Elfen Lied DVD Quality Trouble and Question

This forum is for questions and discussion of all the aspects of handling and cleaning up your footage with Avisynth.
Locked
User avatar
Zarxrax
Joined: Sun Apr 01, 2001 6:37 pm
Contact:
Org Profile

Post by Zarxrax » Thu Mar 27, 2008 8:54 pm

The banding appears to be being caused by limitedsharpenfaster. Try msharpen and see if that works any better.

User avatar
Kero777
Joined: Sun May 06, 2007 9:37 am
Org Profile

Post by Kero777 » Sat Mar 29, 2008 3:11 pm

Zarxrax wrote:The banding appears to be being caused by limitedsharpenfaster. Try msharpen and see if that works any better.
Thanks for your suggestion. Well, I tried it and it helped slightly. It does look a little bit better around the face, but now I am noticing it more around her hair when I didn't really notice it before. :? New clip:

MSharpen Clip

New Script for the clip:

Code: Select all

Deen("w3d",3,3,5)
removegrain(mode=5)
removegrain(mode=5)
fluxsmoothST()
undot()
gradfun2db()
vmToon(strength=24)
msharpen()
Looks like it's going overboard with all the noise removal ones, but it seems to help with the problem slightly. o_O
Thanks to: Qyot27, Jaddziadax, BasharOfTheAges, Scintilla, Post-It, Anubisx00, Kariudo and everyone else for helping this Newby out! :P

"Hard work is worthless for those that don't believe in themselves." -Naruto Uzumaki

gerber2022
Joined: Tue May 15, 2007 4:50 am
Org Profile

Post by gerber2022 » Sun Apr 06, 2008 11:35 pm

Deen("w3d",3,3,5) i think is mostly for 3d anime like apple seed ff7 i think you should change it to
deen("c2d",2)
RemoveDirt()
RemoveGrain()
Tdeint(mode=2)
vmtoon(strength=50)
ColorYUV(gain_u=4)
Tweak(cont=1.0,sat=1.2,bright=0, hue=0)
bicubicresize(848,480) this works best for 16:9

and for the second part at the end of converting to xvid bicubicresize(640,360)
vmtoon()
ConvertToYV12()
hope this helps out and looks better

User avatar
Kariudo
Twilight prince
Joined: Fri Jul 15, 2005 11:08 pm
Status: 1924 bots banned and counting!
Location: Los taquitos unidos
Contact:
Org Profile

Post by Kariudo » Mon Apr 07, 2008 1:52 am

gerber2022 wrote:Deen("w3d",3,3,5) i think is mostly for 3d anime like apple seed ff7 i think you should change it to
deen("c2d",2)
RemoveDirt()
RemoveGrain()
Tdeint(mode=2)
vmtoon(strength=50)
ColorYUV(gain_u=4)
Tweak(cont=1.0,sat=1.2,bright=0, hue=0)
bicubicresize(848,480) this works best for 16:9

and for the second part at the end of converting to xvid bicubicresize(640,360)
vmtoon()
ConvertToYV12()
hope this helps out and looks better
w3d is temporal and spatial smoothing (w2d is just spatial). the 3d doesn't mean it's for 3d/CGI anime

c2d is probably worse (I say probably because I've never used it)

the coloryuv and tweak lines aren't needed (the saturation and color of EL is fine as is)

bicubic resize may be preference, I prefer lanczos4resize. 848x480 is for square pixels (1:1 PAR)
you might use that depending on your project...but if you are using NTSC (0.9 PAR) then you'll want to use 960x480 instead
Image
Image

User avatar
Kero777
Joined: Sun May 06, 2007 9:37 am
Org Profile

Post by Kero777 » Sun Apr 13, 2008 5:06 pm

Kariudo wrote:bicubic resize may be preference, I prefer lanczos4resize. 848x480 is for square pixels (1:1 PAR)
you might use that depending on your project...but if you are using NTSC (0.9 PAR) then you'll want to use 960x480 instead
Thanks for both of your replies.

Yes, I am using lanczosresize() instead of bicubicresize(). By experimenting, I found out that bicubicresize() left a lot of artifacts in the footage: especially blocking. It isn't as sharp either, but of course the sharpness comes at the expense of compressibility so it is preference.

I've never used lanczos4resize(), Kariudo. Is there any noticeable difference between lanzcos4resize and lanczosresize()?

I think I will stick to 848x480. I love that aspect ratio for some reason, lol.

Well, I've been experimenting off and on. No luck. I am just about to give up on it and settle with what I have. Or maybe I'm just more terrible with scripts than I thought? :sweat:
Thanks to: Qyot27, Jaddziadax, BasharOfTheAges, Scintilla, Post-It, Anubisx00, Kariudo and everyone else for helping this Newby out! :P

"Hard work is worthless for those that don't believe in themselves." -Naruto Uzumaki

User avatar
Zarxrax
Joined: Sun Apr 01, 2001 6:37 pm
Contact:
Org Profile

Post by Zarxrax » Sun Apr 13, 2008 5:14 pm

Kero777 wrote:Is there any noticeable difference between lanzcos4resize and lanczosresize()?
Lanczos4resize is just a little sharper, at the cost of compressibility of course.

User avatar
Kariudo
Twilight prince
Joined: Fri Jul 15, 2005 11:08 pm
Status: 1924 bots banned and counting!
Location: Los taquitos unidos
Contact:
Org Profile

Post by Kariudo » Sun Apr 13, 2008 5:41 pm

I should also mention that w3d only does temporal, not spatial smoothing
:headsmack:

onto the results:
test clip was my most recent beta on my most recent project (6615 frames, 720 x 480)
I have an amd athlon64 x2 3800+ overclocked to 2.5GHz (memory running at 417MHz)
I was running some other programs, but the cpu and ram usage were uniform across all the tests
here's my script

Code: Select all

setmemorymax(128)
AVISource("C:\Documents and Settings\Sanjuro\Desktop\can't accept beta 
3.avi")
converttoyv12()
lanczosresize(1600,1200)
the resizer was changed to lanczos4resize and then bicubic resize

there was a somewhat noticeable difference between bicubic and lanczosresize/lanczos4resize, but no noticeable difference between lanczosresize and lanczos4resize

lanczosresize encoded the fastest at 3:28 followed by bicubic at 3:58 and lanczos4resize trailing at 4:17

bicubicresize turned out the smallest file at 906MB
lanczosresize followed at 955MB
lanczos4resize trailed at 977MB
Image
Image

User avatar
Zarxrax
Joined: Sun Apr 01, 2001 6:37 pm
Contact:
Org Profile

Post by Zarxrax » Sun Apr 13, 2008 5:54 pm

Kariudo wrote:I should also mention that w3d only does temporal, not spatial smoothing
Uh, no. It does both. Thats where the whole "3d" thing comes in.

gerber2022
Joined: Tue May 15, 2007 4:50 am
Org Profile

Post by gerber2022 » Sun Apr 13, 2008 11:38 pm

to me bicubicresize(848,480) has worked well for me for 16:9 footage and at the end you could go with bicubicresize(640,360) for a smaller size file

for 4:3 LanczosResize(640,480) with Crop(8,0,-8,-0) is great this way the video will be a square video again and this is the correct size of the ppl or anime charcters and this way they don't look all thin and long

Locked

Return to “AviSynth Help”