AMV Related Project
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- Joined: Wed Sep 11, 2002 9:55 pm
- Location: NY, USA
AMV Related Project
OK, some friends of mine and I are considering making a 3D modeling program developed specifically with the AMV creator in mind.
What I'm wondering is, would any of you be interested in something like this and if so, what would you like to see in it?
Thank you! ^_^
What I'm wondering is, would any of you be interested in something like this and if so, what would you like to see in it?
Thank you! ^_^
- Hitori
- Joined: Wed Feb 06, 2002 1:10 am
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- Voices_Of_Ryan
- Joined: Sat Dec 20, 2003 6:55 pm
- Location: Washington
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- AbsoluteDestiny
- Joined: Wed Aug 15, 2001 1:56 pm
- Location: Oxford, UK
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Things I can think of straight away:
Good 3rd party model support - import and export alike.
Ability to use AVI footage as a texture.
Export as photoshop, tiff, bmp or png sequence.
Good Alpha Channel support.
3D motion blur.
Ability to produce animation at fractional frame rates (29.97 etc). Not essential but would have been useful for Virtua Anime.
Cell Shaders... lots of cell shaders
Ability to associate values with waveform values, much like you can do in After Effects for the creation of effects.
Good 3rd party model support - import and export alike.
Ability to use AVI footage as a texture.
Export as photoshop, tiff, bmp or png sequence.
Good Alpha Channel support.
3D motion blur.
Ability to produce animation at fractional frame rates (29.97 etc). Not essential but would have been useful for Virtua Anime.
Cell Shaders... lots of cell shaders

Ability to associate values with waveform values, much like you can do in After Effects for the creation of effects.
- )v(ajin Koji
- Joined: Thu May 15, 2003 11:22 am
- Location: Essex, U.K.
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Re: 1
/2Voices_Of_Ryan wrote:x2Hitori wrote:Interesting...

I'm bored and you're dumb. A match made in heaven.
- Kai Stromler to son_goten.
Last edited by )v(ajin Koji on Mon 21, 2011 9:36 pm; edited 1 time in total
- Kai Stromler to son_goten.
Last edited by )v(ajin Koji on Mon 21, 2011 9:36 pm; edited 1 time in total
- Kwasek
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Just curious about something, since I am still way behind with my "video" knowledge. Do you like 32bit Targas or is there something wrong with them or have you ever used them?AbsoluteDestiny wrote:Things I can think of straight away:Export as photoshop, tiff, bmp or png sequence.
Good Alpha Channel support.
- AbsoluteDestiny
- Joined: Wed Aug 15, 2001 1:56 pm
- Location: Oxford, UK
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Re: AMV Related Project
I'm probably the only one who will say this, and it is an admittedly selfish reason, but if you are really serious about this then I'd ask that you base it around the Blender interface (v2.3+ has a much-improved UI which is actually quite good).cleo3930 wrote:OK, some friends of mine and I are considering making a 3D modeling program developed specifically with the AMV creator in mind.
What I'm wondering is, would any of you be interested in something like this and if so, what would you like to see in it?
Thank you! ^_^
Actually, I'd ask you to consider extending Blender for AMV-related tasks. There's no point in reinventing the wheel when an excellent wheel already exists, and I'm sure the Blender guys would love it.
Anyway, some things I would like to have follow. I will be advertising Blender a lot, because it already does many of the things that I think are helpful for AMV creation -- although of course it can always be improved

- 2D/3D compositor. It would be very nice to be able to composite a 3D scene into a 2D scene in-program, as opposed to having to render out the sequence, composite it in a separate program, tweak stuff in 3D program, rinse, lather, repeat.
- Audio sequencer, much like the one found in Blender. It makes timing very easy.
- Flexible render output configuration. I'll refer again to Blender here: One thing I really like about Blender is that you can make it output a scene to just about anything by properly tweaking the image dimensions and pixel aspect ratio.
- AVI footage as a texture, much like Blender's video texture support. Hopefully a bit improved, though: it sometimes crashes on odd codecs.
- Render to a format that supports high-precision RGBA data; maybe even an integrated colorspace converter to Y'CbCrA 4:4:4:4 would be nice too. Blender can currently do the latter but not the former.
- I cast another vote for good toon shaders

- XenoDrake
- Joined: Mon Mar 04, 2002 1:05 am
id be all for this, if i didnt already have Maya, Bryce, Poser, ect....ect...
im sure that your average joe AMV editor dosent have the money to plop down for Maya, but the Personal Learning Edition is useful to an extent. and its free. and im all about pimping www.cgtalk.com these guys know their 3D stuff.
and if you havent figured it out yet, im working on a rahter large and indepth 3D amv project. they say if your going to dream, do it big. expect good things =P
~XenoDrake
im sure that your average joe AMV editor dosent have the money to plop down for Maya, but the Personal Learning Edition is useful to an extent. and its free. and im all about pimping www.cgtalk.com these guys know their 3D stuff.
and if you havent figured it out yet, im working on a rahter large and indepth 3D amv project. they say if your going to dream, do it big. expect good things =P
~XenoDrake
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www.myspace.com/xenodrake for tunes
This is a block of text that can be added to posts you make. There is a 512 character limit
www.myspace.com/xenodrake for tunes
- Nightowl
- Joined: Tue May 29, 2001 2:54 pm
I'm not sure I really understand what would set this program apart from CGI programs already out there... would it be cost/availability/ease of use for the average AMV creator? What would make this program more useful if I already use Lightwave and/or Maya and/or [substitute favorite 3D animation program here]. I know I'd like an easier way to rig models with IK, but that could be asked of most programs. Anyway...
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