- AMV Hell 4 -
- usa mimi productions
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- Garridy
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- Contact:
- usa mimi productions
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- Garridy
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This thread is now about D&D 3.5 character sheets.
http://www.pathguy.com/cg35.htm
Ssssggwwnnbbttdd
Male Mind Flayer Aberration 8 / Focused Conjuror 2
True Neutral
Representing SSGWNBTD
Strength 17 (+3)
Dexterity 21 (+5)
Constitution 18 (+4)
Intelligence 28 (+9)
Wisdom 23 (+6)
Charisma 14 (+2)
Size: Medium
Height: 5' 10"
Weight: 140 lb
Skin: Pale
Eyes: Black
Hair: None
Specialty: Conjuration
Gave up: Illusion Necromancy Transmutation
Total Hit Points: 72
Speed: 30 feet
Armor Class: 18 = 10 +5 [dexterity] +3 [mind flayer]
Touch AC: 15
Flat-footed: 13
Initiative modifier: +5 = +5 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +7 = 2 [base] +5 [dexterity]
Will save: +15 = 9 [base] +6 [wisdom]
Attack (handheld): +10/+5 = 7 [base] +3 [strength]
Attack (unarmed): +10/+5 = 7 [base] +3 [strength]
Attack (missile): +12/+7 = 7 [base] +5 [dexterity]
Grapple check: +10/+5 = 7 [base] +3 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
86 lb. or less
87-173 lb.
174-260 lb.
260 lb.
520 lb.
1300 lb.
Languages: Celestial Common Draconic Illithid (Mind Flayer) Catfolk Dwarven Elven Giant Gnoll Gnome Goblin Halfling Infernal Orc Sylvan Undercommon (? 2.5 more)
No familiar yet
Feats:
Spell Mastery x4 Spells:
Scribe Scroll [free to wizard]
Traits:
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 9 = +9
Balance Dex* 5 = +5
Bluff Cha 2 = +2
Climb Str* 3 = +3
Concentration Con 4 = +4
Craft_1 Int 9 = +9
Craft_2 Int 9 = +9
Craft_3 Int 9 = +9
Decipher Script Int 22 = +9 +13
Diplomacy Cha 2 = +2
Disguise Cha 2 = +2
Escape Artist Dex* 11.5 = +5 +6.5
Forgery Int 9 = +9
Gather Information Cha 2 = +2
Heal Wis 6 = +6
Hide Dex* 5 = +5
Intimidate Cha 2 = +2
Jump Str* 3 = +3
Knowledge (arcana) Int 22 = +9 +13
Knowledge (planes) Int 22 = +9 +13
Listen Wis 6 = +6
Move Silently Dex* 18 = +5 +13
Perform_1 Cha 2 = +2
Perform_2 Cha 2 = +2
Perform_3 Cha 2 = +2
Perform_4 Cha 2 = +2
Perform_5 Cha 2 = +2
Profession Wis 19 = +6 +13
Ride Dex 5 = +5
Search Int 15.5 = +9 +6.5
Sense Motive Wis 6 = +6
Spellcraft Int 24 = +9 +13 +2 [Knowledge, arcane]
Spot Wis 6 = +6
Survival Wis 6 = +6
Swim Str** 9.5 = +3 +6.5
Use Rope Dex 6.5 = +5 +1.5
* = check penalty for wearing armor
This character also has 6.5 ranks in Speak Languages.
Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
Know Planes >=5 ranks gives +2 on survival checks on other planes.
Search >=5 ranks gives +2 on survival checks while tracking.
Zero-level Focused Conjuror spells: 6 (3+3) per day
First-level Focused Conjuror spells: 7 (3+3+3) per day
Mind Flayer:
+2 strength, +4 dexterity, +2 constitution, +8 intelligence, +6 wisdom, +6 charisma (already included)
Darkvision 60 feet
Level adjustment +7
2 tentacles (1d4)
Mind blast
Psionics
Improved grab (if hit large or smaller creature, may try to start grapple without provoking attack of opportunity); extract brain
Spell resistance 25+class level
Telepathy 100 feet
First eight levels are as aberration. For psionic campaigns, in whicn mind-flayers manifest as ninth-level psions, I gave psion-class points as if the mind-flayer had psion levels equal to one plus the monster levels.
Wizard (Focused Conjuror):
Familiar / Alertness, etc.
Bonus Feats (already included)
High intelligence gains bonus spells daily
Specialist gets 1 extra conjuration spell/level/day
Focused specialists get two extra spell slots at each level for the specialty spells, and give up one general slot.
They also take an additional forbidden school.
Class HP rolled
Level 1: Aberration 8
Level 2: Aberration 1
Level 3: Aberration 3
Level 4: Aberration 1 +1 to intelligence
Level 5: Aberration 4
Level 6: Aberration 2
Level 7: Aberration 2
Level 8: Aberration 8 +1 to intelligence
Level 9: Focused Conjuror 1
Level 10: Focused Conjuror 2
72 Power Points/Day:
72
[psion]
Ssssggwwnnbbttdd's Equipment:
0 lb
3 lb
_____
3 lb Weapons / Armor / Shield (from above)
Spellbook x1
http://www.pathguy.com/cg35.htm
Ssssggwwnnbbttdd
Male Mind Flayer Aberration 8 / Focused Conjuror 2
True Neutral
Representing SSGWNBTD
Strength 17 (+3)
Dexterity 21 (+5)
Constitution 18 (+4)
Intelligence 28 (+9)
Wisdom 23 (+6)
Charisma 14 (+2)
Size: Medium
Height: 5' 10"
Weight: 140 lb
Skin: Pale
Eyes: Black
Hair: None
Specialty: Conjuration
Gave up: Illusion Necromancy Transmutation
Total Hit Points: 72
Speed: 30 feet
Armor Class: 18 = 10 +5 [dexterity] +3 [mind flayer]
Touch AC: 15
Flat-footed: 13
Initiative modifier: +5 = +5 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +7 = 2 [base] +5 [dexterity]
Will save: +15 = 9 [base] +6 [wisdom]
Attack (handheld): +10/+5 = 7 [base] +3 [strength]
Attack (unarmed): +10/+5 = 7 [base] +3 [strength]
Attack (missile): +12/+7 = 7 [base] +5 [dexterity]
Grapple check: +10/+5 = 7 [base] +3 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
86 lb. or less
87-173 lb.
