Project Xanthium \\ Reloaded - LQ Alternative Available Now!

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x_rex30
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Re: Project Xanthium \\ Reloaded

Post by x_rex30 » Thu Feb 25, 2010 12:37 pm

elcalavero wrote:
x_rex30 wrote:The original was one of the number one videos I'd show someone how visual beat matching can really add to the beats in a song. This version, my eyes must be playing tricks on me because all I know for sure is that the beat matching doesn't drag me in like it did in the original. That's the main problem outside of the incomplete feeling because of the simplistic intro and outro when the video is obviously not simplistic. I guess that's another thing, the outro matched the energy of the video, and the original intro allowed build up with a song that otherwise doesn't really have much of a build up.
Exactly, the visuals in this version simply do not fit... leaving me to believe that maybe the visual effects are too subtle. And Yes Arashinome subtle effects are bad in this particular case because when comparing it to the original. The original triumphs the remaster. People who deny this are either arrogant, stupid, or blind or a combination of all three. *Looks at Exsphere*
I would say both for obvious reasons have different feelings to them. This new version does triumph in its own way, but in the beat department, the original has a really strong feeling to it for me.

Edit: OK, I don't know why I had to add to my post. All I'm saying I'm basing my feelings on feel alone, and the original just feels better in it's attempt to use visuals to add to the beats in the song. That is all.
Last edited by x_rex30 on Thu Feb 25, 2010 12:46 pm, edited 1 time in total.

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Elcalavero
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Re: Project Xanthium \\ Reloaded

Post by Elcalavero » Thu Feb 25, 2010 12:39 pm

Arashinome wrote:Yeah man, having an opinion that differs from yours must mean everybody else is arrogant, stupid, or blind. Brilliant deduction dude, brilliant.

HERPDERP
What is this reverse psychology?

I'm not saying people who have a different opinion than mine are arrogant, stupid, and blind. People are entitled to their own opinions. I am however suggesting that You , Expshere, and Niotex are arrogant, stupid, and blind. Can't handle valid criticism and then decide to mock the person offering the criticism. Not acknowledging that maybe theres some truth to his criticism, etc.

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LittleAtari
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Re: Project Xanthium \\ Reloaded

Post by LittleAtari » Thu Feb 25, 2010 12:53 pm

elcalavero wrote:
Arashinome wrote:Yeah man, having an opinion that differs from yours must mean everybody else is arrogant, stupid, or blind. Brilliant deduction dude, brilliant.

HERPDERP
What is this reverse psychology?

I'm not saying people who have a different opinion than mine are arrogant, stupid, and blind. People are entitled to their own opinions. I am however suggesting that You , Expshere, and Niotex are arrogant, stupid, and blind. Can't handle valid criticism and then decide to mock the person offering the criticism. Not acknowledging that maybe theres some truth to his criticism, etc.
I actually like the contrast of subtle and obvious effects in this video. Having seen betas without the 2DoF, to me, it honestly is better. It is probably what sold me on this video since I wasn't all that crazy about the original. The original was alright but having first watched it in 2009, I couldn't appreciate it that much due to the 2005 'in your face' sync style.

I think the video is a perfect example about how the little things can make a big difference in video. With Auriga and Running Man, the 60 fps doesn't really sell the video to me. It's more in the editing, scene selection, and story for those. Whereas in this video, the appeal to me is the subtle effects.

You can argue that you may have wanted effects that weren't so subtle, but it honestly would've ruined the video to me, as I feel that all the flashes, radial blurs and such really dont amuse me all that much. At some points it actually ruined trample over the subtle effects that I liked, like at the scene where they're walking on the bridge. I feel like that scene was a better build up without the flashes because the lack of activity emphasized the action in the later scenes.

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Enigma
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Re: Project Xanthium \\ Reloaded

Post by Enigma » Thu Feb 25, 2010 2:26 pm

elcalavero for most helpfull.

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Kaream
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Re: Project Xanthium \\ Reloaded

Post by Kaream » Thu Feb 25, 2010 3:40 pm

Nice one, Worth keeping in my collection
-downloads-
Image

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Vivaldi
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Re: Project Xanthium \\ Reloaded

Post by Vivaldi » Thu Feb 25, 2010 7:37 pm

Well, on the one hand, the subtle (and even not-so-subtle effects) where generally really well done, as were the flow and visual timbre. On the other hand, some spots showed some of the most pointless in-your-face effects whoring I've seen in months: a product of the original no doubt. But it still kinda put me off.

As for the 2D-DOF, I've been employing something similar recently, it's an surprisingly potent effect. I couldn't point out any spots where I knew it'd been done, so it worked really well.
Image
Image
<Kenzichu> HAHAHA!!
<Kenzichu> everyone died!

