AbsoluteDestiny wrote:To be completely honest - I don't really care about not accepting rgb24 from avisynth as it's completely trivial to change it to rgb32.
rgb32 is quicker anyway as with rgb24 you have all sorts of unaligned bits which slows things down (IIRC)
Well it looks like a mere bug in the execution path, cause it's just running the 32bit code on the 24 bit stuff. Maybe when I get home tonight, I can try poking at it. Of course I'll need a Windows compiler, but we'll see what I can dig up.
AbsoluteDestiny wrote:What I'd like to do is incorporate code from virtualdub to have a better resizer. All the internal vdub code is rgb-specific so it should be pretty useable... it's just a question of working it out and implementing it :D
Doesn't avisynth have various different types of resizers? But I haven't really mucked aroung with at all.