Tips to Improve my AMVs
- downwithpants
- BIG PICTURE person
- Joined: Tue Dec 03, 2002 1:28 am
- Status: out of service
- Location: storrs, ct
Re: Tips to Improve my AMVs
http://www.animemusicvideos.org/guides/ ... es/sq.html
here's a guide to the basics of (beat) synch. beat synch is a bit more than timing video elements to audio elements though, the video element should resemble or play off the audio element it is timed to.
here's a guide to the basics of (beat) synch. beat synch is a bit more than timing video elements to audio elements though, the video element should resemble or play off the audio element it is timed to.
- inthesto
- Beef Basket
- Joined: Sat Mar 13, 2004 10:27 am
- Status: PARTIES
- Location: PARTIES
Re: Tips to Improve my AMVs
1. Read. Use the forums, since there's a wealth of information out there. Granted, information will conflict because it comes from different people, but if there's something everyone agrees on, take it to heart. If something is controversial, test it out for yourself. You'd be surprised how much "learning the hard way" you can skip by just reading forum posts and learning from other people's mistakes.
2. Watch. With easy hosting and shit like YouTube all over the place, you can learn by watching other people's videos. Remember, when you're watching in order to learn, you can't just watch passively. You have to have an active mind, trying to get inside of the participants' heads. Why is did he do one thing but not the other? Why did this technique work in this situation? Again, you can learn from other people's experiences, which is one of the beauties of the internet.
3. Frame data. A lot of people seem to stereotype players who use frame data as people with too much spare time who memorize the charts. Honestly, nothing could be more useless to upgrading your game. What frame data can do is be a reference sheet. How cautious do you have to be about throwing out Ryu's sweep at random? Why is Honda's command throw losing to Abel's command throw every time? Frame data can tell you all this stuff.
4. Play. Above all else, play. You can learn all the punishes, all your combos, and the range of all your moves in theory, but it's useless if you don't put it into practice. If you ever want to be better, that sort of information has to be ingrained to the point where you do it in a match without even thinking about it. Only live play will get you to that point. Don't forget that all the studying is for the sake of making you play better.
2. Watch. With easy hosting and shit like YouTube all over the place, you can learn by watching other people's videos. Remember, when you're watching in order to learn, you can't just watch passively. You have to have an active mind, trying to get inside of the participants' heads. Why is did he do one thing but not the other? Why did this technique work in this situation? Again, you can learn from other people's experiences, which is one of the beauties of the internet.
3. Frame data. A lot of people seem to stereotype players who use frame data as people with too much spare time who memorize the charts. Honestly, nothing could be more useless to upgrading your game. What frame data can do is be a reference sheet. How cautious do you have to be about throwing out Ryu's sweep at random? Why is Honda's command throw losing to Abel's command throw every time? Frame data can tell you all this stuff.
4. Play. Above all else, play. You can learn all the punishes, all your combos, and the range of all your moves in theory, but it's useless if you don't put it into practice. If you ever want to be better, that sort of information has to be ingrained to the point where you do it in a match without even thinking about it. Only live play will get you to that point. Don't forget that all the studying is for the sake of making you play better.
Sukunai, Real Canadian Hero wrote:Note to any Muslims present. Abuse a female in my presence, and you are being sent to a hospital emergency ward with life threatening injuries. And no human law will make me change my mind.
- dazza1008
- Joined: Fri Jul 06, 2007 10:08 pm
- Status: n00b-welcomer
Re: Tips to Improve my AMVs
There's no quick fix.
And with taking on advice, just follow the advice that rings true to you. Sometimes people might not know the series that well, and just not get it (they think it's just random scenes, when in fact it's a clever superposition with reference to the Bleach storyline).
Good on ya for doing beta.
I believe that's the fastest way to make changes based on others' opinions. Once you make some changes, you can post another beta.
And with taking on advice, just follow the advice that rings true to you. Sometimes people might not know the series that well, and just not get it (they think it's just random scenes, when in fact it's a clever superposition with reference to the Bleach storyline).

Good on ya for doing beta.

