OH MY SWEET JESUS! KILL ME NOW CUZ THIS GAME IS GOING TO ROC
- leathelanime
- Joined: Thu Aug 30, 2001 12:52 am
- Location: Da Mitton
OH MY SWEET JESUS! KILL ME NOW CUZ THIS GAME IS GOING TO ROC
http://www.capcom.co.jp/movie/netbio/320.MPG
RESIDENT EVIL ONLINE BABY! love that new trailer....for some reason it seems like I will be the character crawling on the ground in pain...
RESIDENT EVIL ONLINE BABY! love that new trailer....for some reason it seems like I will be the character crawling on the ground in pain...
- Kamoc
- Joined: Sun Mar 31, 2002 9:03 am
it's interesting i must admit, but other than that you can't really expect me to play the same exact game over and over and over again, let along having to pay for such crap as "oh my god there is a zombie. please run. could they have killed my mother? they are my mother. run."
intrigue me without fucking my wallet please.
intrigue me without fucking my wallet please.
- FATTY_VM
- Joined: Thu Dec 26, 2002 10:01 pm
- Location: The kingdom of the God Monkey
- leathelanime
- Joined: Thu Aug 30, 2001 12:52 am
- Location: Da Mitton
- Kamoc
- Joined: Sun Mar 31, 2002 9:03 am
if you would take the time to read what i actually said without putting words into my mouth, you'd realize that i think the game has a nice idea going for it and am not at liberty to say whether it sucks or not; an idea based soley on the fact that i haven't played it yet. but i guess you've played it in your manor-of-all-time-knowing-things-and-presidents, so you must be the liberty on all things that are 'cool', and 'wicked g-money'. pass me soma dat bling yizzoh.
true, i pay money for games, but i had no idea the silent hill fairies came to my house every month to take $15 out of my clothes/porno drawer. i thought that was my cat messing with me since he always made a weird *sskkkkkk* noise whenever i came near him.
point being: resident evil is online. hence; 'Resident Evil: Online'. playstation 2's online ability requires money to operate effectively, although i think you can trick it by sticking a fishing rope onto the envelope you send Sony and humorously pulling back on it as soon as the they open it. haha, the expressions on their faces get me EVERY TIME!
anyway, the chat system is going to be preset-speech based; you pull up a command menu and select a phrase you want your character to say at that moment (most phrases are accessable only in certain situations; namely so that when you're fighting a room full of zombies your character yells "HELP ME!", and not "So, how are you feeling?"). atleast that's what's being done in japan; capcom said that they were hoping to include text-based chat for the american version.
basic information: in resident evil: online, you choose from 8 different characters at the beginning of each play. if you die with that character, you do not respawn; you are done in that game. your corpse might become a zombie or something else incredibly stupid, but it won't be you controlling it. that's a neat idea though; since you can't talk to people far away from you, they won't know what happened to you. when they see your body walking toward them, they might let their guard down and get TENTACLES DRIVEN DOWN THEIR THROATS! if you're hurt, other characters in your online game can help you walk around faster so you can eat more of those nummy oddly-colored trees and brush. the characters that the members of your party don't select become npc's (say you have a 4 party team; the computer takes the rest of those 4 available characters). the plot has been made so that it can switch different characters into other roles interchangably; all around saying that you can brace for shit and numerous amounts of fans in RE:O's story-telling ability.
the game's replay will revolve completely around action with little stress on 'which character has the t-virus in his/her back pocket'. basically, god is going to nuke the town in about an hour so you better get out. oh, and there are zombies. dogs too. zombie dogs. ..and a big monster.