174-260 lb.
260 lb.
520 lb.
1300 lb.
Languages: Celestial Common Draconic Illithid (Mind Flayer) Catfolk Dwarven Elven Giant Gnoll Gnome Goblin Halfling Infernal Orc Sylvan Undercommon (? 2.5 more)
No familiar yet
Feats:
Spell Mastery x4 Spells:
Scribe Scroll [free to wizard]
Traits:
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 9 = +9
Balance Dex* 5 = +5
Bluff Cha 2 = +2
Climb Str* 3 = +3
Concentration Con 4 = +4
Craft_1 Int 9 = +9
Craft_2 Int 9 = +9
Craft_3 Int 9 = +9
Decipher Script Int 22 = +9 +13
Diplomacy Cha 2 = +2
Disguise Cha 2 = +2
Escape Artist Dex* 11.5 = +5 +6.5
Forgery Int 9 = +9
Gather Information Cha 2 = +2
Heal Wis 6 = +6
Hide Dex* 5 = +5
Intimidate Cha 2 = +2
Jump Str* 3 = +3
Knowledge (arcana) Int 22 = +9 +13
Knowledge (planes) Int 22 = +9 +13
Listen Wis 6 = +6
Move Silently Dex* 18 = +5 +13
Perform_1 Cha 2 = +2
Perform_2 Cha 2 = +2
Perform_3 Cha 2 = +2
Perform_4 Cha 2 = +2
Perform_5 Cha 2 = +2
Profession Wis 19 = +6 +13
Ride Dex 5 = +5
Search Int 15.5 = +9 +6.5
Sense Motive Wis 6 = +6
Spellcraft Int 24 = +9 +13 +2 [Knowledge, arcane]
Spot Wis 6 = +6
Survival Wis 6 = +6
Swim Str** 9.5 = +3 +6.5
Use Rope Dex 6.5 = +5 +1.5
* = check penalty for wearing armor
This character also has 6.5 ranks in Speak Languages.
Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
Know Planes >=5 ranks gives +2 on survival checks on other planes.
Search >=5 ranks gives +2 on survival checks while tracking.
Zero-level Focused Conjuror spells: 6 (3+3) per day
First-level Focused Conjuror spells: 7 (3+3+3) per day
Mind Flayer:
+2 strength, +4 dexterity, +2 constitution, +8 intelligence, +6 wisdom, +6 charisma (already included)
Darkvision 60 feet
Level adjustment +7
2 tentacles (1d4)
Mind blast
Psionics
Improved grab (if hit large or smaller creature, may try to start grapple without provoking attack of opportunity); extract brain
Spell resistance 25+class level
Telepathy 100 feet
First eight levels are as aberration. For psionic campaigns, in whicn mind-flayers manifest as ninth-level psions, I gave psion-class points as if the mind-flayer had psion levels equal to one plus the monster levels.
Wizard (Focused Conjuror):
Familiar / Alertness, etc.
Bonus Feats (already included)
High intelligence gains bonus spells daily
Specialist gets 1 extra conjuration spell/level/day
Focused specialists get two extra spell slots at each level for the specialty spells, and give up one general slot.
They also take an additional forbidden school.
Class HP rolled
Level 1: Aberration 8
Level 2: Aberration 1
Level 3: Aberration 3
Level 4: Aberration 1 +1 to intelligence
Level 5: Aberration 4
Level 6: Aberration 2
Level 7: Aberration 2
Level 8: Aberration 8 +1 to intelligence
Level 9: Focused Conjuror 1
Level 10: Focused Conjuror 2
72 Power Points/Day:
72
[psion]
Ssssggwwnnbbttdd's Equipment:
0 lb
3 lb
_____
3 lb Weapons / Armor / Shield (from above)
Spellbook x1
- Garridy
- Joined: Sun Sep 18, 2005 7:49 pm
- Location: Northwest USA AKA Darthgamer
- Gepetto
- Mr. Poopy Pants
- Joined: Thu Jun 10, 2004 10:11 pm
- Status: Bored to tears
- Location: The Tokyo Settlement
- Contact:
This thread is now about what we ate for breakfast
6 loafs of bread
12 scrambled eggs
190 lbs of bacon
1 eggplant
7 steaks
15 broccolis
64 carrots
1 virgin sacrifice
58 mapled pancakes
6 loafs of bread
12 scrambled eggs
190 lbs of bacon
1 eggplant
7 steaks
15 broccolis
64 carrots
1 virgin sacrifice
58 mapled pancakes
And God spoke unto the Chicken, and He said: "Thou shalt crosseth the road", and the Chicken did cross the road, and there was much rejoicing.
My DeviantART profile
My DeviantART profile
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- Joined: Wed Nov 01, 2006 1:52 am
- usa mimi productions
- Joined: Thu Sep 21, 2006 10:49 am
- Status: a random yuurei