How do you create a dynamic string of quotes?
- varxtis
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How do you create a dynamic string of quotes?
Sorry about the subject title. . . I REALLY didn't know how to word this one.
I don't know if anyone has seen any of the KH2 trailers (more specificly the music video trailer that goes to linkin parks somewhere I belong). . . but on it there is a part, a section, where there is a count down, flashes number and it's like the camera is following a line of quote or something. Does anyone know how to create (or methods of mapping out) a line that the camera follows. Ive seen this method used in other commercials and such but I don't know what that method/style/technique is called. And while I'm at it. . . any sites or tutorials on how to get that cool effect with the flashes numbers coming into focus. Its seems like theres more to it than taking a outlite of a number, bluring it into focus and using a basic blending mode.
I don't know if anyone has seen any of the KH2 trailers (more specificly the music video trailer that goes to linkin parks somewhere I belong). . . but on it there is a part, a section, where there is a count down, flashes number and it's like the camera is following a line of quote or something. Does anyone know how to create (or methods of mapping out) a line that the camera follows. Ive seen this method used in other commercials and such but I don't know what that method/style/technique is called. And while I'm at it. . . any sites or tutorials on how to get that cool effect with the flashes numbers coming into focus. Its seems like theres more to it than taking a outlite of a number, bluring it into focus and using a basic blending mode.
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trythil
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Code: Select all
int main(int argc, char** argv) {
std::string buf, inp;
while(!inp.empty()) {
std::cout << "Enter a quote: ";
std::cin >> inp;
buf += inp;
}
std::cout << buf;
return 0;
}
If you're really hardcore on getting it right I suggest you do it with a 3D rendering package that has at least a semi-competent depth-of-field implementation. Like Yafray.
- varxtis
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I am REALLY hoping that you are thinking of the same thing I'm talking about. But it doesn't sound like it. Your saying that they used a 3d image program like. . . yafray (which is, to my understanding, is like 3ds max) to create that affect. Assuming they did. . . eakk. . . .I don't even wanna think that way. Im sry. . but that whole thing Effect TOTALLY looks like a motion graphics program thing, like After Effects. BTW, what is that code that you put in in your message? it looks like some kind of Java Scripting.
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trythil
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You're talking about camera motion and depth-of-field, or at least that's what I could extract from your sentences. If I'm wrong, provide some pictures or clean up your paragraphs.mitsukai212 wrote:I am REALLY hoping that you are thinking of the same thing I'm talking about. But it doesn't sound like it. Your saying that they used a 3d image program like. . . yafray (which is, to my understanding, is like 3ds max) to create that affect. Assuming they did. . . eakk. . . .I don't even wanna think that way.
To do that sort of stuff well it's really worth it to start thinking in 3D. After Effects can fake it but it's a lot more trouble than it's worth to do it in 2D when you have perfectly capable 3D programs at your disposal. It's actually easier to do in 3D, too, IMO.
Finally, the code isn't JavaScript. It's C++.
- Zarxrax
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- varxtis
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- varxtis
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First off. . . I am sooo sry it took me so long to get these on here. I had to stay lat at work and then when I got home . . . well . . . I napped. lol
Here is a direct link to the video from Gametrailer.com
http://www.gametrailers.com/player.php? ... pe=mov&f=1
and hopefully yahoo is nice enough to let me link the images into here from my briefcase. lol
this is the first initial quote/image
then it looks like the camera is panning down to the next quote/image
then here is the next image. (ofcoarse there are a lot more frames involved and it looks a hell of a lot cooler on the video. lol)
[paizuri: Enabled BBCode to get the images to display.]
Here is a direct link to the video from Gametrailer.com
http://www.gametrailers.com/player.php? ... pe=mov&f=1
and hopefully yahoo is nice enough to let me link the images into here from my briefcase. lol
this is the first initial quote/image
then it looks like the camera is panning down to the next quote/image
then here is the next image. (ofcoarse there are a lot more frames involved and it looks a hell of a lot cooler on the video. lol)[paizuri: Enabled BBCode to get the images to display.]
- varxtis
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- Zarxrax
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- varxtis
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So, How would I map something like that out. I mean, an image like that would have to be like twenty time bigger than the screem.
as far as the numbers thing . . . lol. . . ya, I am really sorry. Sometimes I fall short of words when I want to describe something.
But, while the screen was panning through the quotes or whatever, you didn't happen to see the numbers coming up onto the screen?
as far as the numbers thing . . . lol. . . ya, I am really sorry. Sometimes I fall short of words when I want to describe something.
But, while the screen was panning through the quotes or whatever, you didn't happen to see the numbers coming up onto the screen?