New Game Promotes going Outside

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Revolu
Joined: Thu Aug 28, 2003 8:06 pm
Location: NJ, USA
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Post by Revolu » Sat Sep 13, 2003 10:11 pm

madmag9999 wrote:lol nice spelling u want a cookie lol j/k
or a biscuit 8)
The lips of the righteous know what is
acceptable,
But the mouth of the wicked what is
perverse.

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Zarxrax
Joined: Sun Apr 01, 2001 6:37 pm
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Post by Zarxrax » Sun Sep 14, 2003 12:18 am

The game must be played outside, it cannot be fooled by indoor lighting.

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moonslayer
Joined: Thu Aug 21, 2003 8:57 pm
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Re: New Game Promotes going Outside

Post by moonslayer » Sun Sep 14, 2003 12:39 am

J-0080 wrote:
Going out into bright sunlight weakins, hurts, or slows undead opponents.


J-0080.
Where's the fun in that, I like a good challenge.

danielwang
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Post by danielwang » Sun Sep 14, 2003 12:56 am

Zarxrax wrote:The game must be played outside, it cannot be fooled by indoor lighting.
1) Skylights are a combination of both.

2) Vibration and light sensors are easily fooled by scientifically engineered lamps for botany or whatever app needs such input.

3) But that defeats the point!


What a nice concept... but then, for those rainy days...

SUNLAMP!
<a href="http://www.animetheory.com/" title="AnimeTheory" class="gensmall">AnimeTheory.</a>
<a href="http://www.animemusicvideos.org/search/ ... %20park%22" title="Seach videos NOT by danielwang" class="gen">Make sure you don't download videos that suck!</a>

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