This is challenging :/
- Keeper of Hellfire
- Joined: Sun Jan 09, 2005 6:13 am
- Location: Germany
Do I understand it right? You try to deinterlace a finished AMV, which got resized while it was interlaced? And you decimate it too?
That sample that you did post is doomed. It makes AviSynth crash if I use TFM, which I wanted to suggest either. No matter if I convert it to Lagarith instead using the XviD.
That sample that you did post is doomed. It makes AviSynth crash if I use TFM, which I wanted to suggest either. No matter if I convert it to Lagarith instead using the XviD.
- Minion
- Joined: Sat May 22, 2004 10:16 pm
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- Keeper of Hellfire
- Joined: Sun Jan 09, 2005 6:13 am
- Location: Germany
- Minion
- Joined: Sat May 22, 2004 10:16 pm
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exactly how this was setup:
any 720x480 source was cropped to 640x480
640x480 sources were left alone
widescreen stuff got boarders and lanczosresize to make them 640x480
all footage i edited with was interlaced. ya. not doing that again
any 720x480 source was cropped to 640x480
640x480 sources were left alone
widescreen stuff got boarders and lanczosresize to make them 640x480
all footage i edited with was interlaced. ya. not doing that again
KioAtWork: I'm so bored. I don't have class again for another half hour.
Minion: masturbate into someones desk and giggle about it for the remaining 28 minutes
Minion: masturbate into someones desk and giggle about it for the remaining 28 minutes
- DJ_Izumi
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- Minion
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- DJ_Izumi
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- Keeper of Hellfire
- Joined: Sun Jan 09, 2005 6:13 am
- Location: Germany
- Minion
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- DJ_Izumi
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If the footage came off a DVD or DV cam at 720x480 it didn't have square pixels. It had rectangular pixels at an aspect ratio of 10/11 (Roughly). This is because TV's don't have square pixels. PCs on the other hand, do. This is why 720x480 footage looks a bid 'wide' on the PC and why it should be resized to 640x480. (Well, that's the simple way. You could also do it entirely at 720x480 and make sure all your graphics are at a 10/11 ratio (Easily done by doing them at 720x540 and then scaling down to 720x480) and check marking the 4:3 tag as the aspect ratio for playback which is available in MKV, MP4 Mpeg and AVI... And probably a few others, I dunno.)Minion wrote:square pixel.Minion wrote:it was actual 720x480
post a script to help, or gtfo troll
More importantly, why do you even think you can build a script to do an inverse telecine on this? You can't. Raw anime footage is usually animated at 24fps (23.976) and was telecined (3:2 pulldown) to get it to 29.97fps for NTSC broadcast. You could have easily used an inverse telecine on the footage BEFORE you edited it and edited natively at 23.976fps.
However you didn't and all you effects, pans, zooms and stuff are rendered at 29.97fps natively, (And I'm not sure if it's rendered at 29.97fps with both fields being a matched set or if it's 29.97fps with each field being independant and making it true 59.96 FIELDS per second. If so, that's even WORSE than just both fields being matched sets).
So no, you can't use a an inverse telecine script to return this footage to 23.967fps progressive because due to the way you edited this it's not possible. You can, at best, run a standard deinterlacing filter, leave it at 29.97fps and deal with the ghosting fromt he deinterlacing.
Unless you can go back and re-edit this the right way, no one's going to give you a script that'll take the native 29.97fps effects you did and make them 23.976fps without making decimating entire frames and making it jumpy.
