Joining files with Avisynth in VirtualDubMod
- SrgtWilco
- Joined: Mon Oct 16, 2006 6:05 pm
- Location: Northeast Illinois
Excellent! That's exactly the kind of guide I need - one question though: when I ripped my DVD files (using AnyDVD and CloneDVD, not DVDDecrypter), I got rid of the .IFO files - is that going to screw me up?quadir wrote:Lesson #2 of Zarxrax's Video Tutorials is what you want to watch to know exactly how to use DGIndex.
Murphy's Constant: If outcome may = A or B, where A=Good and B=FUBAR, anticipate B as most probable result.
- Scintilla
- (for EXTREME)
- Joined: Mon Mar 31, 2003 8:47 pm
- Status: Quo
- Location: New Jersey
- Contact:
No. The only files you need are the .VOBs.SrgtWilco wrote:Excellent! That's exactly the kind of guide I need - one question though: when I ripped my DVD files (using AnyDVD and CloneDVD, not DVDDecrypter), I got rid of the .IFO files - is that going to screw me up?quadir wrote:Lesson #2 of Zarxrax's Video Tutorials is what you want to watch to know exactly how to use DGIndex.
- SrgtWilco
- Joined: Mon Oct 16, 2006 6:05 pm
- Location: Northeast Illinois
Well, this sucks - I followed the video guides up to the point where you load the avisynth file into VirtualDubMod, but it's coming up with this message:
The avisynth script, by the way, is this:
MPEG2Source("F:\Film - Anime\Last Exile\Project Files\01_First Move.d2v", cpu=6)
Now, I know it mentions the "obsolete d2v file" problem on the written guide, but the solution there is to remake old DVD2AVI-created files using DGIndex...the program I used to make the files in the first place. Just as background info, I have the .vob files saved on a different drive than the program files for virtualdubmod...don't know if that helps at all, but I'd appreciate some advice on what to do here.Avisynth open failure: couldn't open source file, or obsolete d2v file
The avisynth script, by the way, is this:
MPEG2Source("F:\Film - Anime\Last Exile\Project Files\01_First Move.d2v", cpu=6)
Murphy's Constant: If outcome may = A or B, where A=Good and B=FUBAR, anticipate B as most probable result.
- Willen
- Now in Hi-Def!
- Joined: Sun Jul 10, 2005 1:50 am
- Status: Melancholy
- Location: SOS-Dan HQ
Did you move the VOBs since you made the D2V file(s)?SrgtWilco wrote:Well, this sucks - I followed the video guides up to the point where you load the avisynth file into VirtualDubMod, but it's coming up with this message:
Now, I know it mentions the "obsolete d2v file" problem on the written guide, but the solution there is to remake old DVD2AVI-created files using DGIndex...the program I used to make the files in the first place. Just as background info, I have the .vob files saved on a different drive than the program files for virtualdubmod...don't know if that helps at all, but I'd appreciate some advice on what to do here.Avisynth open failure: couldn't open source file, or obsolete d2v file
The avisynth script, by the way, is this:
MPEG2Source("F:\Film - Anime\Last Exile\Project Files\01_First Move.d2v", cpu=6)
Also, make sure that the DGIndex.dll and DGDecode.dll files correspond to one another. Find your DGMPGDec folder (mine is located at C:\Program Files\AMVapp\DGMPEGDec) and check the version of DGIndex.exe (hover over the file with the mouse pointer or right-click and select Properties > Version). Then do the same for the DGDecode.dll file in your AviSynth plugins folder (C:\Program Files\AviSynth 2.5\plugins). If they don't match, then copy the correct DGDecode.dll file over to your AviSynth plugins folder. If they do happen to match, well... remake the D2V files again?

- SrgtWilco
- Joined: Mon Oct 16, 2006 6:05 pm
- Location: Northeast Illinois
Okay...guess I was using the versions of DGDecode and VirtualDubMod I downloaded individually off the net, the ones from the AMVapp work fine together (now all I need to do is cope with the OBSCENE filesize ol' Zarxy recommends for the finished product in the tutorials...looks like a few more months saving up for another hard drive...*sob*). Well, thanks for the help.Willen wrote: Did you move the VOBs since you made the D2V file(s)?
Also, make sure that the DGIndex.dll and DGDecode.dll files correspond to one another. Find your DGMPGDec folder (mine is located at C:\Program Files\AMVapp\DGMPEGDec) and check the version of DGIndex.exe (hover over the file with the mouse pointer or right-click and select Properties > Version). Then do the same for the DGDecode.dll file in your AviSynth plugins folder (C:\Program Files\AviSynth 2.5\plugins). If they don't match, then copy the correct DGDecode.dll file over to your AviSynth plugins folder. If they do happen to match, well... remake the D2V files again?
Murphy's Constant: If outcome may = A or B, where A=Good and B=FUBAR, anticipate B as most probable result.