- Dar
- yuri addict
- Joined: Wed Jan 30, 2008 9:12 pm
- Status: NEEDS MOAR YURI
- Location: orlando
- Contact:
Re: Tips to Improve my AMVs
honestly, when im making an amv i look up other amvs with the same song and watch them first. i like to see how they used the beats of the song and such, and what i like and dislike about them. theres no shame in doing something like that, we should all learn from amvs that are already out there.
-
- Joined: Sun Dec 26, 2004 4:57 pm
- Location: Chicago
Re: Tips to Improve my AMVs
You have a point but at the same time, I'm wary of copying someone else's ideas, even if I'm only doing it subconsciously. There's absolutely nothing wrong with watching videos and learning from them -- not that anyone's made such a ridiculous claim in this thread or anywhere else -- but I'm hesitant to actually watch any of the videos using the song that's in the one I'm working on now. Does anyone else feel that way or do you just shrug it off and take inspiration and ideas from wherever you can?darfurnub wrote:honestly, when im making an amv i look up other amvs with the same song and watch them first. i like to see how they used the beats of the song and such, and what i like and dislike about them. theres no shame in doing something like that, we should all learn from amvs that are already out there.
- Dar
- yuri addict
- Joined: Wed Jan 30, 2008 9:12 pm
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- Location: orlando
- Contact:
Re: Tips to Improve my AMVs
Its not copying, its learning from those more advanced than you.Undo wrote:You have a point but at the same time, I'm wary of copying someone else's ideas, even if I'm only doing it subconsciously. There's absolutely nothing wrong with watching videos and learning from them -- not that anyone's made such a ridiculous claim in this thread or anywhere else -- but I'm hesitant to actually watch any of the videos using the song that's in the one I'm working on now. Does anyone else feel that way or do you just shrug it off and take inspiration and ideas from wherever you can?darfurnub wrote:honestly, when im making an amv i look up other amvs with the same song and watch them first. i like to see how they used the beats of the song and such, and what i like and dislike about them. theres no shame in doing something like that, we should all learn from amvs that are already out there.
Like a teacher student type thing.
EX: If you read the guides here, and do what they say in parts of your videos, are you copying?
- NS
- I like pants
- Joined: Sat Jul 08, 2006 10:05 pm
- Status: Pants
- Location: Minneapolis, Minnesota
- Contact:
Re: Tips to Improve my AMVs
Whoever said to just play, I agree. Just mess around in your program, and get Vegas or Premiere. It's not hard anynody with the internet can... >_> "buy" one of these programs, but they'll do you know good if you have the attitude going into it that the program is only good for it's "fancy effects". Effects don't make a good video, some of my favorite videos over the years don't have a single effect in them other then maybe in the outro. But as you play around you'll learn clip orders that maybe work better or better ways to generate good flow or whatever it may be, but yes also watch amvs. Watch many many amvs and decide if they are good or not. Problem is the Org's standards are just rather high, so you have to look for better qualities in a vid then "well, it matched the song pretty ok I guess". Yakno?
- Fall_Child42
- has a rock
- Joined: Wed Aug 11, 2004 6:32 pm
- Status: Veloci-tossin' to the max!
- Location: Jurassic Park
Re: Tips to Improve my AMVs
inthesto wrote:1. Read. Use the forums, since there's a wealth of information out there. Granted, information will conflict because it comes from different people, but if there's something everyone agrees on, take it to heart. If something is controversial, test it out for yourself. You'd be surprised how much "learning the hard way" you can skip by just reading forum posts and learning from other people's mistakes.
2. Watch. With easy hosting and shit like <a href="http://www.animemusicvideos.org/forum/v ... ochsack</a> all over the place, you can learn by watching other people's videos. Remember, when you're watching in order to learn, you can't just watch passively. You have to have an active mind, trying to get inside of the participants' heads. Why is did he do one thing but not the other? Why did this technique work in this situation? Again, you can learn from other people's experiences, which is one of the beauties of the internet.
3. Frame data. A lot of people seem to stereotype players who use frame data as people with too much spare time who memorize the charts. Honestly, nothing could be more useless to upgrading your game. What frame data can do is be a reference sheet. How cautious do you have to be about throwing out Ryu's sweep at random? Why is Honda's command throw losing to Abel's command throw every time? Frame data can tell you all this stuff.
4. Play. Above all else, play. You can learn all the punishes, all your combos, and the range of all your moves in theory, but it's useless if you don't put it into practice. If you ever want to be better, that sort of information has to be ingrained to the point where you do it in a match without even thinking about it. Only live play will get you to that point. Don't forget that all the studying is for the sake of making you play better.
How much did you change that SFIV guide?
I'm guessing not at all.
- Knowname
- Joined: Sat Nov 16, 2002 5:49 pm
- Status: Indubitably
- Location: Sanity, USA (on the edge... very edge)
Re: Tips to Improve my AMVs
The easiest way to get high star ratings is to activate yourself in the community. IRC used to be the sesspool hotbed of egotistical trash elitist dorks amv pride... if not you might want to try skype.
This however, doesn't make your amvs any better
This however, doesn't make your amvs any better

If you do not think so... you will DIE
- Kitsuner
- Maximum Hotness
- Joined: Sun Feb 16, 2003 8:38 pm
- Status: Top Breeder
- Location: Chicago, IL
Re: Tips to Improve my AMVs
You don't need to make good amvs to be part of the in-crowd. Hang out with good editors, and your videos become good by association. Trust me, it works.Knowname wrote:The easiest way to get high star ratings is to activate yourself in the community. IRC used to be thesesspoolhotbed ofegotistical trashelitist dorksamv pride... if not you might want to try skype.
This however, doesn't make your amvs any better
OtakuGray wrote:Sometimes anime can branch out to a younger audience and this is one of those times where you wish children would just go die.
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