Yea... its for this little candy video thing im doing >_>Infinity Squared wrote:Eh... wait... Mikuru... from The Melancholy of Haruhi Suzumiya?
This'll be interesting since I'm working on Suzumiya myself
3D characters, AWA, and AMV's
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oh i see. I thought i was your 'special' lil aussie outsource. But now i see any aussie can do it for youKoopiskeva wrote:Yea... its for this little candy video thing im doing >_>Infinity Squared wrote:Eh... wait... Mikuru... from The Melancholy of Haruhi Suzumiya?
This'll be interesting since I'm working on Suzumiya myself

ya jerk.
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Oh, I'm insane... for doing this... anyway, he's lying... oh, oh, oh, oh! (must get rid of the song from my head)
Quite the irony really, but I have to agree with this. I think it's more the fact that a lot of it can be automated when doing things in 3D as opposed to doing 2D animation which (unless you work with flash) every stroke you'd have to place yourself and rotoscoping is a bitch.DJ_Izumi wrote:Anyone else find it funny that we find it easier to do 3D animation than 2D for these kinds of tasks?
Oooh yeah...Bakadeshi wrote:I think next year in AMVs will be quite interesting....
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Seriously, don't care about fitting in. If you want to use 3D animation, do; if you don't, don't. Make the videos you want to make, the way you want to make them. That's the best way to have fun with this hobby.tardini wrote:does this mean one will suck if he doesnt use 3D, cause i want to fit in you know.
im just being honest
And to answer the question, no.
- DJ_Izumi
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It's just that traditionally 2D is cheaper, faster and easier than 3D. But you also need consistant 2D art skill. I think 3D is easier in some ways, cause you can replace skill with 'Spending a lot of time getting it right' and a lot of us have more time than skill to spare. 
http://rapidshare.de/files/35907090/Test_DivX.avi.html
This is something I'm tinkering with.
But I have to figure out a better process cause the lighting doesn't match Ryuichi and his background very well right now. I'm thinking of a process like this:
1a) After Effects (Prerendering Backgrounds and major effects)
1b) Premiere (Just pre-lipsyncing clips)
2) After Effects (Merge the materials from AE and Premiere and apply the lighting to match the 2D from the 3D and any other effects.
3) Premiere (Final Assembly)

http://rapidshare.de/files/35907090/Test_DivX.avi.html
This is something I'm tinkering with.
But I have to figure out a better process cause the lighting doesn't match Ryuichi and his background very well right now. I'm thinking of a process like this:
1a) After Effects (Prerendering Backgrounds and major effects)
1b) Premiere (Just pre-lipsyncing clips)
2) After Effects (Merge the materials from AE and Premiere and apply the lighting to match the 2D from the 3D and any other effects.
3) Premiere (Final Assembly)
- madbunny
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Not really. CG programs have been working on getting cell shaders up to par for years now. Personally, I've always like the way lightwave's cell shaders worked, but my modeling skills don't lean toward character animation. IK chains and weight maps piss me off. They piss me off so much, that I usually just use Poser and DAZ for character posing, animation, and composit them into a scene if I have to.DJ_Izumi wrote:Anyone else find it funny that we find it easier to do 3D animation than 2D for these kinds of tasks?
Lookin' good Izumi! Reminds me of a similar project I has a couple years ago that I got pissed at and deleted.
One thing I might suggest, is that once you get your characters all matted out, you might want to think about just placing them on some objects on the stage itself (as with your monitor) instead of trying to match it in after effects. That way the shot is self contained and you can play with your camera angles without having to match them in AE.
Build a man a fire, and he will be warm for a night. Set a man on fire, and he will be warm for the rest of his life.
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No, I really can't do the top 2D layerin 3D to have lights applied to it. Cause I don't want that 'Paper Mario' effect, if it was a 3D layer I'd have to keep it locked infront of the camera and I might as well do it in 2D. I'll use some seperate lighting effects timed to match the 3d instead. I'm just trying to find the right filter to use on the 2D
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[quote="DJ_Izumi"]It's just that traditionally 2D is cheaper, faster and easier than 3D. But you also need consistant 2D art skill. I think 3D is easier in some ways, cause you can replace skill with 'Spending a lot of time getting it right' and a lot of us have more time than skill to spare. 
quote]
You should be shot for that remark. You should be shot in general but traditional 2D while cheaper I will agree with (korean workshops anyone?) is just as time consuming as 3D. Seeing how I chose to let myself be educated in animation, I can say that most of the time consistant 2D art skills means dog shit if the overall animation is bad so there's extra time getting it to look right.
Any idiot can draw a stick man, it's getting it to move and act well where the real skill is.

quote]
You should be shot for that remark. You should be shot in general but traditional 2D while cheaper I will agree with (korean workshops anyone?) is just as time consuming as 3D. Seeing how I chose to let myself be educated in animation, I can say that most of the time consistant 2D art skills means dog shit if the overall animation is bad so there's extra time getting it to look right.
Any idiot can draw a stick man, it's getting it to move and act well where the real skill is.