Applying a Certain Effect to EVERYTHING

Discussion and help related to Adobe video software goes here. e.x. Premiere, After Effects, Photoshop, etc.
Locked
User avatar
Douggie
CHEESECAKE!
Joined: Sun Mar 19, 2006 5:14 am
Contact:
Org Profile

Post by Douggie » Tue Aug 19, 2008 9:18 am

How about nesting? Assuming you want to apply the same effect to everything in a sequence, try this: create a new sequence, then add the sequence where you've put the clips in, into the new sequence. Now you can apply an effect to that sequence to apply it to all clips.

If you get what I mean.

That is what I always do, it's also useful for ordering your clips - in some way.

User avatar
Kitsuner
Maximum Hotness
Joined: Sun Feb 16, 2003 8:38 pm
Status: Top Breeder
Location: Chicago, IL
Org Profile

Post by Kitsuner » Tue Aug 19, 2008 2:08 pm

Export the entire video, import it back into your editing program, apply effect.
OtakuGray wrote:Sometimes anime can branch out to a younger audience and this is one of those times where you wish children would just go die.
Stirspeare wrote:<Stirspeare> Lopez: Vanquish my virginity and flood me with kit. ["Ladies..."]

Typhoon859
Joined: Sat Sep 15, 2007 6:21 pm
Org Profile

Post by Typhoon859 » Tue Aug 19, 2008 3:30 pm

MrDoctorDoctorGimmeDaNews wrote:Export the entire video, import it back into your editing program, apply effect.
That would mean a greater loss in quality considering I'd have to encode it twice. That's besides the fact that that isn't very efficient.

User avatar
BasharOfTheAges
Just zis guy, you know?
Joined: Tue Sep 14, 2004 11:32 pm
Status: Breathing
Location: Merrimack, NH
Org Profile

Post by BasharOfTheAges » Tue Aug 19, 2008 5:59 pm

Typhoon859@GMail.com wrote:
MrDoctorDoctorGimmeDaNews wrote:Export the entire video, import it back into your editing program, apply effect.
That would mean a greater loss in quality considering I'd have to encode it twice.
Not if you export uncompressed.
Anime Boston Fan Creations Coordinator (2019-2023)
Anime Boston Fan Creations Staff (2016-2018)
Another Anime Convention AMV Contest Coordinator 2008-2016
| | |

User avatar
Ashyukun
Medicinal Leech
Joined: Wed Sep 04, 2002 12:53 pm
Location: KY
Contact:
Org Profile

Post by Ashyukun » Wed Aug 20, 2008 10:00 am

Generally I think going the AviSynth route is the simplest, though the other methods would also work. You can simply make .avs files for all of the files that you're using in the project and then pull the bait-and-switch trick to get Premiere to use them instead of the original ones, and you don't lose any of the effects or work that was done in Premiere already.
Bob 'Ash' Babcock
Electric Leech Productions

Typhoon859
Joined: Sat Sep 15, 2007 6:21 pm
Org Profile

Post by Typhoon859 » Wed Aug 20, 2008 3:00 pm

Ashyukun wrote:Generally I think going the AviSynth route is the simplest, though the other methods would also work. You can simply make .avs files for all of the files that you're using in the project and then pull the bait-and-switch trick to get Premiere to use them instead of the original ones, and you don't lose any of the effects or work that was done in Premiere already.
Oh, really? So if I import the avs file with the same name as the video file in which the source of the avs file is the actual video, Premiere will not see the difference? But hold on; do I import the avs file first and then clear the video file or what?

User avatar
Ashyukun
Medicinal Leech
Joined: Wed Sep 04, 2002 12:53 pm
Location: KY
Contact:
Org Profile

Post by Ashyukun » Wed Aug 20, 2008 3:17 pm

Typhoon859@GMail.com wrote:Oh, really? So if I import the avs file with the same name as the video file in which the source of the avs file is the actual video, Premiere will not see the difference? But hold on; do I import the avs file first and then clear the video file or what?
What you do is create .avs files of all of the existing files your project uses- it's important to match them up 1:1, i.e. for every video file you make an avs file that opens that video file and applies whatever effect(s) you want. However, the name is largely irrelevant, but it's usually easier to call it the same thing as the video file except with the .avs extension so it's obvious what video file it matches up with.

What you then do is (making sure Premiere is shut down) to move all your original video files to a new folder- I usually create a folder wherever they started off and just drag and drop them in there, leaving the .avs scripts in the original folder. Now, start up Premiere and load up your project file. Premiere will go to load up the video files and go, "Hey! Wait a minute! I can't find these files....". It will then ask you to locate the files for it, usually opening up the directory the original files were in. Premiere will ask you for the files one-by-one and tell you which one it's looking for- here's where having named the avs script files the same as the video files is useful- you'll need to switch it so you can see 'all files' and not just whatever Premiere defaults to, and then select the appropriate avs script. Repeat for all the video files.

This is what we usually refer to as 'bait-and-switch', though with a slightly different approach to it than traditionally. The procedure originated a few years ago when it really wasn't practical from a processing power standpoint to directly edit the .avs scripts we use to load up and process DVD footage (inverse telecine takes up a fair bit of power, not to mention some of the fancy effects we occasionally have to use to improve the quality of footage). So, what we would do was to develop the scripts for the DVDs, and then use those scripts to make low-quality, small MJPEG-encoded (MJPEG is frame accurate but very fast) avi files for each script, and use those to edit with in Premiere. Once we'd finished editing and were ready for the final export (or needed to export footage to After Effects or for some other reason), we'd pull the 'bait-and-switch' to swap in the full-quality .avs scripts and then run the export.
Bob 'Ash' Babcock
Electric Leech Productions

Locked

Return to “Adobe Software”