How do I extract Audio w/ Video ??
- rubyeye
- Joined: Wed Sep 05, 2001 1:45 pm
How do I extract Audio w/ Video ??
I want to extract both the audio track along (attached) with the video but I don't know how or what settings to use in the DVD2AVI program.
Could someone tell me what to do and how to do it? Since I need them to be wave files, do I save it as a project or directly to AVI? And then what if I want to convert it to 24fps using avs scripting...how do I maintain audio synching at 23.976fps? Or is it better to keep it at 30fps? I don't know!
See, I'm making an original trailer, like what you all see Bandai has done with its newest crop of anime. I want to use scenes with the audio track in sync to the video.
Could someone tell me what to do and how to do it? Since I need them to be wave files, do I save it as a project or directly to AVI? And then what if I want to convert it to 24fps using avs scripting...how do I maintain audio synching at 23.976fps? Or is it better to keep it at 30fps? I don't know!
See, I'm making an original trailer, like what you all see Bandai has done with its newest crop of anime. I want to use scenes with the audio track in sync to the video.
- madmag9999
- Joined: Sun Aug 10, 2003 11:50 pm
- Status: Engaged
- Location: Pennsylvania
wrong forum this should go into the general video or general audio forum. and now for your question. if u have permier drag then into the timeline and then right click then hit seperat video from audio. and if u dont have premier u can use tmpgenc then go to file/mpg tools/simple demulitplexing then just put in the file and the two outputs one for video one for audio. and im also pretty sure virtual dub can do it but i dont know how so just download it and try to find the function.
Moonslayer's Guide to a-m-v.org | AD & ErMaC's Guides to Audio & Video
"I'm sorry but i don't trust anything that bleeds for 5 days and doesn't die."
"I'm sorry but i don't trust anything that bleeds for 5 days and doesn't die."
- madmag9999
- Joined: Sun Aug 10, 2003 11:50 pm
- Status: Engaged
- Location: Pennsylvania
i just reread your post and noticed that my post might not answer the question 

Moonslayer's Guide to a-m-v.org | AD & ErMaC's Guides to Audio & Video
"I'm sorry but i don't trust anything that bleeds for 5 days and doesn't die."
"I'm sorry but i don't trust anything that bleeds for 5 days and doesn't die."
- madmag9999
- Joined: Sun Aug 10, 2003 11:50 pm
- Status: Engaged
- Location: Pennsylvania
madmag9999 wrote:wrong forum this should go into the general video or general audio forum.

Moonslayer's Guide to a-m-v.org | AD & ErMaC's Guides to Audio & Video
"I'm sorry but i don't trust anything that bleeds for 5 days and doesn't die."
"I'm sorry but i don't trust anything that bleeds for 5 days and doesn't die."
- Dannywilson
- Joined: Wed Jul 31, 2002 5:36 am
- Location: In love with Dr. Girlfriend
- rubyeye
- Joined: Wed Sep 05, 2001 1:45 pm
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- is
- Joined: Tue Jul 23, 2002 5:54 am
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It's easier to work with the audio seperate from the video; it creates two distinct objects you can work with, and you don't have to worry about framerate. There's nothing you can't do with them separated that you can do with them as an individual entity.
You'll have to ensure that the ripped VOBs contain the original audio data, which is done in your ripping software. BeSweet will handle de-muxing the AC3/PCM/MPEG audio data from the VOB and conversion to PCM, if necessary. The GUI is pretty self-explanatory; the guides have a section on this as well, I think.
This way, you won't have to adjust the audio any to make it match your project framerate. The only time when you have to adjust audio is when you have an already-constructed EDL and have to maintain audio sync along with a changing framerate -- which you don't have to do.
You'll have to ensure that the ripped VOBs contain the original audio data, which is done in your ripping software. BeSweet will handle de-muxing the AC3/PCM/MPEG audio data from the VOB and conversion to PCM, if necessary. The GUI is pretty self-explanatory; the guides have a section on this as well, I think.
This way, you won't have to adjust the audio any to make it match your project framerate. The only time when you have to adjust audio is when you have an already-constructed EDL and have to maintain audio sync along with a changing framerate -- which you don't have to do.
- rubyeye
- Joined: Wed Sep 05, 2001 1:45 pm
Yeah, I read over the guide...but if I go through the normal process of simply cutting the clips I need, I can't do that with a seperate audio track if it's not in synch with the scene i made a clip of. Not to mention it would be an impossible pain in the ass to try to link back up again with the visuals in Premiere.
Seperate is good, but not practical or efficient.
Seperate is good, but not practical or efficient.