-BL- Lacrima (Connichi)
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forgot to watch this when I downloaded it :O
Nice work on the 3d garden modeling, though I also didn't realy get how it connects with the anime. The fire particle effects did look kinda cheesy though, I hear fire is kinda hard to make look good in 3d. I'm still looking into experimenting with the particle engine to create stuff like fire in blender, havn't actually done much experimenting on that area yet.
A few things I could suggest with the 3d scenes, was the background looked too plain, perhaps using a cloudy sky texture may have helped, like I did with ayumix opening. The 3d also needed more antialiasing to look more natural, and less like a game engine, and the camera movements felt a bit too mechanical, jerky if you will, would've been nicer if it was more smoother movement.
in anycase, a cool video, I like to see original creations incorporated into amvs using things like 3d. keep it up!
Nice work on the 3d garden modeling, though I also didn't realy get how it connects with the anime. The fire particle effects did look kinda cheesy though, I hear fire is kinda hard to make look good in 3d. I'm still looking into experimenting with the particle engine to create stuff like fire in blender, havn't actually done much experimenting on that area yet.
A few things I could suggest with the 3d scenes, was the background looked too plain, perhaps using a cloudy sky texture may have helped, like I did with ayumix opening. The 3d also needed more antialiasing to look more natural, and less like a game engine, and the camera movements felt a bit too mechanical, jerky if you will, would've been nicer if it was more smoother movement.
in anycase, a cool video, I like to see original creations incorporated into amvs using things like 3d. keep it up!
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@Bakadeshi:
Yeah, all of the 3d parts had still a lot of issues. The fire was quickly made and I don't really have much experience with dynamics to create some decent fire anyway
I also used not hq render of the garden scenes (no mental ray, mediocre quality settings, no antialiasing, etc..).
Wanted to switch the renderes later, but unfortunately I couldn't.
Thanks for watching!
@Janzki:
Glad ya liked the music!
And the actual video ;p
Yeah, all of the 3d parts had still a lot of issues. The fire was quickly made and I don't really have much experience with dynamics to create some decent fire anyway

I also used not hq render of the garden scenes (no mental ray, mediocre quality settings, no antialiasing, etc..).
Wanted to switch the renderes later, but unfortunately I couldn't.
Thanks for watching!
@Janzki:
Glad ya liked the music!
And the actual video ;p
