope you all like what I did, since I've not gotten one response considering the actual video. I'll put up a smaller direct download soon.

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Vivaldi
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Re: Fullmetal Alchemist Save Me Just In Time

Post by Vivaldi » Wed Jul 08, 2009 11:18 pm

Getting for skillet :O

Edit: Please don't take this the wrong way. You seem genuinely interested in improving yourself, so I'll be blunt.

The amv lacked any kind of flow or pacing. The climaxes were hit pretty much the same as anywhere else. Occasionally the animation of a scene would make it work okay. But that was so infrequent that I assume you just put the clip in generally the right spot and thought it looked "good enough". The sync wasn't very tight at all. That's not to say you didn't hit any beats; you did. But it was irregular and often just offbeat. Aside from occasional lyrical condentations, it was basically random scenes from FMA set to music. Which isn't bad in and of itself, but the editing at least has to justify the time it takes to view.

And perhaps the most important note, Stay away from cheesy effects. You've said yourself you don't have a powerful effects suit, and that's A-okay. You can make fantastic, beautiful, popular, and generally great stuff with simple cuts and fades. But trying to meet effects amvs halfway is only going to ruin what respectability your amv has. For instance, the masked hand at the end was a nice touch, because it's within your means to do that well. The piano keys and 3D transitions, apperantly, are not.
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<Kenzichu> HAHAHA!!
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Minimoto
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Re: Fullmetal Alchemist Save Me Just In Time

Post by Minimoto » Thu Jul 09, 2009 1:29 am

Vivaldi wrote:Getting for skillet :O

Edit: Please don't take this the wrong way. You seem genuinely interested in improving yourself, so I'll be blunt.

The amv lacked any kind of flow or pacing. The climaxes were hit pretty much the same as anywhere else. Occasionally the animation of a scene would make it work okay. But that was so infrequent that I assume you just put the clip in generally the right spot and thought it looked "good enough". The sync wasn't very tight at all. That's not to say you didn't hit any beats; you did. But it was irregular and often just offbeat. Aside from occasional lyrical condentations, it was basically random scenes from FMA set to music. Which isn't bad in and of itself, but the editing at least has to justify the time it takes to view.

And perhaps the most important note, Stay away from cheesy effects. You've said yourself you don't have a powerful effects suit, and that's A-okay. You can make fantastic, beautiful, popular, and generally great stuff with simple cuts and fades. But trying to meet effects amvs halfway is only going to ruin what respectability your amv has. For instance, the masked hand at the end was a nice touch, because it's within your means to do that well. The piano keys and 3D transitions, apperantly, are not.
Pretty much says it all.
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Robert F. Young wrote:Day Before Yesterday I saw a rabbit, yesterday a deer, today you.

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guardiansoulblade
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Re: Fullmetal Alchemist Save Me Just In Time

Post by guardiansoulblade » Thu Jul 09, 2009 7:22 am

Vivaldi wrote:Getting for skillet :O

Edit: Please don't take this the wrong way. You seem genuinely interested in improving yourself, so I'll be blunt.

The amv lacked any kind of flow or pacing. The climaxes were hit pretty much the same as anywhere else. Occasionally the animation of a scene would make it work okay. But that was so infrequent that I assume you just put the clip in generally the right spot and thought it looked "good enough". The sync wasn't very tight at all. That's not to say you didn't hit any beats; you did. But it was irregular and often just offbeat. Aside from occasional lyrical condentations, it was basically random scenes from FMA set to music. Which isn't bad in and of itself, but the editing at least has to justify the time it takes to view.

And perhaps the most important note, Stay away from cheesy effects. You've said yourself you don't have a powerful effects suit, and that's A-okay. You can make fantastic, beautiful, popular, and generally great stuff with simple cuts and fades. But trying to meet effects amvs halfway is only going to ruin what respectability your amv has. For instance, the masked hand at the end was a nice touch, because it's within your means to do that well. The piano keys and 3D transitions, apperantly, are not.
Thanks for the advice, anything that can make me improve makes me a happy AMV making Fullmetal Panhead.

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Animated
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Re: Fullmetal Alchemist Save Me Just In Time

Post by Animated » Thu Jul 09, 2009 10:08 am

It was much better than what i expected, but still you've got to work harder. 1.5/5 :(

0.50-1.00 :down: :down: :down:
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