Rubik's Cube Effect in AE

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blabbler
Joined: Fri Nov 09, 2007 8:26 am
Location: Copycat_Revolver's fetid imagination
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Re: Rubik's Cube Effect in AE

Post by blabbler » Thu Jun 04, 2009 4:57 am

the one in the vid was clearly done in ae, and there's no reason to believe it's fully rigged.

however, rigging one in ae would be a fun challenge if you're up to doing the math...

that said, rigging one in c4d is pretty straightforward, since you can dynamically change the parenting.
milkmandan wrote:even if it was done in 3d, how would he place the clip on the side of the cube?
color the sides of the cube, keyed it out and then match corner points?
you would mark each block with compositing tags, and export a maya scene file (pretty much any 3d app can do this), this can be imported into most compositing apps (including ae), and would give you a comp with a camera, and a set of labelled nulls in 3d space. the nulls will have the animation from the 3d scene baked, so you just parent your video squares to the nulls and align them in 3d space. you would also export an object buffer matte from your 3d app so you have something to occlude your video layers as they move out of sight.
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DarkEclipseStudios
Joined: Mon Jun 01, 2009 10:38 pm
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Re: Rubik's Cube Effect in AE

Post by DarkEclipseStudios » Thu Jun 04, 2009 10:22 pm

blabbler wrote:the one in the vid was clearly done in ae, and there's no reason to believe it's fully rigged.

however, rigging one in ae would be a fun challenge if you're up to doing the math...

that said, rigging one in c4d is pretty straightforward, since you can dynamically change the parenting.
milkmandan wrote:even if it was done in 3d, how would he place the clip on the side of the cube?
color the sides of the cube, keyed it out and then match corner points?
you would mark each block with compositing tags, and export a maya scene file (pretty much any 3d app can do this), this can be imported into most compositing apps (including ae), and would give you a comp with a camera, and a set of labelled nulls in 3d space. the nulls will have the animation from the 3d scene baked, so you just parent your video squares to the nulls and align them in 3d space. you would also export an object buffer matte from your 3d app so you have something to occlude your video layers as they move out of sight.

Hey guys I just talked to the guy who made it, and he said he just made 3D cubes and moved them frame by frame ON SONY VEGAS PRO! he said it took forever. 0_0 I bet lolz

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Niotex
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Re: Rubik's Cube Effect in AE

Post by Niotex » Thu Jun 04, 2009 10:53 pm

Vegas would follow the same basic principles as what we're getting at. Only difference being that its pardon my language fucking retarded to do in there. Simply put the way we're getting at would cut the workload down to about 1/5th if not less.

Mind you what Blabbler is talking about now is the fully decked out cube Zarx linked =P
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blabbler
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Re: Rubik's Cube Effect in AE

Post by blabbler » Fri Jun 05, 2009 4:37 am

lol, i got to upgrade to vegas sometime =D
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