I don't think the Source engine could handle a hall of mirrors, especially with a zombie horde.Mithroch wrote:After that the path leads through a labyrinth hall of mirrors.

Congratulations DaMetzger.
I don't think the Source engine could handle a hall of mirrors, especially with a zombie horde.Mithroch wrote:After that the path leads through a labyrinth hall of mirrors.
<.<Mithroch wrote:Chris and I had a tough choice to make... but in the end... the winner is
Hellish Ride by DaMetzger
Zephyrstar wrote:-
THE BAD:
I guess the big thing with this one is that it tries to do two things at once. You have the idea of an amusement park, with rescue via submarine. I don't have a problem with this per say, but the fact that we transition from the amusement park to the military base seems a little disjointed. I guess when I think amusement park, I think one of the big ones like you might find in Florida, complete with lakes/water rides/etc. My suggestion would be to have the amusement park on the edge of a large body of water, with some kind of lagoon or inlet that makes up part of the park itself that would allow access to the sub in the final act.
I agree with everything you say, unsurprisingly. I guess I wanted to put in a cool and original means of evacuation, but didn't have enough good ideas left to make a sensible transition inbetween. That's why the thing seems disjointed. I'll do better next time, promiseMithroch wrote:While I have some questions as to how one gets from an amusement park to a naval base so quickly...
It was fun writing for the contest. Creating something with zombies in it is always a pleasure. I was even lucky enough to have played L4D at my friend's place a couple of days back. Otherwise I would have had no idea how to create the campaign...Mithroch wrote:Thanks to those that entered. Your ideas were all fun to read. Never know... I had enough fun with this... I might do something like it again... so keep your eyes open.