Idea for a new paintball marker...

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Mr Pilkington
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Post by Mr Pilkington » Sun Aug 31, 2003 2:23 am

El Banana wrote:Wait, was the impact enough to ignite the gasoline and ammonia? :?
Gas+ammonia=Boom
Any pyro/anarchist knows this. Add little rubberized balls contining the two and you get "splash damage." Come to think of it we could have held a real a real life Quake 3 Arena

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Post by danielwang » Sun Aug 31, 2003 2:24 am

El Banana wrote:Wait, was the impact enough to ignite the gasoline and ammonia? :?
Try Bleach and Ammonia. It'll generate a toxic fume.

But in anyways, GOOD JOB, KEEP UP THE GOOD WORK!

We need people like YOU in the Engineering Department. Working for Paintball Manufacturers. Selling these to the General Public.
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Mr Pilkington
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Post by Mr Pilkington » Sun Aug 31, 2003 2:25 am

danielwang wrote:
El Banana wrote:Wait, was the impact enough to ignite the gasoline and ammonia? :?
Try Bleach and Ammonia. It'll generate a toxic fume.

But in anyways, GOOD JOB, KEEP UP THE GOOD WORK!

We need people like YOU in the Engineering Department. Working for Paintball Manufacturers. Selling these to the General Public.
Who said darwinism is dead?

danielwang
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Post by danielwang » Sun Aug 31, 2003 2:27 am

Mr Pilkington wins the award for current poster who has something better to say than the original poster.

Now I'm going to rip off your idea.

And of course be a bit more paranoid when I see someone with a paintball marker. Such as you :evil:
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Mr Pilkington
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Post by Mr Pilkington » Sun Aug 31, 2003 2:30 am

*takes aim*
Oh by the way, i have modified my gun with a real-life working middle of the Quake2 "Aimbot." Running is useless... Hiding might still work... but running is useless!

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Post by danielwang » Sun Aug 31, 2003 2:31 am

Mr Pilkington wrote:
El Banana wrote:Wait, was the impact enough to ignite the gasoline and ammonia? :?
Gas+ammonia=Boom
Any pyro/anarchist knows this. Add little rubberized balls contining the two and you get "splash damage." Come to think of it we could have held a real a real life Quake 3 Arena
Side note: Repetitive grammar

The real life Quake 3 Arena would've been cool. Broadcast it on National TV and you'd make millions.
<a href="http://www.animetheory.com/" title="AnimeTheory" class="gensmall">AnimeTheory.</a>
<a href="http://www.animemusicvideos.org/search/ ... %20park%22" title="Seach videos NOT by danielwang" class="gen">Make sure you don't download videos that suck!</a>

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Mr Pilkington
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Post by Mr Pilkington » Sun Aug 31, 2003 2:32 am

danielwang wrote:
Mr Pilkington wrote:
El Banana wrote:Wait, was the impact enough to ignite the gasoline and ammonia? :?
Gas+ammonia=Boom
Any pyro/anarchist knows this. Add little rubberized balls contining the two and you get "splash damage." Come to think of it we could have held a real a real life Quake 3 Arena
Side note: Repetitive grammar

The real life Quake 3 Arena would've been cool. Broadcast it on National TV and you'd make millions.
"Survivor: The Creek"

danielwang
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Post by danielwang » Sun Aug 31, 2003 2:33 am

Mr Pilkington wrote:*takes aim*
Oh by the way, i have modified my gun with a real-life working middle of the Quake2 "Aimbot." Running is useless... Hiding might still work... but running is useless!
See note above on "Gundam features that should be implemented"

I already implemented the colour changing feature on my facilities. Try using that crummy Open Source "Aimbot" against a dynamic object! WOOHOO!
<a href="http://www.animetheory.com/" title="AnimeTheory" class="gensmall">AnimeTheory.</a>
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El Banana
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Post by El Banana » Sun Aug 31, 2003 2:33 am

Mr Pilkington wrote:
El Banana wrote:Wait, was the impact enough to ignite the gasoline and ammonia? :?
Gas+ammonia=Boom
Any pyro/anarchist knows this. Add little rubberized balls contining the two and you get "splash damage." Come to think of it we could have held a real a real life Quake 3 Arena
Ah, of course. Auto-fire.
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I like bugging people. Deal with it.

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Mr Pilkington
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Post by Mr Pilkington » Sun Aug 31, 2003 2:35 am

danielwang wrote:
Mr Pilkington wrote:*takes aim*
Oh by the way, i have modified my gun with a real-life working middle of the Quake2 "Aimbot." Running is useless... Hiding might still work... but running is useless!
See note above on "Gundam features that should be implemented"

I already implemented the colour changing feature on my facilities. Try using that crummy Open Source "Aimbot" against a dynamic object! WOOHOO!
**gives Gundam a modified version of the Blaster wyrm**

Muhuahahahahahahahaahhhahahahhahahahahahaahhhahah..... :twisted:

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