Third Impact - This Project is Dead!
- Tono_Fyr
- Joined: Sat Jun 05, 2004 12:36 pm
- Location: Marietta, Georgia
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themaan
- Joined: Wed Aug 13, 2003 10:16 pm
- Location: Toronto, Ontario
I'd just like to post with the progress on the whole Katsumi leaving thing. I have an alternate editor who's been in line and has accepted the track. He's very motivated to finish his track so I hope that puts pressure on all the other people to keep editing. I'd like you guys to take your time and make a great segment, but at the same time, I'd love to get this thing done and you've had a long time. So keep editing guys, thanks!
- greenjinjo
- Joined: Thu Jul 03, 2003 9:06 am
- Location: I was awesome, you loved it.
- Contact:
It wasn't spiked was it?
Check out my deviantART!godix wrote:Free sausage. No conditions. No tricks. To the best of my ability I will give anyone a sausage on anything they ask for. I'm not kidding here, I'll do as many sausage as I can.
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SuperFusion
- Joined: Thu Dec 11, 2003 7:03 pm
- Location: Miami, FL
- bum
- 17747114553
- Joined: Sat Nov 08, 2003 9:56 pm
- jasper-isis
- P. Y. T.
- Joined: Tue Aug 13, 2002 11:02 am
- Status: catching all the lights
- Tono_Fyr
- Joined: Sat Jun 05, 2004 12:36 pm
- Location: Marietta, Georgia
Muwhaha. Gotta love the brightness and contrast event effect. I don't really plan on it, and if I do go through with them, they won't be nearly as intense, nor as frequent. I have a lot of footage to work with on a small timeline, so it shouldn't really be a problem if I use a lot of scenes flashing in front of the screen... Might try some motion, thinking about it. Hm. Lots of stuff to try along the way.bum wrote:No worries man, just dont use a thousand bloody white flashes like ya did with your last vidTono_Fyr wrote:Eek. Sorry, Bum. I've been trying to get into this project for months, manI finally got in..
As for Dranged... He's doing some freelance work and some personal stuff. I'll ask him about it, though it may end up making him a bit aggitated with me.
Well, back to work with me.



