Rubik's Cube Effect in AE
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- Joined: Mon Jun 01, 2009 10:38 pm
Rubik's Cube Effect in AE
I found
http://www.animemusicvideos.org/members ... p?v=165013 this really amazing amv and there was a rubiks cube effect in it. (its on utube too) anyways i bet it was done on AE, in which i have, so I would love to find out how to do it! ^_^
http://www.animemusicvideos.org/members ... p?v=165013 this really amazing amv and there was a rubiks cube effect in it. (its on utube too) anyways i bet it was done on AE, in which i have, so I would love to find out how to do it! ^_^
- Zarxrax
- Joined: Sun Apr 01, 2001 6:37 pm
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Re: Rubik's Cube Effect in AE
You just position things around in 3d space. Then you can precompose or use parenting to group certain things together. Then you just... move them.
- blabbler
- Joined: Fri Nov 09, 2007 8:26 am
- Location: Copycat_Revolver's fetid imagination
Re: Rubik's Cube Effect in AE
the parenting is going to be an issue when you rotate different sets of cubes. i imagine you would need to have a different parenting structure for rotations on each axis... you could fake it with 3 cubes set up appropriately and cut between them.
no wait, i just cooked my brain. i will try this later o:

- Niotex
- The Phantom Canine
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Re: Rubik's Cube Effect in AE
Here you go. Unless you want to get into actual expressions your best bet is to precomp your individual sliders. I'd say just use that cube guide as a base.
Stuff like rubik's cubes are.. extremely hard to get to work in any piece of software. And AE probably isn't the best option. As I can't see the video linked I can't tell you what they did. Nor do I know exactly what you're trying to recreate.
Stuff like rubik's cubes are.. extremely hard to get to work in any piece of software. And AE probably isn't the best option. As I can't see the video linked I can't tell you what they did. Nor do I know exactly what you're trying to recreate.

- blabbler
- Joined: Fri Nov 09, 2007 8:26 am
- Location: Copycat_Revolver's fetid imagination
- Zarxrax
- Joined: Sun Apr 01, 2001 6:37 pm
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Re: Rubik's Cube Effect in AE
Here is a project file for a nice, NON-FUNCTIONAL rubik's cube.
http://www.speedsolving.com/forum/showthread.php?t=9806
You may have to register on the forum to access the file.
http://www.speedsolving.com/forum/showthread.php?t=9806
You may have to register on the forum to access the file.
- Niotex
- The Phantom Canine
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Re: Rubik's Cube Effect in AE
I am willing to bet that every rotation is done standalone rather then having it being fully rigged. It would get way too complex to rotate stuff along both X and Y without switching the parent out at every rotation. The individual rotations aren't the problem but I think looking at making it fully rigged is over complicating things. I mean its not entirely impossible but doing each rotation separate with only 1 rotation axis would be the way to go.

- Zarxrax
- Joined: Sun Apr 01, 2001 6:37 pm
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Re: Rubik's Cube Effect in AE
If you want it to look good, you would probably need to use an actual 3d application, like how this one was made: http://tinyurl.com/bmfq3v
I was thinking of trying to recreate something like this one day, but I probably never will.
I was thinking of trying to recreate something like this one day, but I probably never will.
- Niotex
- The Phantom Canine
- Joined: Sun Jun 08, 2003 1:54 pm
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Re: Rubik's Cube Effect in AE
Only possible problem I see with that cube is the rounded edges and possibly the reflections. Granted the reflections could always be faked. Rounded edges will be a little harder. But to be honest Alan that doesn't seem like it would be too complex, considering it only does one rotation at a time.Zarxrax wrote:If you want it to look good, you would probably need to use an actual 3d application, like how this one was made: http://tinyurl.com/bmfq3v
I was thinking of trying to recreate something like this one day, but I probably never will.

- milkmandan
- Joined: Sat Jun 04, 2005 12:50 am
- Location: California
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Re: Rubik's Cube Effect in AE
seems like a whole lot of work :\ there are quite a few number of rotations tooNiotex wrote:I am willing to bet that every rotation is done standalone rather then having it being fully rigged. It would get way too complex to rotate stuff along both X and Y without switching the parent out at every rotation. The individual rotations aren't the problem but I think looking at making it fully rigged is over complicating things. I mean its not entirely impossible but doing each rotation separate with only 1 rotation axis would be the way to go.

i would bet it was a 3d app as well, being fully rigged
of course not using the specific link Zar posted, but if you had a 3d animator, i bet it would be easier to recreate that whole scene, than doing one axis rotation at a time.
i duno though, it did look pretty sharp :\
even if it was done in 3d, how would he place the clip on the side of the cube?
color the sides of the cube, keyed it out and then match corner points?

