AMV Design Process
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danielwang
- Village Idiot
- Joined: Fri May 03, 2002 12:17 am
- Location: Denver, CO Banned: Several times!
- Contact:
AMV Design Process
Ok, I admit I’m practically an AMV n00b, so don’t get me wrong here, I’m not authoritatively saying this is “the” design process. I’m trying to design an AMV, and I’d like to know what you think of my hypothetical design method.
I don't want my next video to screw up like my last one.
Step One: Product specification, project parameters
Objective: Emphasize themes and concepts in “Vision of Escaflowne”
Method: Cluster themes/scene classes together in blocks, sync to music
Materials: Various music, “Escaflowne” volumes and movie.
Step Two: Taking notes, selecting prospective music
I will begin by referencing existing content notes on Escaflowne and list various themes and scene classes. Begin initial mapping of music using paper into layer blocks, dynamics (rate, etc), and lyrics (lyrics MUST match or not exist). After selecting music, match theme blocks to music segments.
Step Three: Conceptualize (the artistic part)
I am thinking of a “Memories Dance” type of video with overlapping blocks and a reference frame for each scene class change. Begin with scenes of “normal world” blocks, then change amount of action with music dynamics. Showcase the themes, then end with real-world or some type of “finale” scene.
But I don’t want to do something really cheesy like sticking the mecha/battle scenes together and then jumping right to the slow romantic-looking parts when the music transitions.
A possible concept would be to select a neutral scene class to transition. Separating themes with clips of the Blue Beam Of Light is a cheap trick, but there are only 3 of those clips. “Memories Dance” got away with overlapping effects and picture album transitions, but I don’t want too many digital effects.
Step Four: Technical Execution
I don’t have much equipment, but I do have the minimum stuff. I have (legit) copy of After Effects, and staples including VirtualDub (free). Additionally, I have a DVD drive on a laptop, DVD player and (access to) Silicon Graphics workstations.
This is the trickiest part – I watch the DVDs first and take notes, writing down the time codes. I rip them and then produce, do a design conference and try again. But my technical setup blows. I have to the clips off the DVD mobile computer with a USB drive, which is time consuming. Assuming I get far enough to want to do an AMV, I will have to either get a network card, or second DVD drive.
Too bad school lab hours are so short.
Step Five: Collaborate and Conference
I need critics, etc, for viewing the conceptual version. I go to beta, which is putting it out on dot org forums for flame bait. Then, that goes to (preproduction) release candidate, with several versions. Whichever one is best is published. How this gets done: stick links to file (hosted by CU) on Off Topic. Read the flames. Try again.
Or, I can find colleagues at school, strap them to a chair and show them horrible AMVs.
If all else fails, I can do a mecha-themed AMV. At least it’s better than LBZ. Hey, a mecha themed one might be nice, for a change.
I don't want my next video to screw up like my last one.
Step One: Product specification, project parameters
Objective: Emphasize themes and concepts in “Vision of Escaflowne”
Method: Cluster themes/scene classes together in blocks, sync to music
Materials: Various music, “Escaflowne” volumes and movie.
Step Two: Taking notes, selecting prospective music
I will begin by referencing existing content notes on Escaflowne and list various themes and scene classes. Begin initial mapping of music using paper into layer blocks, dynamics (rate, etc), and lyrics (lyrics MUST match or not exist). After selecting music, match theme blocks to music segments.
Step Three: Conceptualize (the artistic part)
I am thinking of a “Memories Dance” type of video with overlapping blocks and a reference frame for each scene class change. Begin with scenes of “normal world” blocks, then change amount of action with music dynamics. Showcase the themes, then end with real-world or some type of “finale” scene.
But I don’t want to do something really cheesy like sticking the mecha/battle scenes together and then jumping right to the slow romantic-looking parts when the music transitions.
A possible concept would be to select a neutral scene class to transition. Separating themes with clips of the Blue Beam Of Light is a cheap trick, but there are only 3 of those clips. “Memories Dance” got away with overlapping effects and picture album transitions, but I don’t want too many digital effects.
Step Four: Technical Execution
I don’t have much equipment, but I do have the minimum stuff. I have (legit) copy of After Effects, and staples including VirtualDub (free). Additionally, I have a DVD drive on a laptop, DVD player and (access to) Silicon Graphics workstations.
This is the trickiest part – I watch the DVDs first and take notes, writing down the time codes. I rip them and then produce, do a design conference and try again. But my technical setup blows. I have to the clips off the DVD mobile computer with a USB drive, which is time consuming. Assuming I get far enough to want to do an AMV, I will have to either get a network card, or second DVD drive.
Too bad school lab hours are so short.
Step Five: Collaborate and Conference
I need critics, etc, for viewing the conceptual version. I go to beta, which is putting it out on dot org forums for flame bait. Then, that goes to (preproduction) release candidate, with several versions. Whichever one is best is published. How this gets done: stick links to file (hosted by CU) on Off Topic. Read the flames. Try again.
Or, I can find colleagues at school, strap them to a chair and show them horrible AMVs.
If all else fails, I can do a mecha-themed AMV. At least it’s better than LBZ. Hey, a mecha themed one might be nice, for a change.
