however, rigging one in ae would be a fun challenge if you're up to doing the math...
that said, rigging one in c4d is pretty straightforward, since you can dynamically change the parenting.
you would mark each block with compositing tags, and export a maya scene file (pretty much any 3d app can do this), this can be imported into most compositing apps (including ae), and would give you a comp with a camera, and a set of labelled nulls in 3d space. the nulls will have the animation from the 3d scene baked, so you just parent your video squares to the nulls and align them in 3d space. you would also export an object buffer matte from your 3d app so you have something to occlude your video layers as they move out of sight.milkmandan wrote:even if it was done in 3d, how would he place the clip on the side of the cube?
color the sides of the cube, keyed it out and then match corner points?