..zombie monster. HOO YA!
true, i pay money for games, but i had no idea the silent hill fairies came to my house every month to take $15 out of my clothes/porno drawer. i thought that was my cat messing with me since he always made a weird *sskkkkkk* noise whenever i came near him.
point being: resident evil is online. hence; 'Resident Evil: Online'. playstation 2's online ability requires money to operate effectively, although i think you can trick it by sticking a fishing rope onto the envelope you send Sony and humorously pulling back on it as soon as the they open it. haha, the expressions on their faces get me EVERY TIME!
anyway, the chat system is going to be preset-speech based; you pull up a command menu and select a phrase you want your character to say at that moment (most phrases are accessable only in certain situations; namely so that when you're fighting a room full of zombies your character yells "HELP ME!", and not "So, how are you feeling?"). atleast that's what's being done in japan; capcom said that they were hoping to include text-based chat for the american version.
basic information: in resident evil: online, you choose from 8 different characters at the beginning of each play. if you die with that character, you do not respawn; you are done in that game. your corpse might become a zombie or something else incredibly stupid, but it won't be you controlling it. that's a neat idea though; since you can't talk to people far away from you, they won't know what happened to you. when they see your body walking toward them, they might let their guard down and get TENTACLES DRIVEN DOWN THEIR THROATS! if you're hurt, other characters in your online game can help you walk around faster so you can eat more of those nummy oddly-colored trees and brush. the characters that the members of your party don't select become npc's (say you have a 4 party team; the computer takes the rest of those 4 available characters). the plot has been made so that it can switch different characters into other roles interchangably; all around saying that you can brace for shit and numerous amounts of fans in RE:O's story-telling ability.
the game's replay will revolve completely around action with little stress on 'which character has the t-virus in his/her back pocket'. basically, god is going to nuke the town in about an hour so you better get out. oh, and there are zombies. dogs too. zombie dogs. ..and a big monster.
..zombie monster. HOO YA!
- leathelanime
- Joined: Thu Aug 30, 2001 12:52 am
- Location: Da Mitton
I stop reading around the second paragraph because you have this rambling problem...But you tell me not to put words in your mouth but...you always put words in mine....but im not going to continue this. To answer you, No I haven't pplayed the damn game but I know It has a good chance of being cool. Yes the ps2 will make you pay for REO but I think the price will be worth it....Everyone is jumping to the online world dude...if you dont jump now...I know you will when Silent Hill Online surfaces up
- jonmartensen
- Joined: Sat Aug 31, 2002 11:50 pm
- Location: Gimmickville USA
Actually he brought in some usefull info about the game and what it should be like. I have to agree on the paying for online gaming, that's really not cool. I stick with paying around $50 for a game and not paying more just so I can play it online (especially if it is meant to be only an online game, I hate you everquest, you stole the best years of my friends lives and made them pay to have it stolen)
The gameplay online does look interesting, especially the fact that you don't respawn and your character can become an enemy to your team mates. I am just very wary of anything that has a monthly fee to play.
The gameplay online does look interesting, especially the fact that you don't respawn and your character can become an enemy to your team mates. I am just very wary of anything that has a monthly fee to play.
- SSJVegita0609
- Joined: Sat Aug 03, 2002 10:52 pm
- Location: Around...
- Kamoc
- Joined: Sun Mar 31, 2002 9:03 am
that's about the same as comparing a bowl of sausage to a chicken. diablo 2 was an mmporg (and a free one too). resident evil: online isn't. the thing that keeps you coming back to diablo 2 is not the story or the gameplay (dear lord not the gameplay, clicking my hand that many times has given me scoliosis) it's the ability to upgrade items. diablo 2 is all about it's item lists; whether one's more important than the other, which one you should put on, which one you should trade for something, and all this leads you back into the game again by telling you that you just got an awesome item; go use it, show it off to your friends, or trade it for something even more valuable! although the game does lose it's replay value when you've gotten the best games.
the only real reason i can see for you to compare resident evil: online to diablo 2 is the fact that they're both online games. you know, unreal tournament 2003 is a whole lot like resident evil: online too, come to think of it.
the only real reason i can see for you to compare resident evil: online to diablo 2 is the fact that they're both online games. you know, unreal tournament 2003 is a whole lot like resident evil: online too, come to think of it.