SOAD2: Why's The Rum gone? (Completed. Finally.)

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Vivaldi
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Re: SOAD2: The Neverending MEP (4 slots open...)

Post by Vivaldi » Wed Jul 08, 2009 12:28 pm

darfurnub wrote:
OnyX DragoN wrote:
I wasn't being serious, but whatever lol.

they are annoying because they are rapid and too intense. tone them down.
How do i tone them down? I dont know any other way to make shakes
What program are you editing with?

If vegas, just make the frame move less with each keyframe. And perhaps use fewer keyframes. (I haven't seen the beta, so I don't really know)
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<Kenzichu> HAHAHA!!
<Kenzichu> everyone died!

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Dar
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Re: SOAD2: The Neverending MEP (4 slots open...)

Post by Dar » Wed Jul 08, 2009 1:05 pm

Vivaldi wrote:
darfurnub wrote:
OnyX DragoN wrote:
I wasn't being serious, but whatever lol.

they are annoying because they are rapid and too intense. tone them down.
How do i tone them down? I dont know any other way to make shakes
What program are you editing with?

If vegas, just make the frame move less with each keyframe. And perhaps use fewer keyframes. (I haven't seen the beta, so I don't really know)

i already made it move just a tiny bit per keyframe, and i used the keyframes i did because they went well with the beats of the song. i thought the shakes worked well with a wild song like cigaro
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OtakuForLife
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Re: SOAD2: The Neverending MEP (4 slots open...)

Post by OtakuForLife » Fri Jul 10, 2009 10:00 am

Still hanging in there guys? :)

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OnyX DragoN
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Re: SOAD2: The Neverending MEP (4 slots open...)

Post by OnyX DragoN » Fri Jul 10, 2009 1:36 pm

I wonder if this will ever actually end lol. XD
AAAAAAAAAAAAAAGH

Kevmaster
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Re: SOAD2: The Neverending MEP (4 slots open...)

Post by Kevmaster » Fri Jul 17, 2009 5:34 pm

I swear to God, Mod you better stop deleting my posts!!!



Btw, Wurpess WHERE IS THAT TRACK YOU PROMISED?!

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wurpess
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Re: SOAD2: The Neverending MEP (4 slots open...)

Post by wurpess » Sat Jul 18, 2009 4:04 am

cumming


*hides* :nose: :uhoh:




Though seriously, I was going to finish my Lottery beta, then try and knock this out, preferably while stumbling drunk. Then it might get done. Then I may try and help with a certain other track, unless something else acceptible is turned in by then. :P
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Emotive
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Re: SOAD2: The Neverending MEP (4 slots open...)

Post by Emotive » Mon Jul 20, 2009 6:24 pm

You do know I had Cigaro 90% finished before my PC got fucked up and I lost the project, right?

What's going on here anyway? Haven't checked thread in ages.
-Reda- wrote:Kev's a faggot...
ur mom
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wurpess
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Re: SOAD2: The Neverending MEP (4 slots open...)

Post by wurpess » Mon Jul 20, 2009 6:36 pm

Cast to Stone wrote:You do know I had Cigaro 90% finished before my PC got fucked up and I lost the project, right?
I feel ur pain, seeing as I'm trying to get motivated/drunk enough to redo Bounce, since the original project file got corrupted. :cry:
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Emotive
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Re: SOAD2: The Neverending MEP (4 slots open...)

Post by Emotive » Mon Jul 20, 2009 8:40 pm

wurpess wrote:the original project file got corrupted
wurpess wrote:original project file corrupted
wurpess wrote:corrupted
wurpess wrote:corrupted
wurpess wrote:corrupted

Bawww premiere user, right?

I feel your pain as well.

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wurpess
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Re: SOAD2: The Neverending MEP (4 slots open...)

Post by wurpess » Mon Jul 20, 2009 8:55 pm

Cast to Stone wrote:
wurpess wrote:the original project file got corrupted
wurpess wrote:original project file corrupted
wurpess wrote:corrupted
wurpess wrote:corrupted
wurpess wrote:corrupted

Bawww premiere user, right?

I feel your pain as well.

Quoted Image converted to link:
http://i31.tinypic.com/j67eyg.jpg
lol. Actually, it wasn't Premiere's fault this time. My one external fucked up, and a chunk of the files on it got corrupted. Including the Bounce project file. That pic sums it up perfectly. :(
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