Quake: Heat.net: Using a color/name change script to clean the red campers out of the rocket launcher spawn room over and over and over and over and over and over... Lanwar 14: 64 person House of Chthon & Claustrophobopolis. FUCK. YES.
Half Life: ZOMG.
Quake 3: Singlehandedly pooning a particular "clan" with a railgun. Fire_Starter will remember these guys...
All of Lunar and Lunar 2.
Starcraft: Created a 64 x 256 map entitled "The Meaty Desert." 2 human players located at the top of the map, 6 computer players, 2 of each race, at the bottom of the map. Adjusted prices of units and upgrades to be a little quicker/cheaper, adjusted minerals and gas to be very abundant, start human players off with 10,000 minerals, apply triggers for "desire this area" to the human base for 4 of the AI, triggers "defend this position" to the other 2. Played this with my buddy Luke, and even after 2.5 hours we were still at it, having to kill off wave after wave of carriers, mutalisks, wraiths, battleships... it was all TERRIBLY MEATY. Apparently I had stumbled upon the right combination of price tweaks and triggers that turned ALL our enemies into zerg rush kekekeke. We finally beat it when we advanced to the islands in the middle, covered every free spot with Protoss cannons, and made a needle attack down the right side of the map to eliminate the first computer player. That was only a small victory in the battle, as it took us about another hour to spearhead their base and wipe them out. We couldn't even save the replay, it was too long ;_;
Call of Duty: EPIC. Multiplayer Pavlov sniping sooooo goooood ;_; Call of Duty UO: MOAR. Felt like I was in the war, getting to play Foy/Bastogne was amazing since my grandfather was there. Call of Duty 2: EPIC. Call of Duty MW: EPIC. Call of Duty MW2: EPIC CINEMATIC EPIC.
Half Life 2: ZOMG!!!
Freelancer: A spaceship game by the guy who made privateer/wing commander. Felt really unfinished, but was fun as hell for about a month. My brother and I got on a big multiplayer server after single player, and the server was awesome. It had a couple of custom systems where you could rack up money really fast, but it was also really dangerous because there were trade lane pirates everywhere. These guys would just sit outside the base you needed to be in, best ship and guns in the game, and demand 200,000 credits from you or they'd rip your carrier to shreds. (Cut for EPIC FUCKING BATTLE)
Spoiler :
I got to the point where I would fly right up to the dock going at cruise speed and speed dock with it. They can't do much about that, except for kill you on your way back out. At least then I could sell my guns, but then they would camp you. We got real fed up with this, it was making it impossible to get the money needed to deck out a ship. We tried the escort thing, one fighter one freighter, but that didn't work either.
Then we formed Sons of Solaris. A couple of guys we knew that were filthy stinkin rich just wanted to pwn and camp these guys all to hell. We got in, and were given millions of credits. We bought the best stuff and decked our ships out. We noticed a couple of things. Practically EVERYBODY used Nomad guns. High powered guns that take 0 energy to fire. Refire rate of 4. (higher is bad, lower is good)
In a dogfight, each pass you make on somebody, you're only getting off about 2 or 3 shots. People would just run like 10 Nomad guns. But we found: Tizona del Cid: a gun with a refire of like 1.8 that does nothing but eat shields. And it's NASTY. Can take the best shield down in a few shots. Diamondback: a VERY high powered gun, 2200 damage vs 1800 of the nomad guns. Refire of like 3.8. So, it actually shoots faster and does a bit more damage than the nomad cannons. The only drawback to these guns is they eat up all your weapons energy in 3 to 4 shots.
So, if you covered your ship in like 4 Tizonas and 6 Diamondbacks, you can pretty much ignore your enemy's shields, as they're going down in 1 second with 4 Tizonas hitting them, then with Diamondbacks you're hitting them with much more damage, just a bit faster than they can hit you back with the nomad guns (and you still have most of your shields to boot!). And, while running Tizona x Diamondback drains ALL your firepower energy in 3 or 4 shots, you're only getting off 3 or 4 shots at somebody anyway before you have to manuver back around to fire again. By then, you have all or most of your firepower back. I guess everybody loves the Nomad guns because their energy drain is 0. But what's the point, when you're only getting a few shots off during a dogfight?
So, to make a long story short, SoS waged war against the pirates for about a week. We showed them no mercy. We flew to their "admin planet" (the one where you could get paid the most if you were trucking cargo) where they would wait outside the docking ring, and just light them up, over and over and over. They were all pretty shitty pilots too :O I guess when you just intimidate guys in slow, underarmed heavy cruisers all day, that's what happens to your skills. The funny thing is, the pirates owned the server and some were admins. They finally banned us from the server without a reason. Rageban. Sore losers I guess :3
Team Fortress 2: When the amv crew played on a server for 13 hours straight. It was a battle of epic porportions, we fought for the middle point back and forth and back and forth, but we finally took it over, covered it in sentries and snipers, and prevailed! VICTOLY!
Left 4 Dead: When we decided to throw caution to the wind and just speedrun that motherfucker. And it works REALLY WELL. PEELS ONLY PISTOLS ONLY GOGOGOGOGOGO.
