Let's Fight Like Gentlemen.

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Fall_Child42
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Let's Fight Like Gentlemen.

Post by Fall_Child42 » Sun Dec 09, 2007 2:48 am

This thread is for all things fighting game related.

Pictures, news, Combo Videos, Why SFIV is gonna suck... things like that.

I'll start everyone off.

If SFIV is gonna be 2.5d ... Why not add the best 2.5d character ever?

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Oh yeah. That would make the game win so hard.
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Tsunami Jones
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Post by Tsunami Jones » Sun Dec 09, 2007 2:16 pm

How about just a Rival Schools 3? :O

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Post by inthesto » Sun Dec 09, 2007 2:22 pm

I'm gonna go with best female design in a fighting game, shitty outline notwithstanding:

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Sukunai, Real Canadian Hero wrote:Note to any Muslims present. Abuse a female in my presence, and you are being sent to a hospital emergency ward with life threatening injuries. And no human law will make me change my mind.

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Post by Fall_Child42 » Sun Dec 09, 2007 2:38 pm

inthesto wrote:I'm gonna go with best female design in a fighting game, shitty outline notwithstanding:

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But what about
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Post by dwchang » Sun Dec 09, 2007 3:42 pm

Wow three Rival Schools/Project Justice references in a single thread! :shock: I should dig that out and play it on my DC imo. I usually used Akira, the Ninja Chick and some other random chick because they all had nice character designs :oops:

And I dunno SF4 might suck (like EX), but it isn't being developed by some random third party and by Capcom so I have hope. Then again, I certainly would prefer a standard 2D, but...there isn't market for that (well large market).
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Post by inthesto » Sun Dec 09, 2007 4:07 pm

As fat as I am, I figure I count as a fairly large market by myself.

Zaki and Yurika are two of my favorite designs ever, and Daigo just exudes manliness. Too bad they had to go with gay-boy Kyosuke as the pick for CvS2.
Sukunai, Real Canadian Hero wrote:Note to any Muslims present. Abuse a female in my presence, and you are being sent to a hospital emergency ward with life threatening injuries. And no human law will make me change my mind.

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Re: Let's Fight Like Gentlemen.

Post by guy07 » Sun Dec 09, 2007 5:20 pm

Fall_Child42 wrote: Oh yeah. That would make the game win so hard.
Hard like his chiseled abs, or hard like my penis after seeing stos design? Nothing hotter then a violin .... :?

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Post by Fall_Child42 » Mon Dec 10, 2007 1:42 pm

Image

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Post by Minion » Mon Dec 10, 2007 3:27 pm

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in b4 shitstorm
KioAtWork: I'm so bored. I don't have class again for another half hour.
Minion: masturbate into someones desk and giggle about it for the remaining 28 minutes

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Post by Fall_Child42 » Tue Dec 11, 2007 12:05 pm

SF IV Info:

-Producer is Yoshinori Ono, who worked on SF Alpha, SF III, and oversaw Capcom Fighting Revolution

-Ono wants it to be the "second coming" of SF II. Wants it to feel like "homecoming" for SF II fans.

-Online play is planned with potential for microtransactions such as new characters and stages

-The look is not really similiar to the teaser trailer. A "cartoon-shaded style that manages to evoke SF II reimagined in 3d"

- runs in 60FPS

- Gameplay sticking with 2D- Ono wants to "preserve the strategic nature of SF II"

-camera doesn't budge

- Trying to get "as many SFII characters in as possible"

- Takes place after SFII Turbo and before SF III

-Controls are traditional- "in its current early state, the game feels remarkably close to Super SFII Turbo"

- Game is more aggressive- more about attacking than defending. Many of the SF III and Alpha gameplay systems have been scrapped.

- Producer says they haven't decided what platforms or even if there will be an arcade version. Version Shane played was running on a P.C

- Ono suggests Capcom could make a PS2 or DS version if "they deem the market suitable"

-Ono not enthusiastic about making it an exclusive- wants to get it out on as many platforms as possible


:cry:
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