editing moving images

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Bebop0083
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editing moving images

Post by Bebop0083 » Fri Aug 08, 2003 11:45 am

this question kinda relates to character composistion. i know how to cut out images in photoshop and place in some where they dont really belong. but its getting the character out and having him move(like running for example) around some where he shouldnt be. im really having trouble with this concept. then once i do that how do i get them to show up on the screen??

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Nurd
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Post by Nurd » Fri Aug 08, 2003 12:43 pm

I do it with Cinepaint, it's the same program I use to stop peoples lips from moving in my video in places they should'nt be (well not in the video I have posted to the .org mind you, but the one I'm working on now). So what Cinepaint allows you to do is take a sequence or a couple sequences of bmp or tga or any number of filmstrip type files and edit them. So you might be thinking, hell photoshop, the gimp, even mspaint let you do that! The key is, in Cinepaint you can easily just hit [ or ] to go to next/previous frame, and you can play the video, autosave backups, etc etc. So to answer your questions more directly here's what I do.

Find the scene I wish to put said character in, either in a movie, or hell a still image will work just as well depending apon the scene. Then clip the scene of your character moving around in the way you wish him to, and save that as an image sequence. Load the sequence into cinepaint, open background image or sequence as well. Select, cut, paste, next. Then if your using a still image you have to reopen your original scene again unless your cutting and pasting both into a whole new sequence. It can be a serious pain in the ass, especially since the damn thing crashes constantly in windows (being that it wasn't originally windows native software, it was written for Linux and ported).

Now I'm sure that there are other programs that do this sort of thing, for all I know photo-shop might be able to do it, given the right plugin(s), but cinepaint is free, and pretty easy to make basic use of with only an hour or two's practice.


Nurd

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Bebop0083
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Post by Bebop0083 » Fri Aug 08, 2003 1:59 pm

cool thanks ill have to check out that program. im sure its a lot easier then adobe photoshop.

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klinky
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Post by klinky » Fri Aug 08, 2003 7:45 pm

It's not going to be a "WHOLE LOT EASIER". It's the same concept, just the interface is a bit stream-lined. It saves alot of the "menial" work. Of course when doing frame-by-frame editing all of it is menial. But I imagine you can just load the AVI file into the program and have it export a nice AVI track matte, or even merge the alpha channel into the AVI file. Which sounds very sweet.

But, it's not going to save you the time it takes to go through each frame and actually paint the outline around the image. Even if it saves the last mask for the last frame and lets you alter it on the next frame, depending on how different each frame is it may take more or less time to adjust it.

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Post by trythil » Fri Aug 08, 2003 8:02 pm

Actually, loading video files won't be a feature in CinePaint for a while. Right now it works with image sequences.

Other than that, Klinky's right -- what CinePaint is is an image editing system optimized for motion pictures. This means that it has tools to work with image sequences, i.e. the Frame Manager. Beyond that it's not much easier.

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Nurd
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Yup

Post by Nurd » Fri Aug 08, 2003 8:04 pm

Klinky is 100% correct, it's not going to save you any time, it may even take more time to adjust for the program crashing every so often because it's ported over from Linux (where it's a bit more stable). The only thing cinepaint makes easier is getting the next frame of video to select, cut, paste from. No track matte unfortunately, that's planned for some unknown future release of the project, it's just basically The Gimp, but one that will load film quality images, and then let you hop forward and back real quick to compare thisframe with lastframe.

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