Project FMV: Official Thread (released!)

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Dark Seraphim
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Post by Dark Seraphim » Sat Mar 03, 2007 10:03 am

update: 45% done on my track wil have it done by monday ;)

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AMV_4000
Joined: Wed Apr 10, 2002 6:29 am
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Post by AMV_4000 » Sat Mar 03, 2007 8:39 pm

Update: The Bouncer does not contain PSS files... it contains dat files which i cant get to work for me... if anyone knows how to rip this game please let me know... i can tell you right now, the normal way in the guides does not work!

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dj_ultima_the_great
Joined: Mon Dec 22, 2003 7:52 pm
Status: Resident Videogame Editor
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Post by dj_ultima_the_great » Sat Mar 03, 2007 10:58 pm

*sigh* This is... extremely frustrating.

I wanted to use the original Onimusha for my track, but it's giving me hell in the ripping process. So then I decided to try Onimusha 4. Tons of scenes, but they all look like this - and I don't know what the hell to do about that. I can't use any game that would require me to capture, because I haven't yet figured out how to make my capture program NOT crash and give me de-interlaced footage (I need it to be de-interlaced, because all of the filters I try to do that make the footage look horrible.)

So, basically... I don't know what game I'm using. Not yet. My main choices have all been shot down so far, unless I can figure out how to make Onimusha 4 stop doing that split screen thing. I'll have to look through my game collection one more time and hope that I have something else that works reasonably well with "Path."


- Jen

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jasper-isis
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Post by jasper-isis » Sat Mar 03, 2007 11:09 pm

dj_ultima_the_great wrote:but they all look like this
Hiya, just popping in randomly. :P

That actually looks like the top and bottom fields got separated, then stacked on top of each other. I know that the CheckFieldOrder() script in AVISynth will get you something like that. Maybe there's a script somewhere that can do the reverse?
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Dark Seraphim
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Post by Dark Seraphim » Sat Mar 03, 2007 11:41 pm

AMV_4000 wrote:Update: The Bouncer does not contain PSS files... it contains dat files which i cant get to work for me... if anyone knows how to rip this game please let me know... i can tell you right now, the normal way in the guides does not work!
try this i did it Ff and it worked
http://forums.gametrailers.com/showthread.php?t=62341

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dj_ultima_the_great
Joined: Mon Dec 22, 2003 7:52 pm
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Post by dj_ultima_the_great » Sun Mar 04, 2007 12:03 am

jasper-isis wrote:
dj_ultima_the_great wrote:but they all look like this
Hiya, just popping in randomly. :P

That actually looks like the top and bottom fields got separated, then stacked on top of each other. I know that the CheckFieldOrder() script in AVISynth will get you something like that. Maybe there's a script somewhere that can do the reverse?
I'll look into it. For now, my temporary fix is to just crop off the bottom image and resize the top. It looks fine AR-wise, and I didn't seem to have killed the video quality, so... maybe it'll work like this?

In any case, I'm tentatively putting Onimusha: Dawn of Dreams down as my game. Hopefully, I can use it.


- Jen

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Takefuji
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Post by Takefuji » Mon Mar 05, 2007 12:11 am

Hookidokie. I think, and I mean I think, that I have the mix completed o.o;

Project FMV Beta Mix: Complete(ish)


In particular, I'm not sure I like how IcyCloud's track starts, and AMV4000's song is being difficult too . . . so there's a bit more tweaking to be done.

The track order has also changed around a bit since the last beta. I've still got DJ-san's Path intro, of course, followed by Aerialesque's track and ScottGreen's track. Everything else has been switched/changed around. I'm pretty sure I have the segments cropped to the editor's specifications.

Although, Oropher, I had to crop about 5-10 seconds from the end of your track :? The end of the segment you picked . . . sounded horrible. It was so buzzy and crackled that it sounded like a radio rip. So I hope that's alright.

So same deal as last time, constructive crit is welcome, but please don't tell me you hate it o.o Paranoid enough as it is here. This is still just a beta, and it's compressed so it's a tid bit buzzier than it should be. And still in beta-stage, some tracks have to be tweaked more here and there.

But I think this'll be the general order the tracks will be in. I hope there's no problems. Otherwise, enjoy~ and let me know what everybody thinks!
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OropherZero
Joined: Tue Dec 21, 2004 9:48 pm
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Post by OropherZero » Mon Mar 05, 2007 1:13 am

hmm I PMed you and asked for a 30-45sec part of the segment I outlined to you, my part in the mix is over a minute ~_~

but i guess its ok i just hope there are enough rippable fmvs to fill the time =O

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Takefuji
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Post by Takefuji » Mon Mar 05, 2007 1:15 am

OropherZero wrote:hmm I PMed you and asked for a 30-45sec part of the segment I outlined to you, my part in the mix is over a minute ~_~

but i guess its ok i just hope there are enough rippable fmvs to fill the time =O
If you can't fill the whole minute, then yeah I'll crop it back o.o I left it because it was really short, shorter than most the other tracks, but yeah I'll go back to the 40-second cut I used to have it as. Apologies.
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OropherZero
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Post by OropherZero » Mon Mar 05, 2007 2:29 am

dw looking back at the FMVs I already have of it i think i can manage the minute so no need to change =P

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