SOAD2: Why's The Rum gone? (Completed. Finally.)

Discussion & organization of Multi-Editor Projects
Locked
User avatar
Scott Green
Greenwhore
Joined: Thu Mar 23, 2006 1:25 pm
Status: The Dark Tower
Location: Austria
Org Profile

Re: SOAD2: Rising from the motherf*cking Ashes! (1 slot open...)

Post by Scott Green » Tue Dec 22, 2009 4:22 pm

ZetZu wrote:Hey Kev, I made a full track of Deer dance real quick - and mostly for the fun of it.
I don't know if you'd wanna use it, but I'll hand it over to you anyway.
Low-Quality XviD:
http://www.sendspace.com/file/62aqcw

If you want the lossless, just hit me up.
me likes the AC action!!! :awesome:

first "slow" part (12-18secs): fuck the hard cuts, the drums you synced aren't even that prominent, i would like to see longer scenes there that build on mood rather than sync...
when serj sings: insert some dissolves man these hardcuts do not sync up to a voice....
30secs-40secs: insert dissolves/soft blends there and it's good to go for me!
41 secs-52 secs: hmm seems not "powerful" enough for me, if that helps any... maybe those are the wrong scenes or they are a tad too short....

anyway you are free to ignore my statement, just felt like giving some comment ;D

User avatar
Magnus
Treasure this time
Joined: Mon Mar 27, 2006 1:40 pm
Status: Extremely Handsome
Location: Sweden
Org Profile

Re: SOAD2: Rising from the motherf*cking Ashes! (1 slot open...)

Post by Magnus » Tue Dec 22, 2009 5:06 pm

Thanks a lot for the feedback Scott, I appreciate it!

I do see what you mean with some of the pointers, and I may touch it up with some of your advices.
Or perhaps I'll smooth up the transitions in other ways, to make it run smoother. Once I get any sort of response
from Kev I will consider fixing it all up a bit. Also hearing his input would help to make
this segment more of what he'd want for the track.

Anyway, thanks for taking a peek at it.
I will take your suggestions under consideration.
ImageImageImage
Image

Kevmaster
Eisenbahnmörser
Joined: Sun May 28, 2006 12:20 pm
Org Profile

Re: SOAD2: Rising from the motherf*cking Ashes! (1 slot open...)

Post by Kevmaster » Wed Dec 23, 2009 8:21 am

I HATE the hard cut at 0:13...this needs to be changed.

Also, I feel that you totally ignored the most important sound of the track (0:15, 0:17, 0:20, etc.)

This high, somewhat squeeking (not sure how else to discribe it, but i think you should get what I mean...) sound needs to be highlighted in some way to stand out.

Other than that, it seemed pretty usable, I liked most of it.

User avatar
Magnus
Treasure this time
Joined: Mon Mar 27, 2006 1:40 pm
Status: Extremely Handsome
Location: Sweden
Org Profile

Re: SOAD2: Rising from the motherf*cking Ashes! (1 slot open...)

Post by Magnus » Wed Dec 23, 2009 10:52 am

Alright, I get your point. I will smoothen the transitions up in general a bit.
And for the guitar squeak, I did sync to it, but really smoothly. In other words,
I'll roughen it up a bit and more visibly sync it / give it more impact.
I will have a new beta handed in shortly!
Glad you liked most of it :up:
ImageImageImage
Image

Kevmaster
Eisenbahnmörser
Joined: Sun May 28, 2006 12:20 pm
Org Profile

Re: SOAD2: Rising from the Ashes! (All Slots filled!!)

Post by Kevmaster » Mon Dec 28, 2009 10:34 am

If we get this done by february 4th, we'll celebrate 3 year anniversary! :o

User avatar
Emotive
...the Meditant
Joined: Sat Nov 04, 2006 12:20 pm
Org Profile

Re: SOAD2: Rising from the Ashes! (All Slots filled!!)

Post by Emotive » Mon Dec 28, 2009 10:39 am

Kevmaster wrote:If we get this done by february 4th, we'll celebrate 3 year anniversary! :o
I remember saying the same (with 2 year anniversary instead) last year, haha.
Image

User avatar
wurpess
rabid fangirl
Joined: Mon Mar 28, 2005 11:44 pm
Status: BLAAAARGH!!!!! -_-
Location: The happy place in my head
Org Profile

Re: SOAD2: Rising from the Ashes! (All Slots filled!!)

Post by wurpess » Mon Dec 28, 2009 12:04 pm

Kevmaster wrote:If we get this done by february 4th, we'll celebrate 3 year anniversary! :o
I can dew this. 8-)
ImageImage

User avatar
BaQuM
Joined: Tue Jul 24, 2007 10:19 am
Location: Latvia
Contact:
Org Profile

Re: SOAD2: Rising from the Ashes! (All Slots filled!!)

Post by BaQuM » Tue Dec 29, 2009 4:01 pm

Can I join?
After seeing Yannis' track for this bitch I kind of really want to join.
...Nah.

User avatar
wurpess
rabid fangirl
Joined: Mon Mar 28, 2005 11:44 pm
Status: BLAAAARGH!!!!! -_-
Location: The happy place in my head
Org Profile

Re: SOAD2: Rising from the Ashes! (All Slots filled!!)

Post by wurpess » Thu Jan 07, 2010 6:23 pm

I am drunk, I am getting off, I will try to finish at least one track over the next couple days. :amv:
ImageImage

User avatar
Niotex
The Phantom Canine
Joined: Sun Jun 08, 2003 1:54 pm
Status: Simply Insane
Location: Netherlands
Org Profile

Re: SOAD2: Rising from the Ashes! (All Slots filled!!)

Post by Niotex » Thu Jan 14, 2010 1:17 pm

So.. I heard the Australian's system got mauled by either a koala or her sister.

:amv:

You guys.. did backup elsewhere right?
Image

Locked

Return to “Multi-Editor Projects”