<a href="http://www.animetheory.com/" title="AnimeTheory" class="gensmall">AnimeTheory.</a>
<a href="http://www.animemusicvideos.org/search/ ... %20park%22" title="Seach videos NOT by danielwang" class="gen">Make sure you don't download videos that suck!</a>
<a href="http://www.animemusicvideos.org/search/ ... %20park%22" title="Seach videos NOT by danielwang" class="gen">Make sure you don't download videos that suck!</a>
- Saeth1
- Joined: Tue Jun 03, 2003 1:08 pm
- Location: San Antonio
- Contact:
well here's how I do it:
<unplanned> watch anime or listen to music, get an AMV idea
look into plan - compare lyrics to anime to see if I can realisticly match them up
rip dvd's
---during dvd ripping
basic planning - get the idea for my video, theming, and ways to incorperate that theme (i.e. basic scene/song matcup - brainstorm effects and major thinks you wont be happy with yourself if you dont include)
as soon as the first disc is done ripping, watch it.. i always rewatch the entire series before i start the AMV
---
edit video
import all my files, and i usually start at the begining, and go until i get to a hard part, at which point i skip onto the next section i had planned out
whatever sections i dont have planned out, i just look through for something that fits
if there are no lyrics i just pick a cool scene that fits with the general theme or emotion of it
render export test compress test test upload test confrim test announce :p
<unplanned> watch anime or listen to music, get an AMV idea
look into plan - compare lyrics to anime to see if I can realisticly match them up
rip dvd's
---during dvd ripping
basic planning - get the idea for my video, theming, and ways to incorperate that theme (i.e. basic scene/song matcup - brainstorm effects and major thinks you wont be happy with yourself if you dont include)
as soon as the first disc is done ripping, watch it.. i always rewatch the entire series before i start the AMV
---
edit video
import all my files, and i usually start at the begining, and go until i get to a hard part, at which point i skip onto the next section i had planned out
whatever sections i dont have planned out, i just look through for something that fits
if there are no lyrics i just pick a cool scene that fits with the general theme or emotion of it
render export test compress test test upload test confrim test announce :p
- Lyrs
- Joined: Thu Aug 29, 2002 2:41 pm
- Location: Internet Donation: 5814 Posts
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EarthCurrent
- Joined: Tue Feb 12, 2002 8:27 pm
- Farlo
- expectations of deliberate annihilation
- Joined: Tue Apr 02, 2002 8:04 am
- Status: The Dark Host
- Location: Fort Smith, Arkansas
- Contact:
- Dannywilson
- Joined: Wed Jul 31, 2002 5:36 am
- Location: In love with Dr. Girlfriend
Hmm... I listen to a song. I listen to said song roughly 300 times. I then find myself singing said song while I watch the DVD's. I then rip dvd's while still singing said song. I open up premiere while singing said song with a few verses tinged blue with swearing as premiere crashes while loading. I proceed to edit wile singing said song along with the one playing on my screen. By this point, I hate said song with a passion, but manage to complete video. I hear said song on radio. I vomit blood to the tune of said song.
"in the morning when i have wood..i like to walk around my house and bump random shit with it.... " -Random comment on grouphug.us
- OmniStrata
- Joined: Wed Aug 01, 2001 4:03 pm
- Status: Wealthy
- Location: Chicago
- Contact:
Timing vid processes, (2JA) Omni Strata Studios Style...
1. Learn the timing/rhythm of the song. (takes days usually)
2. Footage check, is there enough? [if not, what can I use to replace?]
3. Placement of Timeline markers [actually, I'm now trying to refrain from them...]
4. Slicing the footage to the frame. [DVD rips or Digisubs, all the same to me...]
5. Effects creation [the name and the effect are directly connected...]
6. Find trustworthy friends [who are VERY good creators to boot] who'll take a little bit of time to watch your betas as they come. (Zarxrax, j00 da man...)
7. Release the video to a very greedy public who'd very soon rip your gold fillings out if you took any longer... [me shudders]
8. Enter cons to see who else hates your video...

1. Learn the timing/rhythm of the song. (takes days usually)
2. Footage check, is there enough? [if not, what can I use to replace?]
3. Placement of Timeline markers [actually, I'm now trying to refrain from them...]
4. Slicing the footage to the frame. [DVD rips or Digisubs, all the same to me...]
5. Effects creation [the name and the effect are directly connected...]
6. Find trustworthy friends [who are VERY good creators to boot] who'll take a little bit of time to watch your betas as they come. (Zarxrax, j00 da man...)
7. Release the video to a very greedy public who'd very soon rip your gold fillings out if you took any longer... [me shudders]
8. Enter cons to see who else hates your video...
"Strength lies in action. Let the weak react to me..." - Kamahl, Pit Fighter from Magic: the Gathering
"That is a mistake many of my enemies make. They think before they act. I act before I think!" - Vortigern from Merlin ('98)
"I AM REBORN!" - Dark Schneider Bastard!! OAV
"That is a mistake many of my enemies make. They think before they act. I act before I think!" - Vortigern from Merlin ('98)
"I AM REBORN!" - Dark Schneider Bastard!! OAV
- koronoru
- Joined: Mon Oct 21, 2002 10:03 am
- Location: Waterloo, Ontario
You are (I hope) joking, but this made me think of something that would be cool to do (probably difficult, though): find two songs that have (or can be edited to have) the same structure and length. Edit a video that can go with either song but will have a different meaning depending on which song you use.EarthCurrent wrote:I find a song...and then I look for an AMV that is about the same length.
Once I find a one, I replace the AMVs original music with the new song.
Simplicity.


