
Project FMV: Official Thread (released!)
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- Joined: Tue Dec 06, 2005 1:47 am
- Location: Manhattan,NY
- Contact:
update: 45% done on my track wil have it done by monday 

[img:2024ead639]http://i13.photobucket.com/albums/a270/dante8/gits.jpg[/img:2024ead639]
- AMV_4000
- Joined: Wed Apr 10, 2002 6:29 am
- Location: USA
- Contact:
- dj_ultima_the_great
- Joined: Mon Dec 22, 2003 7:52 pm
- Status: Resident Videogame Editor
- Location: Wisconsin
*sigh* This is... extremely frustrating.
I wanted to use the original Onimusha for my track, but it's giving me hell in the ripping process. So then I decided to try Onimusha 4. Tons of scenes, but they all look like this - and I don't know what the hell to do about that. I can't use any game that would require me to capture, because I haven't yet figured out how to make my capture program NOT crash and give me de-interlaced footage (I need it to be de-interlaced, because all of the filters I try to do that make the footage look horrible.)
So, basically... I don't know what game I'm using. Not yet. My main choices have all been shot down so far, unless I can figure out how to make Onimusha 4 stop doing that split screen thing. I'll have to look through my game collection one more time and hope that I have something else that works reasonably well with "Path."
- Jen
I wanted to use the original Onimusha for my track, but it's giving me hell in the ripping process. So then I decided to try Onimusha 4. Tons of scenes, but they all look like this - and I don't know what the hell to do about that. I can't use any game that would require me to capture, because I haven't yet figured out how to make my capture program NOT crash and give me de-interlaced footage (I need it to be de-interlaced, because all of the filters I try to do that make the footage look horrible.)
So, basically... I don't know what game I'm using. Not yet. My main choices have all been shot down so far, unless I can figure out how to make Onimusha 4 stop doing that split screen thing. I'll have to look through my game collection one more time and hope that I have something else that works reasonably well with "Path."
- Jen
- jasper-isis
- P. Y. T.
- Joined: Tue Aug 13, 2002 11:02 am
- Status: catching all the lights
Hiya, just popping in randomly.dj_ultima_the_great wrote:but they all look like this

That actually looks like the top and bottom fields got separated, then stacked on top of each other. I know that the CheckFieldOrder() script in AVISynth will get you something like that. Maybe there's a script somewhere that can do the reverse?
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- Joined: Tue Dec 06, 2005 1:47 am
- Location: Manhattan,NY
- Contact:
try this i did it Ff and it workedAMV_4000 wrote:Update: The Bouncer does not contain PSS files... it contains dat files which i cant get to work for me... if anyone knows how to rip this game please let me know... i can tell you right now, the normal way in the guides does not work!
http://forums.gametrailers.com/showthread.php?t=62341
[img:2024ead639]http://i13.photobucket.com/albums/a270/dante8/gits.jpg[/img:2024ead639]
- dj_ultima_the_great
- Joined: Mon Dec 22, 2003 7:52 pm
- Status: Resident Videogame Editor
- Location: Wisconsin
I'll look into it. For now, my temporary fix is to just crop off the bottom image and resize the top. It looks fine AR-wise, and I didn't seem to have killed the video quality, so... maybe it'll work like this?jasper-isis wrote:Hiya, just popping in randomly.dj_ultima_the_great wrote:but they all look like this
That actually looks like the top and bottom fields got separated, then stacked on top of each other. I know that the CheckFieldOrder() script in AVISynth will get you something like that. Maybe there's a script somewhere that can do the reverse?
In any case, I'm tentatively putting Onimusha: Dawn of Dreams down as my game. Hopefully, I can use it.
- Jen
- Takefuji
- Joined: Fri Aug 08, 2003 5:36 pm
- Contact:
Hookidokie. I think, and I mean I think, that I have the mix completed o.o;
Project FMV Beta Mix: Complete(ish)
In particular, I'm not sure I like how IcyCloud's track starts, and AMV4000's song is being difficult too . . . so there's a bit more tweaking to be done.
The track order has also changed around a bit since the last beta. I've still got DJ-san's Path intro, of course, followed by Aerialesque's track and ScottGreen's track. Everything else has been switched/changed around. I'm pretty sure I have the segments cropped to the editor's specifications.
Although, Oropher, I had to crop about 5-10 seconds from the end of your track
The end of the segment you picked . . . sounded horrible. It was so buzzy and crackled that it sounded like a radio rip. So I hope that's alright.
So same deal as last time, constructive crit is welcome, but please don't tell me you hate it o.o Paranoid enough as it is here. This is still just a beta, and it's compressed so it's a tid bit buzzier than it should be. And still in beta-stage, some tracks have to be tweaked more here and there.
But I think this'll be the general order the tracks will be in. I hope there's no problems. Otherwise, enjoy~ and let me know what everybody thinks!
Project FMV Beta Mix: Complete(ish)
In particular, I'm not sure I like how IcyCloud's track starts, and AMV4000's song is being difficult too . . . so there's a bit more tweaking to be done.
The track order has also changed around a bit since the last beta. I've still got DJ-san's Path intro, of course, followed by Aerialesque's track and ScottGreen's track. Everything else has been switched/changed around. I'm pretty sure I have the segments cropped to the editor's specifications.
Although, Oropher, I had to crop about 5-10 seconds from the end of your track

So same deal as last time, constructive crit is welcome, but please don't tell me you hate it o.o Paranoid enough as it is here. This is still just a beta, and it's compressed so it's a tid bit buzzier than it should be. And still in beta-stage, some tracks have to be tweaked more here and there.
But I think this'll be the general order the tracks will be in. I hope there's no problems. Otherwise, enjoy~ and let me know what everybody thinks!
- OropherZero
- Joined: Tue Dec 21, 2004 9:48 pm
- Location: Australia
- Takefuji
- Joined: Fri Aug 08, 2003 5:36 pm
- Contact:
If you can't fill the whole minute, then yeah I'll crop it back o.o I left it because it was really short, shorter than most the other tracks, but yeah I'll go back to the 40-second cut I used to have it as. Apologies.OropherZero wrote:hmm I PMed you and asked for a 30-45sec part of the segment I outlined to you, my part in the mix is over a minute ~_~
but i guess its ok i just hope there are enough rippable fmvs to fill the time =O
- OropherZero
- Joined: Tue Dec 21, 2004 9:48 pm
- Location: Australia