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Niotex
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Re: Project Xanthium \\ Reloaded

Post by Niotex » Thu Feb 25, 2010 10:18 pm

Eva-Fan wrote:Vid worked great on SMplayer with my crappy lappy. The motion and overall smooth feel is what stood out most in this to me. Enjoyed it alot but wish you decided to do more with it cause I was left wanting more when it ended.
4/5 :up:
Sorry for the let down. Best I can offer you is, keep an eye out for an "actual" release in the next few months?
diegao94 wrote:Pretty cool this, nice action and good effort. Just a little bit short..and I don't like how it ends.
The more comments like this make me rethink if I shouldn't have tried stepping beyond it a little more. Get back to me in another 5 years if I randomly decide to remaster it to Quad-3DHD ;3

But wouldn't hold my breath if I were you.
ZetZu wrote:
Niotex wrote:
ZetZu wrote:Think I already told you what a thought of this mitchy.
If not, I'll say it again - Splendid :up:
I really loved the sync, the action, the effects, the motion. Totally dug it man!
It's funny how multible people say that if no one had seen the final prior to the day of release. Still glad to hear you like it though of course.
Was reffering to before I made the post though~
Because I watched it a day or two before I posted in this thread.
But yeah, I remembered incorrectly and never told you what I thought before the actual post haha

Again, nice work man :up:
Its all good.
Fizziks wrote:Short but sweet! This is a great video! :up:
Quality over Qu.. yeah something like that =P
x_rex30 wrote:The original was one of the number one videos I'd show someone how visual beat matching can really add to the beats in a song. This version, my eyes must be playing tricks on me because all I know for sure is that the beat matching doesn't drag me in like it did in the original. That's the main problem outside of the incomplete feeling because of the simplistic intro and outro when the video is obviously not simplistic. I guess that's another thing, the outro matched the energy of the video, and the original intro allowed build up with a song that otherwise doesn't really have much of a build up.
Intro and credits aside there is actually a very clear reason for it not "dragging you in" like the original. I'll get to that a few quotes down.
elcalavero wrote:Exactly, the visuals in this version simply do not fit... leaving me to believe that maybe the visual effects are too subtle. And Yes Arashinome subtle effects are bad in this particular case because when comparing it to the original. The original triumphs the remaster. People who deny this are either arrogant, stupid, or blind or a combination of all three. *Looks at Exsphere*
The fact that you say the visuals in this version don't fit makes me giggle like a school girl. Point being that they are exactly a 100% the same. Now I understand that you might be extremely confused but bare with me here. Silly people talk too much when I'm at work or sleeping.
Arashinome wrote:Yeah man, having an opinion that differs from yours must mean everybody else is arrogant, stupid, or blind. Brilliant deduction dude, brilliant.

HERPDERP
My opinion is absolute ;|
x_rex30 wrote:I would say both for obvious reasons have different feelings to them. This new version does triumph in its own way, but in the beat department, the original has a really strong feeling to it for me.

Edit: OK, I don't know why I had to add to my post. All I'm saying I'm basing my feelings on feel alone, and the original just feels better in it's attempt to use visuals to add to the beats in the song. That is all.
x_rex and that's fine everyone is entitled to their own opinion. Nostalgia works that way for some reason ;]
elcalavero wrote:What is this reverse psychology?

I'm not saying people who have a different opinion than mine are arrogant, stupid, and blind. People are entitled to their own opinions. I am however suggesting that You , Expshere, and Niotex are arrogant, stupid, and blind. Can't handle valid criticism and then decide to mock the person offering the criticism. Not acknowledging that maybe theres some truth to his criticism, etc.
I don't really see how I'm arrogant, stupid and blind. The reason I'm started laughing is because as mentioned above. Its exactly the same but there is a reason you perceive it differently. I don't recall flat out saying you're pardon my language "a fucking uneducated moron". Provided that is something I would be inclined to say were it not for the marvels of science. We shall be getzin downz wit za science.

As I will now proceed as to provide you all with spiffy graphs and shit. So if everyone would be so kind as to look at the following [animated] graph. I got a little lazy but alas. What this graph shows is key frame values over time at 23,97 vs 60fps.

Image

100% - Absolute value
0% - Final value
F1/F24 - Frame numbers for reference
  • RED Line - 23,97FPS
    GREEN Line - 60FPS
What you're seeing in the graph is the following. For every ~3 individual frame value's in 60. You're only getting 1 value in 23,97. Generating far bigger and intenser steps compared to 60 simply because there are less frames to fill in the remaining values. Essentially what that means is that the green line creates a smooth graph at 60. Where as the red one would be smooth at 23,97. Provided we're working with true 60 fps, the green line is the "true" value as apposed to the choppy red one.

