Hey bum cool effect for ya
- Zarxrax
 - Joined: Sun Apr 01, 2001 6:37 pm
 - Contact:
 
If you are talking about the wavy text stuff in the first links, i can definately make something that looks like that. What's more, I can do it in 15 minutes 
.  If you are talking about something else that you were showing in images below that... well I have no idea what you are talking about there, because its just images. When you get it finished just post it up and i'll reproduce it. (within reason, that is)
			
									
									
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				trythil
 - is
 - Joined: Tue Jul 23, 2002 5:54 am
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 - Location: N????????????????
 
In other words, you're too lazy or too stupid to reproduce the same effect with cheaper software.Mushkin wrote:LOl
sorry after effects guy and no you can't do that effect in after effects but your more then welcome to try. plus I am not done converting the effect over yet. thats part one of the effect. When chris gets back to me with a ful effect in shake I will show you.
Flame is a 350,000 system that run's on a SGI system. Even if you got the sfotware from some one it needs about 50,000 worth of hardware or it won't even start up.
- Zarxrax
 - Joined: Sun Apr 01, 2001 6:37 pm
 - Contact:
 
Ok, I spent about 30 minutes on it and I think I got it about halfway there. I would just need to set up an additional matte with some outline-text and i think it would look pretty similar to what you got there. It would still need a lot of tweaking and fine-tuning, but i think its a reasonable facsimile.
http://www.amvhell.com/stuff.jpg
			
									
									
						http://www.amvhell.com/stuff.jpg
- risk one
 - Joined: Sun Oct 13, 2002 4:47 pm
 
Let me venture a guess here. I think what he's saying is that AE can't do true volumetric halo's. You can do a volumetric halo with trapcode Shine, but that's 'fake' 3d. Discreet Flame undoubtedly allows you to use some kind of 3d particle generator (or something similar) to make a true 3d fog and shine light through it. I'm guessing the fades hat he talks about are 3d fades. fading out from the back of the fog to the front (along the z dimension in AE). AE doesn't (to my knowledge) support that kind of rendering natively (I guess raytracing would be necessary for that).
Of course if that's the kind of thing you really need, you could use Blender for that particular effect and import a rendered clip into AE. With some clever use of alpha channels and camera data (which AE can import), you should be able to do anything you want. Or get Maya and Renderman if you really need professional grade stuff. That still puts you well below 350k, or 50k for that matter.
			
									
									
						Of course if that's the kind of thing you really need, you could use Blender for that particular effect and import a rendered clip into AE. With some clever use of alpha channels and camera data (which AE can import), you should be able to do anything you want. Or get Maya and Renderman if you really need professional grade stuff. That still puts you well below 350k, or 50k for that matter.
- Zarxrax
 - Joined: Sun Apr 01, 2001 6:37 pm
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- risk one
 - Joined: Sun Oct 13, 2002 4:47 pm
 
So it does. But what I mean is that that isn't true 3d. It's all done (I think, I've never used them either) by changing the pixels in the "video screen" in your 3d space (the video track). It doesn't add anything to AE's 3d space. I suppose that is the basic difference between Flame and AE (but then again, I'm only guessing, and I might be wrong about AE).Zarxrax wrote:I have no idea about any of that 3d stuff you are talking about there, although I know that AE does support 3d fog. Its just grouped in with a set of 3d filters which I have never used :p
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				ANTDrakko
 - Joined: Sun Mar 03, 2002 10:59 pm
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- bum
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You can do it in 3dsmax using the afterburner plugin for proper 3d particles.risk one wrote:I think what he's saying is that AE can't do true volumetric halo's. You can do a volumetric halo with trapcode Shine, but that's 'fake' 3d. Discreet Flame undoubtedly allows you to use some kind of 3d particle generator (or something similar) to make a true 3d fog and shine light through it. I'm guessing the fades hat he talks about are 3d fades.

