Likely wrote:but since you're now creating from a copy of the source, the video quality would drop twice in your final production right?
Since ultimately you are going to recompress an already (lossy) compressed video you are correct in assuming that the final product will have lower quality. But if you are careful in making your clips and use the right amount of AviSynth processing, you can at least minimize any loss. The key is to use a LOSSLESS codec in creating the clips you will edit with. The most common options are
Uncompressed RGB,
Huffyuv, and
Lagarith. Avoid creating clips with any other codec unless you are using a "bait and switch" technique.
http://www.animemusicvideos.org/guides/ ... meth1.html
I personally create clips to edit with as recommended in the guide I linked above. It generally uses less CPU processing power to decode these smaller clips and less RAM to open. Plus, it saves on hard drive space compared to converting whole episodes. Whatever you do, avoid editing directly with the raws. Distribution codecs like XviD, DivX, WMV9, h.264, and the like, are meant for watching not for editing with. It's probably a very good idea to read the entire guide and keep in handy for reference.
The following spiel is entirely OPTIONAL to read and gets VERY TECHNICAL. You can ignore the rest of this post if you are so inclined.
Uncompressed RGB is availble to everyone, but since it is uncompressed video, the files are huge. Not the best option for disk space, but since this is essentially the raw video file, the quality is the same as the original.*
Huffyuv is probably the most recommended codec. It does compress the video file so the clips take less hard drive space than Uncompressed RGB, but it does it in a way that is similar to how data is stored in a ZIP file. The key is that it uses lossless compression. So the resultant video is reproduced exactly from the time it is compressed to the time it is decompressed.*
Lagarith is the second most recommended codec for editing. It does use more compression techniques than Huffyuv so the files that are created take up less disk space. It also has a possible advantage to Huffyuv in working with DVD sources since it is able to use the YV12 colorspace (which is what DVDs use) in addition to RGB and YUY2. The downside is that to get the higher compression you need more computer processing. On slower machines this may mean that the clips will not play back smoothly. I've personally had video glitch issues with Lagarith encoded files in my video editing software (Magix MEP10).*
Now, you may be wondering about the asterisks (*) above. Well, lossless codecs are not quite truly lossless all the time. Depending on whether a
colorspace conversion occurs, you may have video output that is slightly or noticably different from the source video. You remember that I mentioned that DVDs use YV12? Well, Uncompressed RGB uses... RGB colorspace. So colorspace conversions of DVD footage are unavoidable with Uncompressed RGB. Similarly, Huffyuv uses the YUV (or more specifically YUY2) colorspace or RGB. There is a version of Huffyuv that uses the YV12 colorspace which is included in ffdshow. Lagarith, as I mentioned above is able to store color info in YV12, YUY2, and RGB. Colorspace conversions are nearly unavoidable when you are dealing with multiple programs that handle color data differently. But essentially, you want to minimize the amount of conversions to lower any possible loss in picture quality. Since you mentioned raws, I'm assuming that they are encoded in either XviD or a similar distribution codec (DivX, WMV, h.264, etc) which uses YV12 colorspace. So you may wish to convert to RGB immediately (especially if your editor prefers or only uses RGB), or keep it YV12 and let your editor do it's own conversions internally. Then edit in one colorspace and finally output to RGB or YV12 for final processing and compression. (Essentially, YV12 input > convert to RGB > edit solely in RGB > output in RGB > convert to YV12 > process and compress final video in YV12. Or, if you are lucky, do everything in YV12.)