As example I've provided the following scene which also shows the weird stepping 23,97 does in the middle.

Image Image Image
F1 / F12 / F24
  • F1 - 100% accurate settings but looks slightly different due to the resolution increase.
    F12 - 100% accurate if looking at graph, looks off by up to 2 frames because of 23,97 step.
    F24 - 100% accurate settings but looks slightly different due to the resolution increase.
In short this is all inflated science and I could've condensed it to 2 lines. But I just really like this song.
Spoiler :
*Busts out some moves
LittleAtari wrote:I actually like the contrast of subtle and obvious effects in this video. Having seen betas without the 2DoF, to me, it honestly is better. It is probably what sold me on this video since I wasn't all that crazy about the original. The original was alright but having first watched it in 2009, I couldn't appreciate it that much due to the 2005 'in your face' sync style.

I think the video is a perfect example about how the little things can make a big difference in video. With Auriga and Running Man, the 60 fps doesn't really sell the video to me. It's more in the editing, scene selection, and story for those. Whereas in this video, the appeal to me is the subtle effects.

You can argue that you may have wanted effects that weren't so subtle, but it honestly would've ruined the video to me, as I feel that all the flashes, radial blurs and such really dont amuse me all that much. At some points it actually ruined trample over the subtle effects that I liked, like at the scene where they're walking on the bridge. I feel like that scene was a better build up without the flashes because the lack of activity emphasized the action in the later scenes.
Each there own its as simple as that.
Enigma wrote:elcalavero for most helpfull.
Easy there he might start whi.. ohh wait nvm.
SupaKaream wrote:Nice one, Worth keeping in my collection
-downloads-
Collection? The fuck is that?
Vivaldi wrote:Well, on the one hand, the subtle (and even not-so-subtle effects) where generally really well done, as were the flow and visual timbre. On the other hand, some spots showed some of the most pointless in-your-face effects whoring I've seen in months: a product of the original no doubt. But it still kinda put me off.

As for the 2D-DOF, I've been employing something similar recently, it's an surprisingly potent effect. I couldn't point out any spots where I knew it'd been done, so it worked really well.
Wouldn't be a remaster if I didn't whore as much as I used to back then wouldn't it? ;D Lameness aside, 2D-DoF is all over the place. And its like you said really potent. Just for the sake of reference I snagged some screens to show clearly where its at.

Image VS Image

Image VS Image

That being said though. Its present through about 75 to 80% of the video. Some cases extremely subtle and others more in your face. Overall I'm happy with the balance it creates focus wise.
Image

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LittleAtari
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Re: Project Xanthium \\ Reloaded

Post by LittleAtari » Thu Feb 25, 2010 11:39 pm

Niotex wrote: Quoted Image converted to link:
http://img30.imageshack.us/img30/7449/animationq.png
YAY animated png
Niotex wrote:
LittleAtari wrote:I actually like the contrast of subtle and obvious effects in this video. Having seen betas without the 2DoF, to me, it honestly is better. It is probably what sold me on this video since I wasn't all that crazy about the original. The original was alright but having first watched it in 2009, I couldn't appreciate it that much due to the 2005 'in your face' sync style.

I think the video is a perfect example about how the little things can make a big difference in video. With Auriga and Running Man, the 60 fps doesn't really sell the video to me. It's more in the editing, scene selection, and story for those. Whereas in this video, the appeal to me is the subtle effects.

You can argue that you may have wanted effects that weren't so subtle, but it honestly would've ruined the video to me, as I feel that all the flashes, radial blurs and such really dont amuse me all that much. At some points it actually ruined trample over the subtle effects that I liked, like at the scene where they're walking on the bridge. I feel like that scene was a better build up without the flashes because the lack of activity emphasized the action in the later scenes.
Each there own its as simple as that.
I dont own anything :cry:

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Re: Project Xanthium \\ Reloaded

Post by mirkosp » Fri Feb 26, 2010 8:02 pm

But Mitch... you used AE... could have done 99fps. :roll:
But seriously, 60fps interpolation was well done here, but generally speaking I'm against it. Modern TVs are good enough at real time interpolation that lack of smoothness in pans and alikes at 23.976 isn't a bother anymore.
Interpolating anime tends to give out a lot of artifacts, so if it wasn't for the fact that you were already going to speed up a lot and use many frame precision cuts, effects and such, it probably wouldn't have been worth doing 60fps, imho.
Although I trust your knowledge enough to believe that you'd be able to properly interpolate an anime sequence anyway. D;
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CrackTheSky
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Re: Project Xanthium \\ Reloaded

Post by CrackTheSky » Sun Feb 28, 2010 5:43 pm

Any chance of getting a 29.97 fps version? My computer is old and it completely de-syncs the whole video (and yes, I am using MPC).

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