WOW: Started a spacegoat mage. Leveled her to 62 I think. Spent a few weeks grinding for runecloth and doing newbie quests for the night elves just to get a fecking cat to ride. D: Then promptly quit WOW ;_;
Glad to see another Lunar fan. There are so few of us. Lunar 2 is my favorite RPG of all time and there's one particular part that I guess I'll call a memorable gaming moment, but it's a spoiler:
Spoiler :
Near the end of the game you're about to face the big evil bad guy and then your love interest (who is a Guardian of a Goddess or something) decides that humanity is not strong enough and takes all your power and takes it on herself (and loses). Up to that point the game was pretty normal and this was the cliche final battle where everyone is like "Yeah we're strong together!" etc etc. and then turn it around into that literally had me drop my controller. You had to then play the game without any magic or special abilities. Very few games surprise me, but this one definitely did at such a cliche moment. The only other game to outright surprise me like that was Xenogears.
It also helped that the ending to the game was over 5 - 6 hours with a legitimate Epilogue and more dungeons to resolve some story parts.
One of my most memorable and early gaming experiences of all time was when I picked up Jane's Longbow:
A friend and I would play together, one would fly, the other would monitor the flight systems, radar, weapons, and countermeasures. it was a pretty good system we had. This particular missions, we flew passed enemy lines undetected and were able to execute a sneak attack at an enemy base. the attack was successful but on the way back to friendly territory, we flew right into an anti-air nest and got shot up pretty bad. We lost power to the right engine but were able to find a safe place to land. at that point, instead of just restarting the mission, we decided to try and get home by changing some of the flight systems which then allowed us to achieve some extra power. I think we were hovering about 100ft above the ground at a snails pace. on top of that, there were anti-air all of the place so when ever a new one showed up on radar we had to find a safe way around it. it was a long process, but in the end, it felt very rewarding.
Back in the day, I played a WWII MMO called Air Warrior 3.... awesome game. Anyway, various units would plan large bombing raid against the axis. We'd have dozens of bombers and fighter escorts and each bomber had a full compliment of gunners. It was just great times all around. The unit i flew with ended up ordering patches for everyone, it was just a really cool experience.
Pwolf wrote:A friend and I would play together, one would fly, the other would monitor the flight systems, radar, weapons, and countermeasures. it was a pretty good system we had. This particular missions, we flew passed enemy lines undetected and were able to execute a sneak attack at an enemy base. the attack was successful but on the way back to friendly territory, we flew right into an anti-air nest and got shot up pretty bad. We lost power to the right engine but were able to find a safe place to land. at that point, instead of just restarting the mission, we decided to try and get home by changing some of the flight systems which then allowed us to achieve some extra power. I think we were hovering about 100ft above the ground at a snails pace. on top of that, there were anti-air all of the place so when ever a new one showed up on radar we had to find a safe way around it. it was a long process, but in the end, it felt very rewarding.
Wow, that sounds really awesome
Never did two people in one aircraft (just never had a game to do that), but would totally enjoy that. It reminds me of my own times flying Falcon 4.0 with a squadron - I didn't last very long due to technical problems unfortunately, but when it worked it was amazing. The stuff you could do when you play cooperatively in flight sims is great. I remember how we'd always set our radars to scan different altitudes and maximise our detection ability, or buddy-lock targets and alternate sectors to stay out of the enemy's firing range.
The reason I always really dug combat flight sims is totally not what people probably think. It's not because I have a hard-on for airplanes (although I somewhat do >__>), it's because the best of them really test your skills at situational awareness, a sort of "building a mental picture" of situations from fairly indirect sources and really having to think about your course of action. It's really... meditative, in a way, it's like learning to take at least a half-dozen information sources and figuring out which of them to trust and which of them to act on. When you throw in communication into the deal and actually have to talk through situational awareness - it becomes even more fun. It's really psychological in a lot of ways - you have to really develop reactions that you can trust, on the one hand, and also be able to trust the other player on the other.
I hope I can eventually get back into simulation multiplay of some kind. I miss it
The Birds are using humanity in order to throw something terrifying at this green pig. And then what happens to us all later, that’s simply not important to them…
In college, I got hooked on Final Fantasy V using an SNES Emulator on my computer. I remember having double ear infections and a sinus infection and feeling like absolute shit so I called in sick to work (one of the very few times I did during my entire 4 years there) and I still sat at the computer and just played for hours. Then I got stuck on the final boss and still haven't finished the damn game.
ZephyrStar wrote:
Team Fortress 2: When the amv crew played on a server for 13 hours straight. It was a battle of epic porportions, we fought for the middle point back and forth and back and forth, but we finally took it over, covered it in sentries and snipers, and prevailed! VICTOLY!
Left 4 Dead: When we decided to throw caution to the wind and just speedrun that motherfucker. And it works REALLY WELL. PEELS ONLY PISTOLS ONLY GOGOGOGOGOGO.
Dude, you totally stole my moments xD
Dead serious =w=
/me misses Inner City map on TF2 ;_;
But...you forgot when we found the most epic server of all...Alcoholics Anonymous anyone? FAJIT!
Definitely when we decided to speed run the L4D campaigns. So hectic and hilarious. Ignoring the incap'd, running past the tank, just melee'ing your way to the safe house. I've not played L4D2 enough yet to be comfortable with the maps and not get lost, but we definitely need to start doing this.